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    Path of Exile Questions Thread - January 01, 2021

    Path of Exile Questions Thread - January 01, 2021


    Questions Thread - January 01, 2021

    Posted: 31 Dec 2020 04:00 PM PST

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    The text on the Orb of Horizons is terribly misleading and it doesn't work as many of us expect it to.

    Posted: 01 Jan 2021 11:13 AM PST

    Most of us look at an Orb of Horizons and think it can potentially roll any map of the same tier because from what I can tell, that's what it says: "Reforges a map item as another of the same tier". But how it actually apparently works is that it will only roll maps of that tier that occur naturally at that tier, not ones that exist in the atlas with watchstones. I'm fine with it working the way it does - but I'm not fine with not being able to tell what it's going to roll without taking all the watchstones out of the atlas. Are you?

    submitted by /u/wisdomshammer
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    like Shield charge and Spectral Shield throw, Reckoning should be based on your shield’s properties

    Posted: 01 Jan 2021 08:00 AM PST

    This would differentiate it further than riposte and consolidate its shield nature

    Ie:Es for aoe, Er for crit(or cool down), Armor for damage

    Ofc it's not really a meta skill in this "zoom zoom don't get hit" POe, but I think skill identity is a must and a good foundation in a mindset that "not evertything has to be the best"

    Edit: as I mentioned to somebody in the comments, the animation of the skill is a shield

    .* logic overflow! *

    submitted by /u/The_Creatorist
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    Happy New Year! A 2020 Retrospective - Forum - Path of Exile

    Posted: 31 Dec 2020 05:21 PM PST

    The best game

    Posted: 31 Dec 2020 06:27 PM PST

    First thing first, I would like to excuse You for my grammar as English isn't my first language.

    I really love this game so much. I mean this league was so much fun for me, that I cannot even express it with words. The major breakpoints for me was getting a lot of currency from a total gamble (ancient orbs vs unique belts) which made me 2 headhunters. At that point i completed my build and gave away the second hh to my friend so he could play with it for the first time in his life. We had so much fun and made a ton of currency at that point.

    Then the next step for me was joining a guild for the first time in my Path career. I promise You guys, if You find a good guild with a good people, that is the best thing that could ever happen to You, while playing this game. Nights without sleep while talking to random people from all around the world was one of the best experiences I've had within this game, not minding the age, cultural or language gap, just playing Path and grinding that sweet currency. I am never gonna forget this time as it helped me with a whole lot of things that happened through a pandemic and my overall state (don't mind it). And I have learned so much about crafting, playing grinding and farming.

    Right now I have got around 1000 hours played in Path of Exile and right now THIS IS THE BEST TIME I HAVE EVER HAD WITH THIS GAME even with all the crashes bugs and different problems that came with heist.

    I would love to thank all the devs and people that made it such a wonderful journey for me especially a Guild with tag <$420$>!!!

    Love You guys, Happy New Year and may the RNG ever be in Your favour.

    submitted by /u/romaxon745
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    This clip sums up my 2020 perfectly

    Posted: 01 Jan 2021 12:29 PM PST

    are there any cheap starter builds that can progress all the way to t16-100% deli with reasonable investment?

    Posted: 01 Jan 2021 10:07 AM PST

    kinda tired of reaching glass ceilings on starter builds.

    submitted by /u/Dark_clone
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    Flashback feels like what I wish PoE was all the time.

    Posted: 31 Dec 2020 04:52 PM PST

    Maybe this is because I'm a veteran, but I love the chaos and the density. Its quite fun.

    submitted by /u/TehAntiPope
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    Universal guide to leaguestart on trickster with early swap to CI

    Posted: 31 Dec 2020 06:32 PM PST

    Hi,

    I was bored and made a build on how to league start on a Trickster with the intention to go CI during very early mapping. This is CI friendly and if you are in tradeleague you can even get some uniques to boost your ES significantly. Maybe someone can learn a thing or two.

    https://www.pathofexile.com/forum/view-thread/3006393

    submitted by /u/borkenschnorke
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    Flashback event will transfer to Heist?

    Posted: 01 Jan 2021 11:52 AM PST

    When the Flashback event ends, will our progression and characters be transferred to the Heist league? I would like to know to be able to progress with my character that will be transferred.

    Thanks.

    submitted by /u/Felozial
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    Tenants of Good RPG Design

    Posted: 01 Jan 2021 01:49 PM PST

    Hey everyone. I've played a lot of PoE and decided to log and discuss the "Modern Pillars of RPG Game Design" any aspiring developer could use to make their games more like PoE's more-polished elements.

    When I was much younger, my favorite games were turn-based JRPGs. I find a lot of those games I used to love very difficult to enjoy because they feel like... grinds. They were often rife with balance issues where grinding Experience for Level Up rewards trivialized content in a way that wasn't engaging or felt meaningful.

    I appreciate the irony that Path of Exile is a "grinding game" and was able to shift my perspective. Which begs the question: Why? Here's my list of observations (in no particular order) that I now look for in RPGs because of this game. I also include a little bit of feedback at the bottom regarding End Game systems.

    Approach Enemies, Begin Combat

    This property originates from PoE's western ARPG legacy.

    Notable JRPGs Dragon Quest / Final Fantasy are iconic of their "Random Encounters" that appear from nowhere and disrupt progress. JRPGs like Earthbound address this flaw by making turn-based combat avoidable by (literally) running away on the overworld environment. Ergo, you didn't engage in combat unless you decided to engage in combat, excluding boss fights.

    Earthbound and PoE have this in common: Skilled players can run past encounters and face challenges at lower thresholds of Character Progression. It's a nice custom-difficulty layer that is fully controlled by the player, when bosses are balanced accordingly to allow this.

    Modular Ability Modifiers

    The concept of "Support Skill Gems" resonates with me a lot!

    In Super Giant's Transistor there was a similar system where every ability had an Active / Passive / Support functionality that changed dynamically where the player chose to equip it in their inventory.

    Transforming 20 skills into thousands of skills adds a huge amount of potential replayability. Executed well, this is a system that can make your 40 hour RPG a 500 hour RPG without making the player feel bad.

    Multiple Levers of Character Progression

    Character Progression in this context refers to the things that directly make your character have more defense, offense, utility, and speed during combat. It can also represent a character's identity. In Path of Exile this is done through:

    Assign

    • Character Class (Passive Skill Tree Starting Location, Sub Class Options)
    • Skill Points for Passive Tree / Cluster Jewel Tree
    • Skill Points for (Sub Class) Ascendency Tree
    • Non-Passive Quest Rewards (Bandits, Pantheon)

    Equip

    • Character Items (Weapons, Body Armour, Rings, Amulet, etc)
    • & Setup: Resource Reserving Actions (Auras)
    • & Setup: Long-Duration Allies (Zombies, Golems, Spectres, etc)
    • & Setup: Automation (Cast When Damage Taken)

    Reactive Skills

    • Equip & Perform: Flask Recovery / Flask Buffs / Flask Debuffs
    • Equip & Perform: Buff Granting Actions (Steelskin, Enduring Cry, Sigil of Power, etc)
    • Equip & Perform: Debuff Granting Actions (Curses, Wave of Conviction, etc)
    • Equip & Perform: Travel Actions (Dash, Frostblink, etc)

    Identity

    • Join a party with other players and use MMO-like dedicated roles: Damage Dealer, Kill Stealer (Magic Find / Quantity / Cull), Curse + Aura + Charge Support, etc.
    • Make multiple characters with dedicated roles and alternate between them on the fly: Deep Delver, Speed Mapper, Single-Target Bosser, Legion Emblem Farmer, etc.

    Multiple Levers of Damage Scaling

    This one in particular is a nightmare to balance correctly, but is creatively liberating for the player when executed correctly. It's important to note that all sources of "more" damage in PoE are multiplicative (they're individual levers).

    Consider some, but not all, of the balance levers on a skill like Storm Brand:

    • Increased <Tag> Duration (total hits per cast)
    • Increased <Tag> Damage (dps)
    • Skill Gem Level (dps)
    • Adds # to # Physical Damage (dps)
    • Adds # to # Lightning Damage (dps)
    • Adds # to # Cold Damage (dps)
    • Adds # to # Fire Damage (dps)
    • Adds # to # Chaos Damage (dps)
    • More Global Damage (dps)
    • More Spell Damage (dps)
    • More Lightning Damage (dps)
    • More Elemental Damage (dps)
    • More Damage vs Attached (dps)
    • Enemies take Increased Damage (dps)
    • Base Critical Strike Chance (dps)
    • Increased Critical Strike Chance (dps)
    • More Critical Strike Chance (dps)
    • Critical Strike Chance is Lucky (dps)
    • Critical Strike Multiplier (dps)
    • Chance to Deal Double Damage (dps)
    • Damage With Hits is Lucky (dps)
    • Damage Penetrates Lightning / Elemental Resistance (dps)
    • Gain % Non-Chaos Damage as extra Chaos Damage (dps)
    • Number of Brands Attached to an Enemy (damage / hits per second)
    • Increased Cast Speed / Activation Frequency (damage / hits per second)
    • More Cast Speed / Activation Frequency (damage / hits per second)
    • Increased Brand Attachment Range (area / potential targets affected)
    • Skills Chain (targets affected)
    • Create Additional Brands (targets affected)

    Limitless Creativity

    PoE became the multi-thousand hour behemoth for me because of the wide number of possible "Builds". Every new update adds (literally) thousands of new possibilities to explore. This is achieved through:

    • Synergy Between Skills (Essence Drain + Contagion, Warcries + Slams, Arcane Cloak + Archmage Spell, etc)
    • Support Skill Gems linked to Active Skill Gems. (Frenzy + Cast on Critical + Ice Nova, Totem + Arc, Bladefall + Unleash)
    • Notable / Keystone modifiers (Drastic behaviour-altering effects and powerful bonuses)
    • Unique Item modifiers (Damage Conversion, Access to debuffs like Ailments, Access to exclusive Active and Support Gems baked into the item, etc)
    • Unintended / Intended Synergies due to the extremely high amount of overlapping systems. Patching out these features is often controversial, and extremely memorable to those who first discovered it. (Worm Blaster, Permanent Ice Wall PvP, Permanent Stun / Freeze / Taunt, Full Damage Immunity, The Forbidden Spellcasting-Loop Build, etc)

    Lottery-Winning Jackpot Events

    Extremely rare events determined by luck that drastically affect the start / remainder of a player's run. The items or events in question should have value that's immediately recognized by the player.

    • Obtaining useful items very early in a run like: Tabula Rasa.
    • Obtaining chase items (at all) like: Headhunter, Trash to Treasure Prophecy, Mirror of Kalandra, (most expensive) Voices Cluster Jewel, etc.
    • Getting that final part to drop to complete your first Metamorph
    • Obtaining the final item needed to finish a set of items being collected. (Divination Card artwork, Every Unique Item, Chance Orb Unique Items with Influence cosmetics, etc)
    • Torchlight fans swear by the inclusion of Fishing in their ARPG ;)

    Multiple End Game Systems - Feedback

    I believe the best RPGs live and die by ease of access to their end game systems, ergo, the type of content players enjoy spending their time. Having a variety of content is great, it tailors to a lot of different players with varying backgrounds and preferred playstyles.

    PoE is divided into a "Leveling" and "End Game", the later begins at character level 68 of 100. Path of Exile has quite a few of these paths to explore, and some of them are better designed than others!

    Great Examples - Almost Perfect

    • General Mapping in the Atlas of Worlds
    • "Juiced" Mapping (Delirium Orbs, Rare, Corrupted, Fragments, Sextants, Prophecies)
    • End-Game Boss Slaying (Conquerors, Shaper, Elder, Atziri, Grandmasters)
    • Simulacrum (Game changing rewards and challenging! Splinters are a bit tedious)
    • Legion Emblem (Game changing rewards and challenging! Splinters are a bit tedious)
    • Breachstones (The fast XP generation is desirable to players, but the stones can drop without splinters! Notice a theme?)
    • Exploring the Azurite Mines (Endless Dungeon! Tedious crafting unlocks. Somewhat scarce without help from other players.)

    Good Examples - Moderate Adjustments Advised

    • Heist Blueprint Raids (Exclusive desirable rewards! Doors, backtracking, gearing ally complaints)
    • Raiding the Immortal Syndicate Safehouses (Desirable rewards! Tedious crafting unlocks.)
    • Raiding Incursion Temples (Outdated rewards)
    • Blighted Map Tower Defense (Somewhat scarce without trading. Outdated rewards)
    • Beast Hunting with Einhar, both in maps and at the Altar. (Captured ingredients are random)

    Terrible Examples - Major Adjustments Required

    • Heist Contract Raids (Lacks Blueprint exclusive rewards. Doors, backtracking, gearing ally complaints)
    • Metamorph Boss Slaying (Very scarce without trading, Slightly outdated rewards)
    • "Uber" Labyrinth Enchantment Farming (Waste of time in non-trade environments)
    • "Uber" Labyrinth Trials to gain final Class Ascendency point. (Difficult for soft characters to complete, discovered at random. Class points are build enabling like Unique Items, it feels terrible that these are gated behind RNG and chores. Popular opinion - let us unlock these at Character Level thresholds.)

    Closing Thoughts

    Thanks for reading! I love this game and everything it has taught me about myself. Met some great friends around the world, learned real-world economic skills, and I have many cherished memories. GGG has something amazing on their hands, it just needs a little bit more love and stability to hold us off until PoE 2.

    Your earliest players are getting older every year, and they don't appreciate any and all tedium that contributes to skeletal damage to their fingers and wrists. You could, for instance, make emblems / breachstones / simulacums deterministically drop without splinters. Find a different superior use for stash tabs and your players will buy them!

    If you stopped selling stash tabs for splinters (this is a good thing) I would much rather buy supporter packs instead. Especially if doing so could let us design a Divination Card, Unique / Replica Unique Item, Active / Passive Skill Gem, Keystone jewel, Ascendency Class alternative, etc.

    : )

    submitted by /u/LeOpinionHasArrived
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    something else than toxic rain?

    Posted: 01 Jan 2021 03:54 AM PST

    Hello everyone and happy new year. So, i've done all event for december and each time I've got the same problem: I always come back to toxic rain trickster ( way too powerful, nice clean, nice bossing, easy leveling, need just 1 unique "quill rain" to go red map). I tried bleed bow, summoner, arc totem, vortex, cyclone slayer ... but each time i come back to TR, which start to be boring because i can't stop comparing build with TR and be stupidily desapointed. So i wanted to ask, do you have some other build who feel this good for you?

    PS: i'm not complaining about " this skill is no brain ggez" just want to discover other thing for this game

    submitted by /u/chat-carmin
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    Does anyone in SSF have 2+ Unique Stash Tabs?

    Posted: 01 Jan 2021 01:21 PM PST

    New POE player?

    Posted: 31 Dec 2020 09:29 PM PST

    Hey guys. I'm a long term Arpg fan and am thinking of giving POE a go. I've played Diablo 1-3 and most recently Grim Dawn.

    I love the complexity of the classes in Grim Dawn and am looking to get in to this game. I notice there are only a couple of classes though so my question is if there is a lot of long term playability of this game and maybe some better and worse parts compared to grim dawn or Diablo 3 if people don't mind.

    I've been reading the posts here and the community sounds awesome. Look forward to getting involved. Any recommendation for a first class? I like caster types. Sorceress or ranger types mainly.

    Thanks

    submitted by /u/dtomtox
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    I wanna pick up PoE and I wonder if I should start playing now or should i wait until the beginning of next league?

    Posted: 01 Jan 2021 01:38 AM PST

    The title pretty much says it all, I don't know much about the game so I cant say if it matters or not

    submitted by /u/dkgsa2
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    When act 9 drops a multiple exalt sceptre on the second last day of the league

    Posted: 01 Jan 2021 01:55 PM PST

    help a new player? lvl 72 Deadeye Ranger looking for passive tree advise.

    Posted: 01 Jan 2021 01:34 PM PST

    link

    Well, this is what i am right now. ive seen countless video's about different deadeye builds, but im still clueless.

    I use Lightning arrow as a main skill. (5linked gems, with Lightning arrow, elemental damage with attacks, mirage archer, lightning damage, and cold damage.

    my resistances are around 75.

    so whats next? do i need to make fundamental changes to my skill tree? do i farm better gear, most of my stuff is 4linked gems.

    My main question is what should i chance about my passive skill tree, and what should be my focus?

    submitted by /u/pieljo
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    Please GGG!

    Posted: 01 Jan 2021 01:31 PM PST

    First of all, happy new year everyone!

    A small reminder to GGG since new league is incoming; it's been many leagues in a row, can't remember how many, that we had overtuned on death effects that people complain about to the point GGG has to tune down after som days. Lets start the league without those! And by that I mean either on death effect that don't one shot everyone or no new death effect at all. It's not that fun to be honest. But if there has to be some please make them easy to see and maybe even a small detonation time.

    submitted by /u/WMD_Wrists
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    [Question] Not gud Player hits wall called Awakener 7 Sirus. Suggestions to surpass for my build?

    Posted: 01 Jan 2021 01:26 PM PST

    Been a longtime casual player (since you did 3 acts 3 times) and always found myself well behind the curve when making builds that could do all content. Heist league has been my most successful in that respect. I am using a build (Beserker General's Cry Earthquake) that matched my playing skills (subpar) and tweaked the gear to match my wealth (poor). For context, I finally fought Sirus and got to Awakener 4 last league for the first time. This league I managed to get to Awakener 7 (Bonus Objectives: 128/154 Awakening Bonus 59/154) - which for me is pretty damn good. I was able to do Sirus before Awakener 7 after doing my research on the fight, but this round I got the taste slapped out of my mouth 6 times in rapid succession - mostly one shots or close to it. Was discouraged for a few days, but figured I would try to get back on the horse and knock this down before league end. Below is my POB - Any suggestions? I know my resistances are not overcapped and I have a fairly heavy reliance on uniques. Not sure if I could afford to switch that, but would be willing to try.

    https://pastebin.com/RzNXd88k

    submitted by /u/Darkover
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    Is double influence on a map supposed to be possible or is it a bug?

    Posted: 01 Jan 2021 01:16 PM PST

    I opened a map with a Shaper scarab and Drox appeared. Items with either type of influence were dropping. Older posts suggest that this should not be possible. Was there a patch that changed influence behavior?

    submitted by /u/ShdwHntr84
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    is this build any good?

    Posted: 01 Jan 2021 11:18 AM PST

    looking for feedback on this build plz https://pastebin.com/7M3NeHJb

    submitted by /u/TheRealEraser
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