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    Path of Exile Questions Thread - January 07, 2021

    Path of Exile Questions Thread - January 07, 2021


    Questions Thread - January 07, 2021

    Posted: 06 Jan 2021 04:00 PM PST

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    3.13 League Info Megathread

    Posted: 06 Jan 2021 04:15 PM PST

    Looking for the Leaks Megathread?

    Click here: Old Reddit | New Reddit


    This post's formatting supported best when viewed via wiki.

    What time is it now in GMT?

    News Schedule:

    • Jan 7 - 3.13.0 Announcement and new supporter packs - 11AM PST at www.twitch.tv/pathofexile + countdown
    • Jan 8 - Q&A summary and possibly an FAQ if needed.
    • Jan 9 - Challenge rewards revealed.
    • Jan 10 - All [redacted] revealed.
    • Jan 11 - Heist League ends at 1pm.
    • Jan 11 - 3.13 Private Leagues become available for pre-purchase.
    • Jan 11 - All [redacted] revealed.
    • Jan 11 - 3.13 Balance Manifesto.
    • Jan 12 - Patch Notes, Item Filter and Passive Tree information.
    • Jan 13 - All new and changed gems at level 20 with 20% quality.
    • Jan 14 - Launch day information and possible torrent link for pre-download.
    • Jan 15 - 3.13.0 Launch - 11AM PST
    • Jan 16 - New Mystery Box Revealed.

    Havoc Blitz Preseason Races Event

    Click here for more info on the community race event!

    Latest Info (updated daily)

    • The Official League name is Ritual
    • The Official Expansion name is Echoes of the Atlas
    • Livestream was chock full of info! We have confirmed reworks of numerous ascendencies, 2 new skills gems, a huge atlas update, and a number of full unique reveals!
    • Pics have and currently are being assembled and uploaded to imgur as we speak!
    • 3.13 Official Info Page

    Official News

    Meta News


    New Expansion Breakdown - Echoes of the Atlas

    The Elder's absence has not gone unnoticed. Similar beings have been drawn towards out exploits within the Atlas and the first to arrive is the Maven. An enigmatic entity interested in our struggles and obstacles. So much so that she has decided to contribute.

    This upcoming expansion seems to much more focused on the bosses we know, bringing in mechanics allowing to amplify the map bosses as well as using a large number of them within the new Pinnacle Encounter.

    New Atlas Mechanics - The Maven's Challenges

    The Maven seeks entertainment. After running into her in the Atlas you'll be able to summon her to a map, where she will intentionally make the map boss significantly more difficult, quite literally for her amusement.

    New Pinnacle Boss - The Maven

    Think Shaper/Sirus Level

    If you've entertained her enough eventually you can request a challenge from the maven herself. She'll throw multiple bosses at you in waves 4 bosses, then 6, and lastly 10 at once. After that you may (they specifically used the word may) be able to fight the Maven herself.

    • Unique bosses will not appear in the Maven Gauntlet

    • Bosses will be set to a specific level for the Gauntlet, aka you can't cheese the encounter by filling the pens with T1 bosses

    11 New Maps

    • This includes new tilesets and new bosses

    Atlas Passive Points

    Each Atlas region will have their own trees and respective passive points. Each emphasizing different mechanics.

    • Different Regions will have different league mechanics

    Craftable Watchstones

    Watchstones now have 3 new craftable bases:

    New Currency - Maven's Orb

    Maven's Orb only drop from the Maven herself and are specifically geared to refining Elderslayer influence affixes. Using an orb will remove one Elderslayer Affix and 'Elevate' the other. Elevated mods -seem to be 2-line affixes that retain the previously unelevated affix. i.e. X% Intelligence -> X% Intelligence and +1 level to Intelligence gems in one affix. Currently unclear what happens (if anything) to Influenced bases with one or no affix.

    • GGG estimates Maven's Orb to be about the same tier as Awakener's Orb

    New League Breakdown - Ritual League

    Throughout 3.13 you will run into Ritual Sites, a small enclave of monsters surrounding a profane altar. Kill the monsters and tag the alter to perform the Ritual. This will revive the monsters around the Alter (staggered/in waves) and add some additional hurdles to take them out, think debuffs to you and buffs to them. There's the possibility of multiple Rituals in an area, each Ritual completed increases the difficulty of the next in each instance.

    Ritual Tribute/Store

    As you perform Rituals you will gain Ritual Tribute which can be exchanged for items within a specific vendor.

    • New bases: Nexus Gloves | Stormrider Boots | Penitent Mask

    • Tribute can also be used to refresh/re-roll/re-stock the store

    • Tribute can also be used to 'defer' selected items for a discounted price, meaning they will be guaranteed to appear in your next store page.

    Ritual Capture

    Occasionally, you will receive a Vessel. These Vessels can be used to capture certain Ritual Monsters to then juice a map (and by extension the Ritual inside) for additional Trubute and other rewards.

    • Captured Monsters will inherit level when they were captured, so don't being a T15 Ritual mob into a T2 map!

    • Juiced Rituals (Rituals where a Filled Vessel was used) will not have Monsters to capture. There are not multiple tiers of captures like Metamorph.

    • Ritual Vessel | Blood-Filled Vessel


    Ascendencies

    Listed elements will not be comprehensive, refer to pics for specifics

    Elementalist (Reworked)

    • (new) Shaper of Winter - Guaranteed chill, All damage chills, increased maximum chill effect, more cold ailment if highest is cold damage
    • (new) Shaper of Flames - Guaranteed ignite, All damage ignites, more ignite damage if highest is fire damage
    • (new) Shaper of Storms - Guaranteed shock, All damage shocks, (15%) minimum shock effect, more lightning ailment effect if highest is lightning damage
    • +Liege of the Primordial now has auto-resummon for golems that have died. 4 seconds after death
    • (Rework) Bastion of the Elements now gives a scaling (max 800 damage) 'Primal Aegis' shield. Loses ele damage life leech
    • (Rework) Mastermind of Discord adds an additional -25% shred to any exposure you inflict, and a little mana regen if you've inflicted exposure recently
    • (Rework) Heart of Destruction, formerly Pendulum of Destruction, gives %more ele damage on hitting a Unique enemy and AoE when that's not the case

    Inquisitor (Reworked)

    • (New mechanic): Fanaticism: Grants 75% more cast speed, 75% reduced mana cost, and 75% increased area of effect.
    • (New mechanic): Battlemage: Gain added spell damage equal to the damage of your main hand weapon.
    • (new) Instruments of Zeal: Gain Fanaticism when reaching max fanatic charges, gain 1 fanatic charge every second if you've attacked in the past second, lose all charges when you reach max charges, maximum 4 fanatic charges
    • (reworked) Instruments of Virtue: Now grants 10% more attack damage for each non-instant spell you've cast in the past 8 seconds, up to a maximum of 30%; also grants Battlemage. No longer grants spell/attack damage and attack/cast speed if you have attacked/casted a spell recently.
    • (reworked) Righteous Providence: Now grants 1% increased global crit chance per point of strength or intelligence, whichever is lowest; now grants +50 to strength and intelligence; no longer grants crit chance and multi based on elemental ailment status; no longer grants increased effect of non-damaging ailments.
    • (reworked) Sanctuary: Consecrated Ground you create applies 15% (from 10%) increased damage taken to enemies; Consecrated Ground around you while stationary is unchanged; no longer grants 15 mana per second while on consecrated ground.
    • (reworked) Pious Path: Now grants the life regeneration benefit of consecrated ground you create to also recover energy shield for you and allies; consecrated ground lingering for 4 seconds is unchanged, immunity to elemental ailments while on consecrated ground is unchanged; no longer grants attach and cast speed; no longer regenerates 200 energy shield per second while on consecrated ground.
    • Augury of Penitence and Inevitable Judgement are unchanged entirely.

    Deadeye (Reworked)

    • (new mechanic) Gale Force: Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force.
    • (new) Occupying Force: Mirage Archers no longer ride around on your back like Yoda, but stand in place instead. Allows multiple mirage archers to be active at once.
    • (new) Focal Point: 75% increased effect of marks, 25% less damage taken from enemies near a Marked enemy, Marks are not removed from dying enemies.
    • (new) Wind Ward: 3% less damage taken per Gale Force; Lose all Gale Force when hit
    • (reworked) Gathering Winds: Gain 1 Gale Force when you use a skill; 15% increased effect of tailwind on you per Gale Force (used to be 10% increased effect of tailwind for each skill you have used recently); You and nearby allies have tailwind (+1000 evasion rating while you have tailwind removed, tailwind is now a permanent effect instead of only being after you have used a skill recently)
    • (reworked) Far Shot: Still grants Far Shot (which now grants 60% more damage to targets as the projectile travels further, which was 30%, but now comes with a downside of projectile attack hits dealing 20% less damage to targets at the start of their movement) but now grants "projectile barrages have no spread" instead of 30% increased projectile speed.
    • (reworked) Ricochet: Projectiles now have a 30% chance to be able to chain when colliding with terrain (up for some pinball, anyone?). Projectiles no longer deal 10% more damage for each remaining chain.
    • (reworked) Endless Munitions: Now simply grants 2 additional projectiles to skills (from 1). No longer grants accuracy or area of effect.
    • (reworked) Rupturing (was Rupture): Now simply grants "Critical Strikes which inflict Bleeding also inflict Rupture. Ruptured targets take 25% more damage from bleedings, and bleeding on them expires 25% more quickly, for 3 seconds. Enemies can be Ruptured 3 times on each enemy. No longer grants chance to bleed, crit multi against bleeding enemies, crit chance against bleeding enemies, 30 life on hit against bleeding enemies, nor immunity to extra bleed damage while moving for the player.

    Slayer

    • Masterful Form gives +1 Frenzy instead of Charge duration
    • Overwhelm returns to a base critical strike chance for attacks with weapons of 8% (was 7.5%)
    • Impact now grants +4 to melee strike range (was +2)
    • Endless Hunger and Brutal Fervour have swapped places, making it easier to access Slayer's class-defining leech mechanic.
    • Endless Hunger no longer grants 20% increased attack speed while leeching.
    • Brutal Fervour: 10% reduced damage taken while leeching (from 6%); increased attack speed while leeching has been replaced with 100% increased maximum recovery per life leech; life leech effects not being removed at full life is unchanged; 50% increased attack damage while leeching has been removed

    Heirophant

    • Conviction of Power reworked: Now grants +1 max power and endurance charge and also grants +4 minimum endurance and power charges (bruh). No longer grants a chance to gain these charges on summoning totems; no longer grants reduced elemental damage taken; no longer grants ele pen with power charges.
    • Pursuit of Faith now grants 100% increased totem placement speed (taken from Ritual of Awakening, was 50%, making this much easier to access early); no longer grants increased damage per enemy killed recently nor attack and cast speed while you have a totem
    • Ritual of Awakening now grants 5% more damage per summoned totem (from 3%); no longer grants totem placement speed (moved to Pursuit of Faith). "Skills that would summon a totem summon two totems instead" has been removed.
    • Arcane Blessing and Illuminated Devotion have swapped places, making it easier to access arcane surge on hit.
    • Arcane Blessing now grants 50% increased effect of Arcane Surge, arcane surge on hit (by you or your totems), but elemental ailment immunity while you have Arcane Surge has moved to Illuminated Devotion.
    • Illuminated Devotion now has elemental ailment immunity while you have arcane surge (taken from Arcane Blessing), 30% increased AOE while you have arcane surge (from 25%); no longer has 40% increased spell damage while you have arcane surge.

    Occultist

    • Malediction is now a two point ascendancy node (from 4). No longer has the ability to gain non-chaos damage as extra chaos damage per curse. This has been deleted from the ascendancy.
    • Profane Bloom now has a 40% chance for cursed enemies to explode (from 25%).
    • Forbidden Power now grants 5% AOE and spell damage per power charge (from 6%). It has also been moved from the left side to the right side. This has literally no effect other than making the ascendancy nodes symmetrical and that makes me happy.
    • Withering Presence now grants 15% more chaos damage (was +20% to chaos damage over time multiplier) making the node more well-rounded but less powerful for chaos dot builds.
    • Frigid Wake sees a similar change, now granting 15% more cold damage (was +20% to cold damage over time multiplier).
    • Vile Bastion now grants 2% energy shield regen per second for each enemy killed recently (was 1%) but still capped at 10% per second.

    Skills and Items

    Skill Gems

    New (2)

    • Hydro Orb - A placeable, long duration AoE that will deal damage based on the element damage it itself has been hit with (lightning and cold). Can be re-placed by recasting, doing damage on 'landing'

    • Trinity Support - Gives you a 'Resonance' buff when you hit enemies with elemental damage, specifically Resonance of the two not-highest damage you hit with. Resonance buff gives %more damage and after a threshold penetration.

    Reworked/Adjusted (A lot)

    • Scorching Ray apparently had it's cast time halved (numbers may shift with patch notes)

    New Uniques

    New Div Cards


    Misc

    Harvest Integration

    Harvest will be returning in a much more pre-packaged variation. Harvest will appear as portal to a pre-generated Garden, where specific plots of seeds allow you to choose when and what to fight for the ability to use the Harvest crafts we've known.

    Heist Integration

    Heist drops (aka contracts/markers) will start dropping in Act 6+. Rogues will level up significantly faster, marker stacks will be larger and quest contracts will drop specifically as soon as they possibly can (from a smuggler's cache).

    Media Coverage

    submitted by /u/GR8B0-T
    [link] [comments]

    Path of Exile: Echoes of the Atlas Official Trailer

    Posted: 07 Jan 2021 11:03 AM PST

    Mathil cosplay

    Posted: 07 Jan 2021 10:10 AM PST

    Announcing Path of Exile: Echoes of the Atlas

    Posted: 07 Jan 2021 11:06 AM PST

    Path of Exile: Echoes of the Atlas Content Reveal

    Posted: 07 Jan 2021 11:19 AM PST

    Ok but can we get this image without the Q&A box????

    Posted: 07 Jan 2021 11:35 AM PST

    Im actually (positively) mind blown how GGG comes up with such an insanely good ideas after so many years

    Posted: 07 Jan 2021 11:17 AM PST

    Seriously, the Ritual reward is SO FUCKING GOOD, its all i ever wished for: choice and no more picking up dozens of items.

    Gigantic props to whoever came up with this, this sounds absolutely great and i already know that itll be super exciting

    submitted by /u/FlyingThunder2992
    [link] [comments]

    Remember to use ~ in your trade searching

    Posted: 07 Jan 2021 07:28 AM PST

    With the new league hype climbing, I wanted to take this time to remind or teach everyone to use the "~" symbol at the start of any filter search on the trade site. It is the difference between trying to remember and type

    Multiplier with One Handed Melee Weapons

    and

    ~Multi one handed

    because by default, typing in the search string field reads it all literally, meaning it must be exactly correct letters in a block. Using "~" reads the filters with a bit more flexibility.

    edit

    As mentioned in comments this works on any text bar in the trade page. Can't remember the unique name exactly? A few letters will do.

    edit 2

    So /u/GameGonLPs has created a useful thing for us. Send your toucans to him and praise. https://github.com/JonasRock/POETradeFuzzySearch He set it up quick for us, so your results may vary. And apparently you have to install it manually for chrome due to some developer's license thing?

    submitted by /u/DisposableAirman
    [link] [comments]

    Orb of alteration div card finally added!

    Posted: 07 Jan 2021 11:52 AM PST

    Ascendancies reworked 3.13 imgur album

    Posted: 07 Jan 2021 11:45 AM PST

    ZiggyD joins Discord mid Reveal

    Posted: 07 Jan 2021 11:30 AM PST

    Heist still looks shite

    Posted: 07 Jan 2021 11:32 AM PST

    Yikers

    submitted by /u/CH3S03H
    [link] [comments]

    Click on Drops and claim the drop manually, worked for me.

    Posted: 07 Jan 2021 11:52 AM PST

    I'm sorry but this will never ever happen :-)

    Posted: 07 Jan 2021 11:43 AM PST

    I believe this kind of league unveil is actually pretty awesome and I personally hope to see more streams like this

    Posted: 07 Jan 2021 01:02 PM PST

    • A nice TL;DR trailer.
    • A bigger jump into all the new stuff.
    • A nice Q&A to answer immediate questions.

    Currently listening to Baeclast and I was wondering what's everyone else's thoughts on the reveal.

    submitted by /u/InNarius
    [link] [comments]

    Markers now drop in larger quantities

    Posted: 07 Jan 2021 01:16 PM PST

    Reminder to GGG that unique talismans still can't have annointments.

    Posted: 07 Jan 2021 05:33 AM PST

    Can they also drop with random annoint at least? If you get them from a div card, let the talisman also comes with a random annoint.

    submitted by /u/SoulofArtoria
    [link] [comments]

    2 New div cards shown on the site but not on stream

    Posted: 07 Jan 2021 11:51 AM PST

    Einhar was right. First Ones league is Ritual league?

    Posted: 07 Jan 2021 11:57 AM PST

    Full picture of the Atlas skill trees

    Posted: 07 Jan 2021 11:41 AM PST

    Thanks GGG for the new league start time

    Posted: 07 Jan 2021 11:41 AM PST

    if there isn't a mistake on the homepage then the league starts a hour ealier this time and since i live in EU i really enjoy it, thanks!

    submitted by /u/KirbMON
    [link] [comments]

    It's... it's exactly what I thought it was gonna be..

    Posted: 07 Jan 2021 10:13 AM PST

    +4 to minimum endurance and power charges for hierophant

    Posted: 07 Jan 2021 11:55 AM PST

    [Wrong Answers Only] League Announcement Thread

    Posted: 07 Jan 2021 01:02 AM PST

    Zana has been transformed into a goldfish and gotten lost in the ocean.

    Delve but wet.

    submitted by /u/butsuon
    [link] [comments]

    Atlas Ascendancy Examples from the Announcement Livestream

    Posted: 07 Jan 2021 11:50 AM PST

    League Reveal - Path of Exile: Show Me What You Got

    Posted: 07 Jan 2021 02:03 PM PST

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