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    Path of Exile Questions Thread - February 23, 2021

    Path of Exile Questions Thread - February 23, 2021


    Questions Thread - February 23, 2021

    Posted: 22 Feb 2021 04:00 PM PST

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    The Perfect Gift for Baran

    Posted: 23 Feb 2021 11:55 AM PST

    Well the goal was to get HH, now what ?

    Posted: 23 Feb 2021 03:02 AM PST

    "The Maven has no interest in this area." Okay, but... Can you just fucking activate the map?

    Posted: 23 Feb 2021 11:30 AM PST

    I just wasted an Uber Atziri set because I forgot to reactive the fucking Maven light after deactivating it. :\

    submitted by /u/Burwicke
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    Did someone order an Over-sized portal MTX?

    Posted: 23 Feb 2021 08:20 AM PST

    Ziz best character in the league dies to harvest (Int stacker)

    Posted: 23 Feb 2021 04:18 AM PST

    Pickup radius improvement when?

    Posted: 23 Feb 2021 12:07 PM PST

    Yes I know Chris wants us to "feel" like we are moving to pick stuff up but this is getting ridiculous. Collecting shards from Harby or Legion is a joke and sometimes makes me dizzy with how much im having to move around to pick up stuff that looks like it should be right next to each other. So many miskicks.

    I really dont understand why this decision is something GGG is holding onto. It doesnt have to be screen wide pickup radius like D3, but increasing it by 1inch (screen size) would be a lifesaver.

    submitted by /u/Cygnus__A
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    What if blessings gave speed to breachstones?

    Posted: 23 Feb 2021 11:56 AM PST

    Ritual has some stunning rewards

    Posted: 22 Feb 2021 06:37 PM PST

    GGG, We need a delete beast option in bestiary

    Posted: 23 Feb 2021 03:45 AM PST

    I've just wasted 30 minutes and 100 chaos 'deleting' red beasts that I will never use in order to free up space for red beasts I will use.

    Given the rate at which you can capture beasts when farming Tirn, you really need to implement a method for removing unwanted beasts from your bestiary without having to spend a chaos to do it.

    This isn't even a new issue, its been there since bestiary league, its just its been made even worse by the ability to target farm beasts.

    With yellow beasts now at a premium the last thin I want is for yellow beasts to get removed in order to store rubbish Red beasts that will only ever give trash uniques, or Jewellers/fusings/chrome beasts that I will also not use due to using up yellow beasts to do so.

    So please, pretty please, give us a remove beast option that isn't clunky as hell, and doesn't cost a chaos to use.

    EDIT:

    Just to iterate, there are not enough yellow beasts to craft them all.

    I play on SSF so selling these beasts is not viable.

    Even if I was on trade league, noone is going to pay a chaos for a 1 fusing recipe or similar.

    submitted by /u/SuperHoopsa
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    Knowledge is Power: The Maven

    Posted: 23 Feb 2021 07:49 AM PST

    What I learned after almost 2 months of PoE

    Posted: 23 Feb 2021 12:42 AM PST

    As a new player coming from some on and off years of diablo3, tired of playing the same game over and over again without anything new in the last 3 years, decided to finally give a try to PoE and holy shit this game is so huge is kinda intimidating ad first. Watched a lot of youtube guide (zizaran, path of Matth), followed builds guides on the site, this game hooked me for good and couldn't stop playing.

    It's my first season so I know I still have a lot to learn, but after this 2 months I wanted to share some consideration about the game:

    • the variety of endgames is amazing, you can choose what you like the most (maps, delve, heists, Brooker on the trade site) and have a lot of fun pushing the limits of your build and trying to upgrade till the season ends or you grow tired of this season and wait for the other one to start
    • the economy is amazing, the fact that this game created and internal economy and there are so many currencys is something I didn't know I would like so much, especially coming from a game where the only currency (gold) is worthless since you are gonna make billions from one single rift
    • the variety of builds, oh my god this is what I looked for, there are so many builds and so many variations that it's impossible to not find a build that suits your playstyle and makes you enjoy playing the games for hours and hours to end

    And this for me are the major strength of the games, apart from the fact that every season has new content and I repeat, coming from a game that has been pretty much the same in the last years, this is something that blow my mind.

    But if I had to address some critics to the game I would say:

    • the learning curve is pretty high in the start, to learn everything you need to know to farm efficiently, learn how to know if an item is good or bad and all the statistics, and learn how to play well the endgame, in the first is a lot of information to take, after that I kinda platued and know I'm trying to learn how to craft and holy shit this is hard as fuck
    • performance issues are something to consider, I don't have a high end pc, but I find it really frustrating that I can't do harvest because in the moment that the monsters spawn my game freeze for a solid 3-4 seconds and unfreeze only in the moment I die
    • the fact that there isn't and Auction house is huge and makes space fro scammers and price fixer, I think I avoided a couple of them thanks to the guides on YouTube, otherwise as a newbie I would have been scammed 100%
    • the looting system can see improvements, I know that this topic is saturated, and I won't make an essay about it, but already in t15 is a pain in the ass (yes I have a lootfilter on very strict)

    Anyway this game is amazing, I wanted to share my opinions on what is good and what can be improved, I know that I didn't address nothing new, I'm the last arrived and here there are plenty of veterans of the game playing since day one, but I wanted to thank GGG for making such an amazing game and all the players that are always friendly and help new players like me here on the subreddit or in the game.

    submitted by /u/Slowrenzo
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    Dense Shield

    Posted: 22 Feb 2021 10:30 PM PST

    Brand-new MTX

    Posted: 23 Feb 2021 08:06 AM PST

    Allow an additional Ritual reroll per Ritual Vessel used on a map.

    Posted: 22 Feb 2021 07:42 PM PST

    Seeing a lot of "I used 4 vessels and got nothing good" posts, and I think this small change would be a good way to encourage their use.

    submitted by /u/lucientherat
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    [Feedback] Reflection on my first league after a year away from PoE (since Legion)...the (lot) of good, the bad, the ugly, and more.

    Posted: 23 Feb 2021 10:58 AM PST

    So, despite stepping away from this league after 29 challenges (not a particular fan of the h/o), I thought I'd decide to write up some reflections on PoE...

    So, first off, let's start off with the best part about Path of Exile, that IMO, is head and shoulders better than everything else about it:

    Kamil Orman Janowski. Full stop. When the envoy asks us "what drives you, Exile?", there is only one correct answer: the absolutely badass soundtrack that not only manages to fit the atmospheres, but be amazing in and of itself--Avarius's Theme, Dominus's, Eyrie, Brine King's, Warlord's/Crusader's, Heist, Izaro's...oh, and of course, the one track that's just way too short for 90% of the time you encounter it--Legion. There are just so, so very many spectacular music tracks here that even when you're not playing the game, having a listen to Kamil's awesome work is always a treat for the ears, and it's a terrific constant with the game.

    Now, for

    THE GOOD

    Atlas Ascendancies! Atlas ascendancies are just something else, and create a fun answer to the question of "how do we get people to diversify their map runs?" Well, how about asking them to run 3, 4, 5, 6, or even ten different maps, with an added difficulty level to the boss? Furthermore, they give players a large amount of agency in what content they interact with. Want to run more delve? You can do that. Abyss? Mmhmm. Breach? Several regions for that. Beyond? A couple of regions for them! Legions? Sure thing! Harvest crafting? Soooooooort of...and lots, lots more. Oh, and um, uncharted realms are an awesome concept. Not only do you have atlas ascendancies, but here are bonuses on top of your bonuses for doing the hardest content in the game! Awesome!

    Regional Watchstones! Huzzah for ways to further spice up your maps, and rewards for running Maven'd boss fights! These are, to borrow a line from Grimro, "very very nice indeed".

    All the other ways to juice your maps! Sextants, fragments, master missions...just so many different knobs to pull that you feel like a kid in a candy store.

    Build variety: a lot, depending on your character class IMO. That is, if you're not the worst class in the game--namely, rangers. We'll get to those in a moment.

    THE BAD

    Namely, stuff that needs improvement...

    The trading system: as maligned as this is, I don't think it's that far off from being very, very good. I think most of the issues come from it not refreshing on time. Sell an item? Get whispered for it an hour later. My suggested improvements would be if instead of just saying online/offline/afk, the "online" would be replaced with "map/lab/heist/etc." so we have a better idea of where someone is and why they might not be responding. My other idea for improvement is to have some better way of interacting with commodity items such as crafting materials, fragments, maps, currencies, etc.--if I just want to buy a white map so I can alch vaal and go, I don't care which person I buy it from. Similarly, if I want to sell such maps, I don't care who buys it, either.

    Game Performance: I don't ever remember legion being this laggy/choppy. The texture streaming thing is definitely an issue, but my machine has 12 GB RAM and an Nvidia GTX 970M, and my performance this league has been...lamentable, to say the least. The Valdo's harby pack I absolutely have to offscreen so that the huge amount of mobs it renders doesn't make my machine die. For the record, the next time I upgrade my laptop, I'm going to make sure I get at least 32 GB of RAM, because even at 12, between the browser that I need to have multiple tabs on for trading/knowledge resources, the game itself, and then the memory taken up by other things unrelated to PoE, I regularly get > 90% RAM usage, which may contribute to bad performance. However, to have a 32 GB RAM machine be necessary, and if you're trying to do a multibox bestiary farming strategy, it very much is, well...you could say that that's...a cascade of pain! Oh, and please make the rogue harbor single instance again. Having that visual diarrhea of MTX that slows down the game is just sadness.

    Ranger tree: this probably needs an entire topic on itself, but zero active defense skills, green scion wheel and the +1 max cold node being by far the worst in their cycles, and acro being mutually exclusive with molten shell puts rangers in a really shitty spot alone. Furthermore, the ranger tree is just full of godawful damage notables while defensive options are slim pickings. Will make a separate topic.

    The leveling/linking experience: socket pressure sucks. Luckily, we know for a fact this is being addressed in PoE 2.0 in which gems have their own sockets so you can upgrade your gear without worrying about throwing links away. This part is just to be comprehensive.

    And...

    THE UGLY

    Namely, stuff that I think should be rethought completely.

    Increasingly hostile arenas due to permanent AoE degen: simply, I hate these mechanics because they punish builds that aren't "do shapers per second" amount of damage. Take too long with the fight? Oops, now you die because...you walked on the wrong spot. Coupled with the fact that the things that create these aren't easy to tell apart from other such attacks at a glance (EG Madness Propagators looking like other tentacle mobs in uber elder fight, Maven's gravity well orbs also being blue like other orbs), I just really, really hate this "increasingly hostile DPS check arena" way of creating challenging boss fights. The boss's attacks should be what create the challenge, not "lmao the screen is degen!"

    Visually unclear bossfights: Catarina's green and black on green and black. Sirus being red and black on red and black. Malachai's traps that just pop out and ruin your life. Even Maven isn't immune to this with all her attacks being various shades of blue (I wish the gravity well orbs had a different color--maybe red?). For instance, I consider Uber Atziri to be the gold standard of boss fights--her attacks are visually distinct, their damage can be mitigated/dodged, and you can tell exactly where you're supposed to stand (or rather, not stand), what exactly you're supposed to attack (aside from the split phase in which you might accidentally attack the mirror mob), and where the target is. Contrast that with the greatest difficulty (BY FAR) in the Sirus fight simply finding an answer to the question: Where in the world arena is Carmen Sandiego Sirus? Simply, I think a boss's difficulty should come from interacting with the visually interesting attacks the boss shoots out, rather than A) finding the boss or B) understanding what's even damaging you or C) getting the arena turned into a death zone.

    The looting and crafting system: you know something's wrong when the best way to get gear is to...filter out all the gear from your loot filter. Right now, finding gear is an awful experience. The bases need to have stratospheric ilvls (beyond tier 16!), and the best way of obtaining wealth is to...vacuum up a bunch of generic currency or currency stand-ins, then go to the out-of-client auction house, or even a discord server to purchase things from others. For how much Chris Wilson laments trade being too much of a shortcut for people to upgrade their gear, GGG has done everything in their power to make the alternative as miserable as possible for people. Uniques outside of endgame boss uniques are generally awful. ilvl 83 items can roll complete bricks of mods (reflect physical damage lmfao), or tier 8 mods (yes, just what I was looking for on my endgame armor--a +8 dex roll!). When the best way to get wealthy is "100% delirious maps to max out your currency/fragments to sell for currency" playing literally one build (self-curse headhunter), and the not so much best as least miserable way to turn that wealth into gear is to sit in a third party discord (TFT--and don't get me wrong, harvest trading is a miserable experience), you know something is very, very wrong, and inexcusably so. I can make a separate post on some suggestions to fix that, but they're just suggestions.

    So yeah...discuss!

    submitted by /u/Ilyak1986
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    Neat Pseudo 9L Fingerless Gloves

    Posted: 23 Feb 2021 07:05 AM PST

    When Maven spawns more powerful boss than her LOL

    Posted: 23 Feb 2021 04:57 AM PST

    Was this a thing during Harvest too?

    Posted: 22 Feb 2021 09:55 PM PST

    "For Immortality, you took everything from me. Now, I will make you beg for Death."

    Posted: 22 Feb 2021 07:33 PM PST

    A Poison Bow for Scourge Arrow

    Posted: 23 Feb 2021 06:20 AM PST

    Yellow beasts in Bestiary recipes need changes. It’s time to allow red beast substitutes OR to remove yellow beasts from the game.

    Posted: 23 Feb 2021 09:48 AM PST

    This isn't the first time in Bestiary's history this has occurred, but once again we find ourselves in a position where yellow beasts are more scarce than red beasts. I love the new atlas passives, but this is a natural consequence of them.

    My proposal is that either:

    • Any yellow beast requirement in a recipe be substitutable for any red beast. This will allow us to burn through our excess red beasts.

    -OR-

    • Remove yellow beasts from the game. Change the recipes that only require yellow beasts (e.g. flask suffixes) to require 1x red beast of any variety. Change all other recipes to only require their red beast and not the 3x filler yellow beasts. Change einhar missions to spawn some additional number of red beasts to make up for the missing yellow beasts (likely 1:3).

    A change is necessary to address this problem as it will forever be present going forward due to new atlas passives.

    /u/Community_Team

    /u/Bex_GGG

    submitted by /u/IsleOfOne
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    [ArtComp] Atziri, Queen of the Vaal

    Posted: 23 Feb 2021 01:10 PM PST

    If you think sirus is badass, you havent seen this guy

    Posted: 23 Feb 2021 12:27 AM PST

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