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    Path of Exile Questions Thread - March 17, 2021

    Path of Exile Questions Thread - March 17, 2021


    Questions Thread - March 17, 2021

    Posted: 16 Mar 2021 05:00 PM PDT

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    I'm finally ready for some endgame crafting!

    Posted: 17 Mar 2021 05:41 AM PDT

    Alkaizer takes down uber elder to claim #1

    Posted: 17 Mar 2021 11:53 AM PDT

    Alkaizerx ez memory game

    Posted: 17 Mar 2021 07:58 AM PDT

    Darkee RIP to Uber Atziri

    Posted: 17 Mar 2021 10:07 AM PDT

    Ziz goes crazy when Alkaizer hits 300 HP in his final Gauntlet fight!

    Posted: 17 Mar 2021 11:55 AM PDT

    Alk remixes Ziz going crazy about Alk hitting 300hp during UElder

    Posted: 17 Mar 2021 12:06 PM PDT

    SSFHC private league characters go to standard not SSF standard.

    Posted: 17 Mar 2021 06:15 AM PDT

    I've been playing in the gauntlet and I've noticed that when a character dies it goes to regular standard rather than SSF standard. If you were to make a SSFHC character in a league like, say, ritual, that character would go to SSF standard on death. Could someone from GGG explain to me why these leagues work differently?

    As someone who plays SSF exclusively and collects uniques, it feels lame to have my characters and items I've earned sent to standard trade where I will never look at them again. Why not just have them work the same and let players migrate them out of SSF after the transfer if they want to?

    I had the same issue when I made a private league with my friends last year, and when I wrote to support about the issue I got no response. Personally, this makes me feel less enthusiastic about playing in or paying for my own private leagues since I can't advance my overall SSF progress. Is this intended? Is it a technical limitation? An oversight? I asked a race organizer and they didn't have an answer either. Maybe I'll get lucky and Bex can weigh in.

    submitted by /u/TrashPocketz
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    I don't like Abyss.

    Posted: 17 Mar 2021 10:54 AM PDT

    Hot-Take on the New Harvest

    Posted: 16 Mar 2021 05:08 PM PDT

    I've spent so much time playing PoE that I forgot how good my PC config was.

    Posted: 16 Mar 2021 07:14 PM PDT

    As the title says, i've spent so much time having fps drops / stutters in all kind of places on PoE that I forgot that my setup can run everything out there on ultra - 60fps+.

    GGG, please fix the performance for the upcoming league.

    submitted by /u/kamikazwboy1
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    So this is what a 1 billion dps Archmage Ball Lightning dude does to A8 Sirus

    Posted: 17 Mar 2021 06:56 AM PDT

    So this is what a 1 billion dps Archmage Ball Lightning dude does to A8 Sirus

    https://reddit.com/link/m70ysr/video/1vdqcoypaln61/player

    Video Link: https://streamable.com/hfoi1v https://www.reddit.com/link/m70ysr/video/1vdqcoypaln61/player

    Finally after finishing up my latest item I reached my league goal of over 1 billion dps without Vaal RF on.
    "PoB padding" assumptions for dps:
    Regular RF which I keep up permanently sustained easily by MoM/Agnostic + somewhat low life count.
    5% shock (though PoB says I will do a 24% shock on A8 Sirus so it will be way higher pretty much always)
    Wave of Conviction + Sniper's Mark bound to a Arcanist Brand
    Sigil of Power at 1 stage
    Flasks

    The way PoB calculates dps for ball lightning is as if every ball hits the target a single time. To get the true dps you need to know basically how many times each ball will hit on average depending on projectile speed as well as AoE for the projectiles.

    In my case each ball deals its damage 13 times so you simply multiply the PoB dps by that amount to get the potential DPS. Of course it won't always result in that dps no matter the situation. Like any build your in game performance dps depends on the situation and how well you play, but that's true for all builds. So the PoB dps of 79.5m would end up in 1.03 billion potential dps.

    PoB: https://pastebin.com/6DMebj50

    submitted by /u/Isanion1
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    SO MUCH DEATH!! - Class Gauntlet Highlights w/ OMGItsJousis

    Posted: 17 Mar 2021 09:37 AM PDT

    Alk says he doesn't need a 6L in Gauntlet

    Posted: 16 Mar 2021 10:06 PM PDT

    Alkaiser VS a Juiced Devourer.

    Posted: 17 Mar 2021 02:56 AM PDT

    PoE Gameplay mechanics update: Toggal-able flasks

    Posted: 17 Mar 2021 03:52 AM PDT

    Into:

    There are many old and outdated mechanics in poe, before they might have even been revolutionary but now their age has begun to show.

    I've given some thought as to which of these mechanics interfere with the modern state of poe the most and seeing as flasks are the ever-present and invaluable they're a good mechanic to modernise.

    As the title would suggest I propose to make flasks toggal-able. Instead of using a set amount of charges and lasting a set duration, they'd use charges every second they're active.

    The Pros:

    \- No longer will we need to piano flasks every few seconds, now you just activate all of your flasks and as long as you gain more charges then the flasks consume, you'll have 100% uptime. \- You won't be forced to overuse your flask charges during bossfights. If you plan on facetanking a hit or attacking just a few times, all you do is toggle your flasks on and then off using considerably less charges. \- Opens up design space to have effects like "Flasks gain % increased Flask effect for every second they're active, Flasks consume % more flask charges per second for every second they're active", with an effect like this gaining charges would be an alternative method of scaling. \- Simple to implement and test. 

    The Cons:

    \- Muscle memory would work against you, if you use you're flask buttons after they're activated the flasks would deactivate and leave you vulnerable. \- You'd have to deactivate flasks whenever you'd have more than about 8 seconds of down-time, such as picking up a lot of items or interacting with npcs. \- Some awkwardness with life/mana flasks deactivating themselves when you reach full life/mana. Could be fixed by making all life/mana flasks not deactivate when you reach full life/mana (would be a nice quality of life change but would need global nerfs to Amount Recovered). 

    Additional explanation and detailed examples:

    Some affixes would have to be removed, such as Bubbling, Panicked and Sapping. Seething(Instant Recovery) would not change.

    There would be a 250 millisecond delay from when you activate the flask to when you can deactivate it to prevent mistakes during panic or any exploits with inhuman timing.(The equivalent of 250 millisecond worth of charges would be used instantly on use to also prevent exploits)

    Many items, passive skill tree nodes and ascendency nodes would have to be changed to accommodate the updated.

    Only mayor change to existing flask interactions would be that effects like "increased/reduced Charges used" and "increased/reduced Duration" would be compounded into "increased/reduced Charges used per second", other affixes would work as they do normally with slight numeric tweaks.

    Quicksilver Flask baseline has 50 charges, uses 20 and lasts 4 seconds. After the update you'd use it once and if you gain no charges it would last for 10 seconds. If you actually killed monsters it'd most likely last for the whole zone since you'd usually be around max charges which would allow 10 seconds of down-time (plenty for talking to Alva and picking up loot).

    Granite Flask has 60 charges, uses 30 and lasts 4 seconds. After the update you'd use it once and if you gain no charges it would last for 8 seconds.

    etc.

    Conclusion:

    Making flasks toggle-able would greatly improve quality of life for everyone, increase skill expression and lower the physical pain of playing poe at a high skill level while adding design space.

    With the cost only being minimal item and class changes and an initial learning period which would be done quite effectively during the leveling process of a new league.

    All in all I think this would be a great addition to poe, and I'd love to have my flasks toggle in poe 2.

    Thanks for listening to my TEDTalk :)

    submitted by /u/Athrosus
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    imexile - rips to vaal oversoul

    Posted: 16 Mar 2021 08:37 PM PDT

    PiotrMaciejczak discovers a new 4Head 6linking strategy

    Posted: 16 Mar 2021 08:54 PM PDT

    just another bv hat before they're ~uncraftable

    Posted: 16 Mar 2021 10:24 PM PDT

    1st time in my 4th league

    Posted: 17 Mar 2021 09:12 AM PDT

    1st time in my 4th league

    https://preview.redd.it/86ri48nl4mn61.png?width=618&format=png&auto=webp&s=4a6735a0ed818f9e9d6b390b18e57bff6b260e36

    This is my 1st time getting 36 challenges done.

    12 in deli, 12 in harvest and 24 in heist

    submitted by /u/Lancelordz
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    Storm Call's Demonic MTX current state

    Posted: 17 Mar 2021 02:46 AM PDT

    Storm Call's Demonic MTX current state

    Some information:
    1. I bought the MTX long ago for a shit build (with much fewer casts)
    2. Current build is early state - wanted to see how the skill feels with archmage
    3. Not so clear in the pictures, but the FPS drop to ~30 from constant 60 (capped) without MTX
    4. I have no knowledge about the other MTX (Arcane, Divine, Harbinger, Tribal)

    I'm aware, that the default skill effect got an overhaul with the current patch, and had the same FPS drop before. Just sad, that they didn't also change the old MTX for it.

    My conclusion:
    Don't buy this MTX at it's current state.

    https://preview.redd.it/6z9abi7x7kn61.png?width=973&format=png&auto=webp&s=44699ae7c474c5cd8e711336c6f99204c53f3a72

    submitted by /u/sinchild
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    Can I not count? Sure looks like 12

    Posted: 16 Mar 2021 10:04 PM PDT

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