3.14.1c Patch Notes Preview Posted: 10 May 2021 03:08 PM PDT : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/3100143093005443760]here[/url]. |
3.14.1c Patch Notes Preview Posted: 10 May 2021 03:08 PM PDT Later this week, we plan on deploying Patch 3.14.1c which includes a variety of general fixes and improvements. To give you an idea of what to expect, we have prepared a preview of the patch notes for you, which you can check out below. Please note that the patch notes may be changed prior to their deployment. General Fixes and Improvements- Clarified that the Harvest craft which changes a unique item into a random unique weapon can also change the item into a random unique quiver. This is purely a description change.
- Fixed a bug with the Elementalist's Bastion of Elements notable ascendancy passive skill where Primal Aegis wouldn't be reapplied if you died in an area.
- Fixed a bug with the Mahuxotl's Machination unique shield where Everlasting Sacrifice could sometimes fail to trigger when reaching full energy shield.
- Fixed a bug where the Icestorm skill granted by The Whispering Ice unique staff couldn't be supported by Arcanist Brand.
- Fixed a bug where the Gluttony of Elements skill granted by the Blood of Corruption unique amulet wasn't healing you and nearby allies when taking elemental damage.
- Fixed a bug where Herald of Agony being supported by Arrogance could cause the summoned Agony Crawler to fail to attack.
- Fixed a bug where the "Defeat The Trialmaster while affected by Trialmaster's Tether and without any player being hit by the Trialmaster's Heart" challenge didn't always complete when the conditions were met.
- Fixed a bug where the small "Additional Sample Rewards" nodes in the Valdo's Rest atlas passive tree could sometimes provide fewer additional samples with rewards than intended.
- Fixed a bug where the Squandered Prosperity divination card wasn't counting towards the "Unique Map" reward criteria in the "Turn in Divination Cards" challenge.
- Fixed a bug where Tormented Spirits could possess Alva in the Temple of Atzoatl.
- Fixed a bug where Tormented Spirits could possess Conquerors during their portal animation in Conqueror-influenced maps.
- Fixed a flickering issue with some of Sirus, Awakener of Worlds' skills.
- Fixed a bug where items with quality in your stash couldn't be filtered using the '+' character.
- Fixed a visual bug where an incorrect amount of Voltaxic Sulphite could be shown as a reward upon completing a map if you had the Sulphite Infusion atlas passive skill allocated.
- Fixed a visual bug where minion life bars were slightly misaligned.
- Fixed a visual bug where Delirium mist wasn't covering water areas in The Syndrome Encampment.
- Fixed an instance crash.
Microtransaction Fixes and Improvements- Fixed a bug where the Bleached Skull Helmet microtransaction was producing an unintended glowing eyes effect.
- Fixed a bug where the Ethercraft Weapon Effect microtransactions weren't correctly applying to the Steam-powered Weapon microtransaction.
- Fixed a bug where the Innocence Character Effect microtransaction could sometimes produce an unintended trail.
- Fixed a bug where the Invisible Buff Effect microtransaction wasn't working correctly with Petrified Blood.
- Fixed a bug where the Lightbringer Weapon Effect microtransaction wasn't applying correctly to two handed axes and maces.
- Fixed a bug where the Nightfall Weapon Effect microtransaction could lose its effect temporarily when used alongside the Nightfall Flame Dash microtransaction.
- Fixed a bug where the Vanguard Apparition Effect microtransaction was producing an unintended distortion effect.
- Fixed a visual bug that could occur if you gained Fanaticism while wearing the Black Body Armour microtransaction.
- Fixed a visual bug that could occur when using Crackling Lance with the Stormcaller Gloves microtransaction.
- Fixed a clipping problem with the Merchant Cloak microtransaction.
Mac Improvements- Increased the size of the in-game cursor.
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