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    Path of Exile Questions Thread - June 14, 2021

    Path of Exile Questions Thread - June 14, 2021


    Questions Thread - June 14, 2021

    Posted: 13 Jun 2021 05:00 PM PDT

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    "Datamined" Unique Item tier list, from Inscribed Ultimatum market data (3.14)

    Posted: 14 Jun 2021 06:01 AM PDT

    Summary

    The new Inscribed Ultimatum item type allows for a tier-ordering of Unique Items by observing market data on Requirements (the item one must sacrifice in an Inscribed Ultimatum) and Rewards (the item one receives from an Inscribed Ultimatum).

    Click here for the spreadsheet of Unique Item tiers as determined by 3.14 Inscribed Ultimatum market data.

     

    Background

    While researching Reefbane in our fishing secrets Discord server, we noticed an unusual pattern of Inscribed Ultimatums that had a Reward of Reefbane.

    After some digging, we determined some functional properties of Inscribed Ultimatums. I then scraped market data on all currently available Inscribed Ultimatums. Using the functional properties and these data, generating the tier list was straightforward.

    Here are some properties of Inscribed Ultimatums.

    The Reward of an Inscribed Ultimatum is always one "tier" higher than the Requirement of an Inscribed Ultimatum.

    • For example, an Inscribed Ultimatum may Require a T3 sacrifice and Reward a T2 item (i.e., "+1 Tier", T3=>T2).
    • On the other hand, an Inscribed Ultimatum will never Require a T2 sacrifice to reward a T3 item ("-1 Tier"), nor will it ever require a T2 sacrifice to reward another T2 item ("+0 Tier"), etc.

    Inscribed Ultimatums ignore certain Unique Items for Requirements or Rewards.

    • Common Unique Items (T5 and worse) never appear in Inscribed Ultimatums.
    • Example: Bloodplay and Karui Ward are extremely common items. Bloodplay and Karui Ward will never show up in an Inscribed Ultimatum either as a Requirement or a Reward.
    • Boss-restricted Items never appear in Inscribed Ultimatums.
    • Example: Starforge is restricted to The Shaper. Starforge will never show up in an Inscribed Ultimatum either as a Requirement or a Reward.
    • Specific Unique Items (such as League-Associated Unique Items) can appear as Rewards, but cannot be used as Requirements. These are tagged with the suffix "-no-req" in the spreadsheet.
    • Example: Algor Mortis is a T2 Delirium-associated item. There are Inscribed Ultimatums which Require a T3 sacrifice to Reward T2 Algor Mortis. But there are no Inscribed Ultimatums which Require T2 Algor Mortis to return a T1 item.

    Unique Jewels are handled separately from other Unique Items. Inscribed Ultimatums that Reward a Unique Jewel always also Require a Unique Jewel.

    • This is apparently a holdover from a change long ago where GGG separated Unique Jewels from other Unique Items.
    • Unique Jewels therefore have a separate tier list on the spreadsheet.

    Inscribed Ultimatums have Area Level breakpoints, and may also have sliding probability scales for reward value. For non-Jewel Unique Items, the breakpoints are:

    • T0 item Rewards are restricted to Area Level 83+
    • T1 item Rewards are restricted to Area Level 80+
    • T2 item Rewards are restricted to Area Level 77+
    • T3 and below are restricted to Area Level 68+

     

    The tier schema used by Inscribed Ultimatums is likely the same tiering used elsewhere in the game, but this is not a guarantee. Absent of other information, however, this is the best guess at the true internal tier list currently used by GGG in 3.14. (For future readers: Note that this analysis was done in a specific moment in time, and GGG often changes Unique Items' rarities. This list may not be accurate in the future.)

     

    Benefits & Discussion

    Naturally, veteran players already have an intuition of many Unique Items' tiers. But the new tier list is much more complete. Even expert players can benefit from this new analysis.

    This information will be especially helpful for SSF players, Unique Item Completionists/Collectors, and players with a specific leaguestart build strategy.

     

    Chance Orbs / Ancient Orbs

    The most direct use of this tier list is to guess at how difficult a specific Unique Item is to obtain.

    Few players use Chance Orbs outside of SSF, but this new information may change some strategies. You may be surprised by a few items that are very powerful in their niche, but are nevertheless low-tier, and thus likely easy to obtain.

    For example: Obscurantis is very valuable for Accuracy Stacking builds, and it's only T4 -- seemingly quite reasonable to obtain via Chance Orbs.

     

    Possible verification of new items added to the global drop pool

    In 3.14, GGG changed many items that were previously content-restricted, adding them into the general global drop pool. For example, previously natural Headhunter drops were restricted to Areas with the Nemesis League Flag active; now Headhunter can be found anywhere. And previously Obscurantis was restricted to a Shaper Guardian drop; now Obscurantis can be found anywhere.

    The Inscribed Ultimatum tier list seems to show all of the T4+ items that are no longer content-restricted. Things like Starforge are still absent; things like Obscurantis appear.

    The tier list may be a reasonable source for the poor souls who maintain the wiki to clarify which items remain content-restricted.

    Moreover, the tier list also gives us an idea of how common some build-defining Unique Items are, which were previously gated behind specific content.

     

    Underrated items

    In GGG's world, higher tier Unique Items are generally more powerful. But they're not all expensive: the market doesn't care solely about scarcity, after all.

    Using this tier list, you may be able to find a strong-but-inexpensive Unique Item which has been overlooked by build creators.

     

    Dropweight Refinement

    The dropweights of items within the same tier may vary. For example, Sidhebreath and The Anvil are both T4 Unique Amulets with no significant restrictions. But this fact does not guarantee that the dropweight of Sidhebreath exactly matches that of The Anvil.

    When Harvest League introduced the Primal Crushclaw Bulb craft "Change a Unique Item into Perandus Coins, Rarer Unique Items are worth more Perandus Coins", it was already theoretically possible to develop this Unique Item tier list. No one undertook that massive project, however. But it may be possible to use the Primal Crushclaw Bulb to further refine these tiers. The craft returns a value from a range (it's not the same number of Perandus Coins every time), so it would take a few trials. Nevertheless, this may be a viable way to compare the dropweights of two items in the same tier, if for some reason someone really needed careful refinement.

       


    When I initially started this project, I wasn't sure how valuable it would be, since many of us already have such strong intuitions about Unique Items' tiering.

    Now that I've seen the results, I am pleasantly surprised at how useful this information will be for certain people and certain strategies.

    I hope you find this useful too!

    submitted by /u/poorFishwife
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    It took me a lot of courage to participate, but I ended up top 3 in the Fan Art Competition! I'm so incredibly happy!

    Posted: 14 Jun 2021 12:31 PM PDT

    Gauntlet Highlights w/ Jousis - DEATH, DEATH AND MORE DEATH

    Posted: 14 Jun 2021 08:17 AM PDT

    Rolled by Gauntlet Baran

    Posted: 14 Jun 2021 07:21 AM PDT

    Unique tab is a trap, needs some serious attention

    Posted: 14 Jun 2021 08:31 AM PDT

    I picked up a unique tab a few days ago and it's worse than useless. It makes it difficult to actually find and use the items; and if you use the affinity system it reduces the usability of the stash as a whole wrt uniques.

    It has three major problems.

    1. It can only fit one of each unique. If you set it up with a unique affinity, then you can no longer put duplicate uniques into your stash with ctrl+click, you need to manually drag them over with your mouse. It would be nice if ctrl+click would fall back to the normal functionality (i.e. send to currently active stash tab) if the affinity tab was full.
    2. The search feature only searches item names, not text. So you can't for example just search for "minion" if you're looking for some uniques to give to your new necromancer. The search should work like search everywhere else.
    3. There's no easy way to see what uniques in the tab you're able to equip. On other tabs, items will get a red background if you can't equip them. The same should happen here. Instead, you need to mouse over each item and look for any requirements that are red.

    And one bonus quality of life feature, it would be really nice if when you search, it would just show you all the matching items at once instead of having to root through individual tabs to find them.

    submitted by /u/Asmor
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    Gauntlet Day 2: Crazy off-screen Catarina slam kills cArn_ from the other side of the arena

    Posted: 14 Jun 2021 07:53 AM PDT

    "Three +1 level maps from 1 pack of blues? What are the chan-- oh.... fuck"

    Posted: 13 Jun 2021 10:36 PM PDT

    The Great White Beast

    Posted: 13 Jun 2021 01:42 PM PDT

    The Copper Tangle

    Posted: 14 Jun 2021 09:32 AM PDT

    What was everyone's favorite build this league?

    Posted: 14 Jun 2021 08:22 AM PDT

    Was just curious what people were enjoying playing. I ended up liking ultimatum a lot more than I thought I would and it was one of the first times I fully cleared the endgame. I used burning arrow elementalist myself.

    submitted by /u/abnornality
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    Ultimatum's most difficult mod: random death

    Posted: 14 Jun 2021 11:12 AM PDT

    0 Monsters Remain.... Pain.

    Posted: 14 Jun 2021 12:41 PM PDT

    Darkee's crazy Harvest-crafted axe from the first day of Gauntlet

    Posted: 13 Jun 2021 06:23 PM PDT

    was cleaning up my bookmark folder. these bookmarks from the time i start play long ago. its the place where i can target farm divination card drop. most of them are useless now lol

    Posted: 14 Jun 2021 09:08 AM PDT

    Revisiting my interview with Chris Wilson on skill balance

    Posted: 14 Jun 2021 09:55 AM PDT

    [SSFU] Victory Weaver, an accidental stick to shatter your foes

    Posted: 13 Jun 2021 04:42 PM PDT

    120hp gaunlet tight anus moment

    Posted: 14 Jun 2021 01:56 PM PDT

    build diversity be like

    Posted: 13 Jun 2021 03:24 AM PDT

    Agony Edge - The Smartest Claw

    Posted: 13 Jun 2021 09:14 AM PDT

    Chaos DoT "snapshotting"

    Posted: 14 Jun 2021 06:50 AM PDT

    Hey guys, only finding (maybe) dated or contrary information.

    Whats happens with an applied DoT (ED, Bane etc.) when i switch weaponsets? Does the DoT dmg stay the same even if the weapons deliver different multipliers/dmg? Or does the DoT dmg automatically changes to the value of the other weaponset?

    submitted by /u/Elefantsau
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    [USC] - Corpse Palm Slink Gloves - My First Decent Craft for Burning Arrow (First League, go Easy on me)

    Posted: 14 Jun 2021 01:28 PM PDT

    Why are logout macros okay, but not something like flask macros?

    Posted: 13 Jun 2021 09:08 AM PDT

    Isn't a logout macro technically worse because it provides an actual tangible advantage and lets you save yourself in situations where no one human being would've been able to react and log in time?

    A flask macro essentially just automates a QoL function and provides no gameplay advantage other than not getting carpal tunnel from constantly pianoing 5 keys.

    I don't use either, but I'm genuinely curious, as it seems like a weird double standard on the devs' part.

    submitted by /u/moal09
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    Howa jugg.... League start

    Posted: 14 Jun 2021 12:16 PM PDT

    Yeah, I know. But I hate playing more than one build per league and I'd like to try building a int stacking jugg next league assuming nothing gets nerfed. Obviously I'm not going to be league starting as this character exactly, but I'd also like to not spend 40 regrets after getting to lvl 90 and completely respeccing. Is there a mildly reasonable way to league start as an int stacking jugg? I'm not really concerned with getting to t16s on day one or anything, I just don't want to be bricked at level 75 with no clear way of progressing other than endlessly farming BA and hoping for lucky drops.

    submitted by /u/Sthrowaway54
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    Storm Palm, Gripped Gloves [USCSSF]

    Posted: 14 Jun 2021 12:05 PM PDT

    FOR SCIENCE!

    Posted: 14 Jun 2021 03:08 AM PDT

    Hi, my fellow PoE enthusiasts,

    I'm a 26 year old undergrad psychology student. For my bachelors' thesis I worked myself into literature concerning competitive (cognitive) sports, resilience and coping behavior. As I am playing PoE since beta and knowing about the vibrant and engaged racing community I want to take the opportunity to do my research here.With the data that you could provide I'll be looking for differences between groups and compare my findings to existing research.

    How do I participate?Easy. I prepared a small survey (should take about 5-10 minutes). Just follow the link and support a fellow exile:

    https://umfrage.uibk.ac.at/limesurvey/allgemein/index.php/613986?lang=en

    I want to be in the experimental group!!!!!

    Nothing easier than that. Join the PoE Community Discord Server through this link:

    https://discord.gg/hBDkYbp

    There you'll find the information on how to acquire the "Qualified Racer" role in the #welcome and #submit-your-vod channels. (Mind the pinned messages)

    What will happen with the data? Is it secure?Yes. The survey is anonymous. Furthermore, you are able to withdraw from the process at any time, even after completing the questionnaire. For that purpose, you'll generate a code at the end. If you feel uncomfortable about it, don't worry. Send me a mail and I will delete your participation.

    What will happen with the study?I do not intend to publish it in a journal. But since the findings might be interesting to the community, I will post it on the PoE Community Racing Discord server.

    What relevance will the findings have to me?Hard to say but limited to a certain extent. Due to a multitude of reasons (which I can post once the assessment is done) results for you specifically cannot be given. (But if there is broader interest, I could post a survey doing exactly that, later on).

    How can I support you?My patreon link is … No. The best way you can help me, is by engaging with the survey in a serious manner and if you see others not doing that, give them a friendly and encouraging hint. If there is an effect, that could be used to help others, but it gets buried by trolling attempts, we're all none the wiser.If you want to go even further than that, think about supporting the PoE Community Racing server and its team. Helping them, helps the community.

    I have questions, that aren't being answered here! Literally unplayable!Don't worry. Just send me an email via [poe.speedrun.research@gmail.com](mailto:poe.speedrun.research@gmail.com)

    Lastly I want to take the opportunity to thank the servers team for supporting me. Especially Brittleknee, Keld0rn and Havoc. It was a pleasure interacting with you.

    EDIT:
    IMPORTANT!
    It has been brought to my atention, that the surveys mobile version seems to cause problems. Completing on your desktop is recommended

    submitted by /u/VlDRlS
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