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    Path of Exile Questions Thread - July 27, 2021

    Path of Exile Questions Thread - July 27, 2021


    Questions Thread - July 27, 2021

    Posted: 26 Jul 2021 05:00 PM PDT

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Quick & Simple Gwennen Unique Cheatsheet (Currency Based)

    Posted: 27 Jul 2021 09:21 AM PDT

    Please GGG

    Posted: 27 Jul 2021 02:06 AM PDT

    Un-ascended Marauder has now claimed rank 2 on SSFHC ladder.

    Posted: 27 Jul 2021 06:58 AM PDT

    POE hasnt survived for 9 years off the story. The campaign is the worst, most tedious and boring part of the game.

    Posted: 27 Jul 2021 01:47 AM PDT

    Just stop.

    This game has always been a loot simulating, theory crafter, monster masher. The story is awful at best, its going to be just as bad in POE 2.0.

    Nobody cares about the story, except a handful of lore dudes.

    Nobody cares about the campaign. There is a reason people speed run it, try to optimize getting out of it and is one of the biggest walls to making new characters every league.

    Its way too long already, why would you want to do ANYTHING that prolongs it and prevents people getting to the actual game. Its just act 1 now, but 10 acts of this prolonged nature ?

    I imagine you guys are spending millions on POE 2.0 story and campaign too, you are wasting your money, how about spending it on optimization, graphical assets, hiring 3d artists and giving the years of items skins, spell optimization and graphical decluttering, better UI's, You know, all the things people have been enjoying for years.

    Nobody runs the story for the Umpteenth time and is like oh man that piety fight was so good, or i wish i could do the siosa's scroll quest again.

    You guys are focusing on completely the wrong part of the game, all this time, money, man hours invested, for what ? So people can blow through it and not care about it even more.

    Diablo 2 the game you guys tried to hard to be a spiritual successor to has had people rushing the campaign for over 2 decades it sucks, people just want to equip the juicy loot and kill things and get strong. Your game isnt an MMO, there is ZERO story you are going to come up with that makes the campaign interesting.

    Focus on the games strengths not its weaknesses. People are going to zoom your game, and the second they cant its going to go the way of grim dawn. People dont want slow, tedious gameplay.

    submitted by /u/Ackadacka
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    The weapon range on foil has been shadow nerfed (14 to 11)

    Posted: 27 Jul 2021 09:17 AM PDT

    The weapon range from foil goes to 11 from 14 since this league but GGG didn't mention it in the patch note or the manifesto.

    submitted by /u/TexusDark
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    Can we have a tag for criticism?

    Posted: 27 Jul 2021 02:19 AM PDT

    I'd like to filter all the complaining out to see interesting posts, stuff about the league mechanic, rip clips etc. without having to read all this shit.

    submitted by /u/AsmodeusWins
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    GGG when will you address the real power creep that is 6 man parties?

    Posted: 27 Jul 2021 08:21 AM PDT

    6 man parties in every league ruin the entire economy by only having 1/6th of the spending per content they do while still massively increasing the gains for no real reason. there's so many things that just aren't worth running purely because you run it solo and thus spend more and gain less

    submitted by /u/boredtodeathxx
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    Be careful of Medved if you're in HC. His corpse can be bugged and attack you when you try to loot him. Logbook was complete and 0 monsters remained.

    Posted: 27 Jul 2021 07:35 AM PDT

    Why PoE's Mystery Boxes Are A Bad Deal (and NOT just for addicts)

    Posted: 27 Jul 2021 05:20 AM PDT

    As a casual player with very little crafting and item knowledge, Rog is amazing.

    Posted: 27 Jul 2021 07:36 AM PDT

    So I have just over 3000 hrs in game, but I still consider myself a casual player because I've never gotten into crafting or min/maxing. I think at most I've had 30 ex and that was down to a few lucky drops.

    But with all this leagues issues, I think the new npcs are fantastic. Being able to get some nice gear without throwing what little currency I have at it while still having some control feels great. Rog especially is outstanding.

    Whats your thoughts on the new npcs and have they been useful?

    submitted by /u/SneakiestofRats
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    Where would Path of Exile be today if no 3rd party tools existed outside of the wiki?

    Posted: 27 Jul 2021 02:43 AM PDT

    Meaning no ways to view mod weights via poedb/craftofexile, no filters via Neversink/CraftHobbit, no planning tools such as PoB, no trade overlays such as Awakened PoE/PoE Trade Macro?

    Sometimes I wonder what players think the game would be like if none of those tools existed. We'd obviously still have the official trade site and the forums to share information, but what if those other resources simply did not exist and would not ever exist?

    submitted by /u/wrightosaur
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    Why am I getting frozen? This is not OK :(

    Posted: 27 Jul 2021 02:33 AM PDT

    PoE's combat mechanics aren't as engaging as you think they are, build freedom and progression is what I loved about PoE, and your 'vision' is suffocating it.

    Posted: 26 Jul 2021 04:43 PM PDT

    Problem is PoE combat mechanics are very dated and just not interesting or engaging. It's all just math/gear checks.

    The entire combat system is:
    Move out the way manually to avoid DPS
    Attack skill to do DPS
    Movement skill to avoid DPS
    Utility flasks at lessen DPS taken or increase DPS and regen health/mana

    At it's core PoE can be described as "avoid circles on the ground and press attack"

    It's just not deep or skillful combat in any way. It's fun and we love it, but it's just never going to be Dark Souls. No stamina, blocking, pushing, physics, etc. that games like Dark Souls or Vermintide have that makes the combat more important than the gear. It's must move attack and pot. Everything else is just gear related math on the back end. In combat oriented games like those you can use manual skill to beat the hardest bosses with white gear and there is often only small increases in damage from weapon to weapon. In PoE playing a weapon based build you're often just gated on content until you find a weapon that passes the DPS check needed for the area. Meaning it's FUN to find new stronger weapons that allow you to advance but not fun when the random drop system is so RNG heavy that you have to either trade or grind up to 100's of lower level areas to get a decent DPS item that goes along with your build idea.

    Then the ailments - they're just zero sum avoid/cure fast or die. Again it's just background math and pot check. Not exciting at all, and completely saturated amongst the content to the point where at later levels if you don't have max res (gear check) and immunity (gear/build check) you're just never going to level or beat certain content.

    On death effects are just another version of move or die, no amount of defense stacking will save you if you stand near the wrong one, and they're almost always basically impossible to see and no audio cues. Things should be bigger and scarier with MORE chances to see it coming and move out of the way before it kills you, but PoE has gone the opposite route where you can AFKtank big scary looking things then get instagib by a couple pixels you didn't notice under all your MTX or a rare mob with some random combo of mods you didn't have time to fully read.

    These are the basics. You can't "engage" with background mechanics that basically boil down to gear/ailment check or die.

    You have to be able to move, you have to be able to attack and get high DPS, and you have to be able to max resists and avoid ailments and get as much heath to tank random instagib shit the game will throw at you. If you don't you will end up stuck rerolling or playing lower level content you don't want to engage with to grind currency so you can grind trade to hopefully check all those boxes.

    So with these recent nerfs, GGG have chosen to simply make it harder to just to do the basics you need to to do survive and progress. It's not QOL to have a nice anti freeze flask or overmax resist of an element, it's "you will die by the hundreds if you don't have it". This means more sacrificing from other needed areas of your build - dps/speed/other defenses/etc. just to be able to play your build, which then further gates you due to DPS/SPEED checks on most of the later game and league content. This means less builds, less diversity even less class diversity as everybody looks for one of the dwindling number of meta classes/builds that can both survive and have decent clear speed and dps.

    TL;DR if you want people to enjoy engaging with the content, figure out a way to make the content more engaging than "move attack move attack dps check gear check ailment check move attack 1shotrekt". I'd be fine with a single map taking 20 minutes and 10 minues of planning if it was adrenaline pumping, causing me to use more manual skills and micro, dangerous mobs and moves were well telegraphed with audio cues, and it dropped as much rewards as 30 minutes of mapping did in previous leagues.

    I'm definitely not going to have 'fun' taking 10 minutes to dps down DROX for the same low droprate disappointing rewards I got nuking him in 20 seconds last league. When you adjust things it needs to be on both ends.

    submitted by /u/Tartknocker2k
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    Sad to see

    Posted: 27 Jul 2021 09:49 AM PDT

    Have any of you guys like the idea of playing more than playing itself ?

    Posted: 27 Jul 2021 08:09 AM PDT

    For a couple days now, i find myself in a really weird situation like this: whenever im working or doing something else, i am thinking about how im going to finish building my character, how ill farm this content, that content, how im going to delve to a certain depth that day blah blah blah ~

    then when the free time comes, after playing for like 15-30mins, i feel tired thinking about all the grind and just quit.

    Or when after i watch a cool build from youtube (forbidden rite totems by ziz), i thought to myself cool ill try that, then after making a new char and getting to level 10, i dont wanna do the freaking acts anymore, then i quit.

    And it repeats the next day.

    Its not like i dont like this game anymore, its just... weird

    submitted by /u/KaboomTheMaker
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    GGG, will the upcoming patch also address the issue of trigger rings (marks on hit) ?

    Posted: 27 Jul 2021 06:21 AM PDT

    So, I don't know, maybe i'm missing something but at the moment they seem dead-dead, at least the level 12 ones are not sustainable. How does it even work? Does it "trigger" literally each time you hit a rare or above enemy or just once and then it stays on them with the normal duration (per gem level) ?

    As of now, using such a ring in the league mechanic will drain your mana insanely fast, and it is not worth using unless you counteract that somehow. Almost the same for bosses.

    submitted by /u/Adislash
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    Did a couple gambles before logging off... don't think I'll be able to sleep now

    Posted: 26 Jul 2021 11:25 PM PDT

    PSA: "Heart of the Grove" passive doesn't work

    Posted: 27 Jul 2021 04:16 AM PDT

    Thank you for adding a currency display to the UI! It helps a lot

    Posted: 27 Jul 2021 08:36 AM PDT

    I'm still Piano flasking?

    Posted: 26 Jul 2021 03:10 PM PDT

    Am I doing something wrong? I assumed this "Flask Rework" was to make Flasks more thought-provoking and remove the piano-flasking playstyle.

    I still always want my Quicksilver, Diamond and Sulpher flask up as much as possible and with the mana nerfs my Enduring Mana Flask to... This "rework" just seems to have made flasks worse while keeping the same playstyle, am I missing something?

    submitted by /u/fitsu
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    Automatically open chests after Expedition encounter is complete

    Posted: 26 Jul 2021 06:51 PM PDT

    As the title suggests I would love to see the Expedition chests open automatically after the last mob dies. I think this would massively help with the clicking issues by saving one round of clicks on all the chests. In addition we save the annoying wait time for the items to drop from the chests. It would give a satisfying "loot explosion" feeling. We would still be able to see which items dropped from monsters and which from chests... and so on

    I really can't see any downsides to this approach from a design standpoint. I don't know how easy or hard this might be to implement but I hope GGG take a look at this.

    submitted by /u/Synethas
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    Tried out zizaran's tabula gamble strategy...

    Posted: 26 Jul 2021 06:07 PM PDT

    Unstacked deck

    Posted: 27 Jul 2021 10:01 AM PDT

    My League experience so far

    Posted: 27 Jul 2021 08:58 AM PDT

    Just some overeager essence mobs

    Posted: 27 Jul 2021 05:50 AM PDT

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