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    Wednesday, August 11, 2021

    Path of Exile Builds Cast on Crit forbidden rite. The build that saved the league for me.

    Path of Exile Builds Cast on Crit forbidden rite. The build that saved the league for me.


    Cast on Crit forbidden rite. The build that saved the league for me.

    Posted: 10 Aug 2021 02:07 PM PDT

    Just wanted to showcase this build i made. Its really fun, even in 3.15.

    Youtube link:https://youtu.be/1RvxRDEMAeg

    POB:https://pastebin.com/sCNGRGm6

    This build is wonderful, its a fast and smooth mapper and with some investment it should be able to do all bosses in the game including feared (however i haven't downed feared yet)

    Best part about this build is that your upgrades in ES = extra damage, the tankier you get the more damage you do. Compared to the totem version i think this is probably tankier, faster at mapping but worse at bossing even though its still good for bosses. My build has done most endgame boss fights, still haven't tried the feared.

    Here are some thoughts about the build and how you fix problems you will run into.

    Mana: the triggered Coc spells will drain your mana so you will need -mana to non channeling skills. Initially you'll need an enduring mana flask but it can be switched out for high lvl clarity when you have -9 -7 -7 mana to non channeling skills from ringcraft x2 + conq replica potency.

    Crit: get base crit on wpn, get diamond flask + crit enchant on flask. Max powercharges, critnodes should get you 90% crit, medium cluster jewels caps you at 100%.

    Hitchance: precision until you get hits can?t be evaded on your wpn. Then switch precision for clarity and enduring mana flask for a defensive flask. Anoint a accuracy node on tree.

    Projectiles: some builds like this have popped up on poe.ninja and ppl seem to use the +2 proj unique, I think this is a mistake.According to balormages video you can't hit 1 target (a normal small boss) with more than 5-6 proj, i dont know if this is true for the coc version. So adding 2-4 proj above that or even +6 with a dying sun would just be wasted and you don't need the extra proj for clear speed on maps. Even if you could hit all projectiles, the extra dmg you get from proj only just barely out damage my setup with the rare mace and shield plus I get 2-3k more es + alot of block.

    BiS weapon: a kauri sceptre with AS and CRIT, crafted with zeal (attack speed essence) on a synth base with double damage to spells. Why kauri sceptre? Easy smooth fortify through the large cluster notable overlord. Craft good suffixes, use suffixes cannot be changed craft and veiled orb slam it, hit chaos damage or spelldamage, if you dont just do suffixes cannot be changed again and veiled orb slam again... its a 1/4 chance to hit spell dmg or chaos dmg i think. Then craft hits cant be evaded.

    Flasks:There are no amazing price worthy flasks, unless I'm wrong about dying suns projectiles not hitting bosses, if they do dying sun is BiS, if not I would just go defensive flasks. Next best dmg choice is bottled faith.

    Ascendancy:Forbidden power, Vile bastion, Void beacon, Withering presence.Skip Withering presence and go Profane bloom node + despair on hit ring for mapping only mode, you will need to focus on stunimmune somehow with this setup though.

    If you want to start this build at 2-5ex, i recommend going for a discipline watchers eye with ES on hit, this will let you do T16 maps and survive. After that just incrementally upgrade pieces, get ES. Beeing able to dump precision for lvl 21 clarity after getting hits cant be evaded on a good weapon is HUGE and should be your first upgrade.

    submitted by /u/tigerw22
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    Dealing with Ailments and Curses in your build

    Posted: 10 Aug 2021 04:03 PM PDT

    Indigon MoM Essence Drain Occultist

    Posted: 10 Aug 2021 08:35 PM PDT

    Just wanted to share a build that I've ran the last couple of leagues to good success.

    Intro

    The gist of the build is to use Indigon to boost our single target while stacking mana for defensive purposes. The build plays very similar to your typical ED+Congation build but achieves higher single target than most other setups. I've downed all invitations including The Feared along with Uber Elder/Maven/Sirus 8 deathless on this build. It won't insta-phase end game bosses, but the decent single target along with solid defenses makes bossing very smooth.

    Links

    POB: https://pastebin.com/5f4ZrDcs

    Poeninja: https://poe.ninja/challenge/builds/char/ziru/This_Better_Be_Good

    Gameplay

    The build mostly plays like a typical ED build, if you aren't too familiar wtih ED, I would recommend watching one of the many guides out there (Ziz's is good).

    Besides the typical ED+Contagion gameplay, the build uses Arcane Cloak to instantly scale damage/mana costs via Indigon. For bosses, you can follow up with multiple ED casts, the later casts will have very high values of Indigon scaling. Anomalous Withering Step is used to instantly apply a large stack of wither debuffs at the start of a fight. Bane is used to apply curses and supplement DPS. We also have a blight setup to proc infusion and add more dps in boss situations.

    Defense is good overall. It has high dodge and spell dodge, high effective HP with MoM, and large amounts of regen. With arcane cloak up, I can tank die beams and many other high damage boss skills making bossing very forgiving.

    The build does require pressing a decent number of skills and I am still piano flasking on top of that (you don't really need to piano flask, pressing just the mana flasks regularly should be fine), so be warned if you are looking for a low APM build to play.

    Sample Videos

    T16 Tower Clear: https://www.youtube.com/watch?v=JIw2NgNwrJM

    Maven: https://www.youtube.com/watch?v=rcRDI9tnhCc

    submitted by /u/wolfatthedoor
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    SST Bleed Glad help needed

    Posted: 11 Aug 2021 12:59 AM PDT

    Hello fellow exiles!

    I league start with an SST build this league, since I loved playing Bleed Bow in Heist, and i'm not disappointed.

    I Downed Most conqueror until A4 with a 5 link and yesterday I down Sirus (on 6Link).

    But i feel i lack some damage, here's my PoB : https://pastebin.com/iUeJQW6S

    I was incredibly lucky when i started mapping to fing The Ryslatha's coil but not sure if it's the better option here (or PoB don't calculate it correctly maybe)

    My Glove/Helmet are kinda crappy i know... But! Other than that? Where can i go to up a little this guy?

    Also, corrupting fever seems weak in PoB (12k dot) is there something to configure here?

    A lot of other SST use Cruelty but again it seems less efficient that my current set up, so maybe i miss something.

    Last question, but not the least... what alternative setup we have other than the Ancestral Protector Totem (or any totem for that matter) ? I always forgot to cast them and when i do, it's miles away from the target (yeah i bad, really bad at mousse targeting) and since it's my Culling Strike...

    Thanks in advance for your insight !

    submitted by /u/UbberThak
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    What to build with this staff.

    Posted: 11 Aug 2021 01:03 AM PDT

    SSF All-rounder - Build Suggestions

    Posted: 11 Aug 2021 01:13 AM PDT

    Hey everyone,

    (Sorry if this is asked too often!)

    So far this league I'm hovering around the low red maps and struggling a little to push out the Atlas and Sirus/Maven questlines.

    I started with Ice Trap Sab and while it was surprisingly strong, it felt like the next upgrades where a bit too significant for a build that felt like it might cap out shortly after (i.e. 6L Tinkerskin, Slavedrivers etc).

    I was then incredibly lucky and 6L'd a Soul Mantle so I just had to roll the flavour of the month - FR Totems! It feels great but I think I probably rolled a bit too early (i.e no clusters, unique jewels, still using Kikazarus etc.) so while it feels like it can be great, the QoL is lacking currently. I 100% want to return to this though once I can farm the necessary gear for it.

    So, the big question: has anyone played an SSF char that can help me to be clearing out the Atlas/Bosses while I farm up more gear for my Totems build?

    Thoughts on options / gear I currently have:

    - SST looks pretty solid as an all rounder. I don't have much specific gear for it but it doesn't seem to need much other than the shield which I can start target crafting.

    - Minions: I have a selection of minion related items that could be half decent (i.e 2x Clayshapers, Primordial Might, Triad Grip, Jinxed Juju, Victarios Influence & Charity etc.)

    - Melee / Slams: Currently have Facebreakers, Abyssus, Diedbellow & Soul Tether so could be some good options here.

    - Ele-Hit Ballista: Was lucky enough to get a Frostferno but unsure how capable this build is without a +2/+4 corruption on it

    - Starter options: I know there are some options like TR, Dom Blow, ED/Cont, Vortex but unsure how these have faired after the various nerfs.

    Has anyone had any luck with any of the above this league? Would be great to get your suggestions!

    Thanks!

    submitted by /u/hesdeadgoawayhesdead
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    What build for 36/40 on 50 ex budget?

    Posted: 10 Aug 2021 04:42 PM PDT

    title says it all, no real preferences, can farm up a bit more if needed

    submitted by /u/HELLutek
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    I'm bad at theorycrafting and haven't seen anyone speak of this but..

    Posted: 10 Aug 2021 09:39 AM PDT

    CoC Shield Charge Discharge (Or any other spell) is a thing again.

    With the Seething Fury jewel, you'll be able to get a 400 ES Shield to gain 13% base crit chance before anything else on Shield Charge. I quickly drafted a crappy tree with almost no gear on it and was very easily able to reach 100% crit chance on Inquisitor. With all the other sources of base crit chance in the game, 100% crit on an ES shield is not only easy, but it should be practically no effort at all. You can probably get to crit cap pretty easily with a much weaker shield too.

    Shield Charge also has a VERY fast base attack speed now, of 0.48 attack time (Basically comparable to a 2.0 attack speed weapon) at gem level 20. This should be enough to scale attack speed to work fine even on single target.

    So you have an attack speed of above 2.0, base crit chance above 10 and it's a movement skill which will make clear speed absolutely godlike.

    CoC discharge used to be a favorite for many and it was removed from the game when they made shield attacks their own category and scaling crit on a shield was so hard. But now, they're back.

    You still won't be able to use something like Cospri's in the mix of course, which is a shame, but at the end of the day I don't think that's necessary. Might remove Ice Nova as an option but we still have plenty of good CoC spells for a setup like this. It's also piss easy to build for which is nice.

    So to anyone capable of making good builds who happen to stumble on this post, do have fun :)

    submitted by /u/LullabyGaming
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    I love wander characters. I've only had a small taste of it last league with flame wall spellslinger. What would be a good way to get a character off the ground that would end up being a kb/ps wander?

    Posted: 10 Aug 2021 02:47 PM PDT

    I don't have a ton of currency (around 20 ex right now if i liquidated), but I'm wanting to start a new character that would end up being my end of league character. I asked in the main sub discord, and people were super sarcastic, and didn't seem willing to help. I'm open to leveling as a wander if that's best, but I've heard that it is rough. I figured that ice shot deadeye would be a bit easier to level into eventually turning into wander, but the people in discord said that would be rougher than leveling as a wander.

    Can anybody suggest a build that can eventually be turned into a wander once enough currency is farmed? Even if it's not deadeye, as I've heard occultist can be used as well, but I only know what I know so far in this game, and don't really know the upsides of each ascendancy.

    submitted by /u/tne2008
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    ZDPS Flicker Strike Help

    Posted: 10 Aug 2021 07:57 PM PDT

    Hi,
    I'm attempting to create a max block glad flicker. Decided to do the max block because I find this league too rippy, so I was okay substituting damage for survivability. However, my damage right now is so bad that there have been times where rare mobs out-heal my damage...

    Looking for any advice to make it stronger, without sacrificing too much survivability. I know abyssus gives a decent spike, but personally, I'm not a fan of the survivability of it. I have a budget of 50ex, but prefer to self-craft when possible.

    https://pastebin.com/2Ju7cyUU

    submitted by /u/hellcurse
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    Bleed SST Gladiator A9 Sirus showcase

    Posted: 11 Aug 2021 04:34 AM PDT

    Please help!

    Posted: 11 Aug 2021 03:48 AM PDT

    Hi, just reached T13+ maps, and things are getting rough.

    I dont know how to improve DPS or survival.

    https://pastebin.com/nSZtufRW

    Im wondering if I should stick with it or respec. Please note im on console, and the fewer buttons the better.

    Thanks everyone!

    submitted by /u/FIXITY2020
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    Watchstone strategies

    Posted: 11 Aug 2021 03:42 AM PDT

    Hi Exiles. What watchstone strategies are you running and how?

    The new vastir harbringer watchstone strategy is heavily nerfed. I tried Lira Artain with 4 90%+ chance to belong to Chayula with mid tier sextants but its bearly breaking even.

    Maybe ritual isnt as nerfed? Any strategy for that?

    submitted by /u/AltheranTrexer
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    Korean spectre guide - physical impale crit aura + golem stacker syndicate operative

    Posted: 10 Aug 2021 04:23 AM PDT

    Hi, I found this build through Grimro's state of the meta video a couple days ago and after asking players I found on poe ninja the only thing I could figure out is that the guide is on korean youtube and I would have to figure it out myself.

    Introduction

    Pob https://pastebin.com/JG5rjRJJ This is a build that scales specre damage and personal survivability from auras and golems. We go full physical on our specres so we can scale with both pride and dread banner for high impale chance and effect with out investing in impale support or minion impale on our cluster jewels. Our spectres get crit from a strong precision aura and assasin's mark. Our vitality aura, and multiple replenishing presence notables give our minions massive regen and very high resistances from purities. Stacking golem effect gives massive extra physical damage to our spectres from carrion golem and defensive stats for yourself.

    Why should you play this build?

    If you are tired of dying if anything touches you this patch and not doing good damage? This build solves both problems. Aura stacking alongside golem buff stacking makes you almost immune to corrupted blood and other degens in the current game, currently sitting on 2k es regen per second with a maximum es of 4k anything that won't kill you in a single frame is livable. High maximum resistances make elemental damage very easy to survive and ci takes your chaos res to 100%, converting physical damage to elemental from flasks, jewels etc and good mitigation from chaos golem and fortify means even physical damage isn't a huge hassle. Also has very high scaling potential as all aura stackers do, more rmr jewels means more aura effect, more auras and allows more gear freedom.

    Downsides

    Aura stacking has a high price floor, and invests in high defense so will do lower damage if you are playing on a lower budget. Compared to non-minion this build is slow, you can't scale movement speed from your own hits like tailwind or elusive and headhunter is also fairly pointless for a build were you don't scale your own damage.

    Playstyle

    Minotaur kill

    T14 conqueror + map clear

    This is a walking simulator build, keep bone armor on left click to cast on cooldown while walking and when you see monsters cast convocation to resummon your army at your position.

    For bosses we manually cast a 20 quality assassin's mark
    to give our spectres higher base crit and give them power charges which massively increases their damage. Convocation should be cast as close to the enemy as possible to get maximum shotgunning from the spectres.

    Gearing the build

    Starting out with jewels and cluster jewels, this is what makes the build really expensive to perfect, the meta large cluster jewel costs around 7-8ex each but can definitely be substituted for other jewels as long as you get the golem node

    Spectre levels. This build can't use wands so you need to get bonus levels from some where else, level 25 is required to increase your spectre limit which is a big boost to damage. We want our level 21 spectre gem in a bow with +1 level to socketed gems and after that we can get the last level from boots or amulet. Levels beyond 25 are a good way to scale damage and survivability but not needed from the start.

    Weapon Minimum requirement from the bow is +1 level but you really want to get the same bow as me, not sure what the crafting cost is for one of these but there are many just like it for sale for around 17ex which is incredibly cheap for so much value, especially compared to a +2 minion wand with good rolls.

    Aura reservation How much %rmr you need I can't say, it depends on what cluster jewels you chose to run, the build however does not need a single reduced reservation jewel to function, alphas howl with a 5% rmr amulet anointed with champion of the cause is enough to play the build. If you run the lowest possible rmr set up you will need multiple notables which target a specific auras reservation such as Pure Aptitude for purity of lightning. For best effect do not target an aura inside your body armor as they already have incredibly low reservation. I would strongly recommend against going for cheaper medium cluster jewels with first among equals over replenishing presence, 1% life regen is good for you and insane for your minions which have massive life pools but dumb ai and will take a lot of damage.

    Stat priority Since this build runs all 3 purities with enough aura effect that we have no need for resistances on our equipment we can focus completely on getting ES and attributes on our rares.

    Rings Vivinsect preferably with endurance charge as the unveiled mod is the best budget option but you could replace on with a +2 or +3 level rare unset ring with high es rolls for extra defense if you have the budget.

    Unique jewels

    The mandatory unique jewels in the build are anima stone and 3x primordial eminence to buff our golems and increase our golem limit to 3 so we can run carrion, stone and chaos. Fortress covenant is a lot of damage for one passive point and should be a priority. Unending hunger is nice to have but lowest priority on a budget version.

    Elegant hubris Most of our passive tree is used for our auras so a elegant hubris with some slum lord notables will massively increase our damage since we almost totally lack sources of increased damage. We can also get big aura effect notables from elegant hubris which isn't as strong but still the second best way to scale our damage.

    Watchers eye

    Most of our auras are used with generosity and won't effect us but for a build like this it's not actually a downside. Defensive auras still benefit us so we have great options for defensive watchers eyes which can convert physical to elemental damage and increase our already massive regen.

    Animate guardian (Use divergent quality, if it saves one guardian life it has paid for itself) Mvp of the minion army, but expensive. I do not go with a traditional high budget stitched demon + life as extra es chest for my guardian, the guardian already has mutiple thousands of hp regen per second so investing any more into that is a waste in my opinion. You should try to get capped chaos res for the guardian. Don't bother with flat life on gear, it only makes a tiny difference, all your minions are unkillable as long as they are in range for auras. Get this guy and carrion golem linked with meat shield to reduced their damage taken and to keep them from wandering outside aura range.

    The setup I would use is

    Weapon Kingmaker axe for weapon, this is the only mandatory item. Fortify is an excellent defensive tool for you and the army. Culling strike is a massive multiplier for your damage and +50 crit multi is a lot when we have so limited choices in scaling our minions crit. You should try to get capped chaos res for the guardian. Don't bother with flat life on gear, it only makes a tiny difference, all your minions are unkillable as long as they are in range for auras.

    Helmet Personally I went with influenced rare helmet with nearby enemies take increased physical damage to boost my spectres.

    Body To min max your spectre damage you want to raise the curse limit for your ag and this is the best slot to do it in. Hunter body with +1 curse limit and %increased maximum life.

    Gloves Corrupted gloves with vulnerability curse on hit is a good way to scale single target damage.

    Boots If you didn't get a curse on hit chest, use windscream here for curse limit if you want to go that route. Otherwise go rare boots with chaos res or victarios flight.

    Flasks

    You have many options for flasks but for damage bottled faith is the clear winner even after the nerfs. Defense wise taste of hate is the strongest flask you can run but not mandatory at all. We already have freeze immunity on alphas howl so getting it here isn't needed. Poison can't hurt us due to CI and ignites haven't bothered me once so far. I'm lazy and usually wont get bleed immunity until it kills me and I remember that it exists, so far that hasn't happened yet but corrupted blood is the most painful dot so you might as well get immunity on flask for that. I think getting both onslaught and quicksilver flasks are worth it so you have a bit of movement speed at least.

    This is my first time making a longer guide so please leave feedback and let me know if I assumed something is obvious which isn't :)

    submitted by /u/Danielthenewbie
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    Can ancestral protector use sniper's mark if linked together?

    Posted: 11 Aug 2021 03:21 AM PDT

    basically the question. im running SST raider and on poe ninja most players have sniper's mark linked to ancestral protector. i did the same however i can still use sniper's mark so im wondering if the totems will be casting it?

    example in question: https://poe.ninja/challenge/builds/char/panchibiniou/Tinorus?i=2&search=class%3DRaider%26item%3DSeething-Fury%2CThread-of-Hope%2CTaste-of-Hate%2CLioneyes-Vision%2CWatchers-Eye%2CDarkray-Vectors%2CThe-Taming%2CHrimsorrow%2CReplica-Conquerors-Efficiency%2CCinderswallow-Urn%2C!Headhunter%2C!Bottled-Faith%2C!Lethal-Pride%26skill%3DSpectral-Shield-Throw

    submitted by /u/Aldunas
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    QoL adjustments on Pr3vie's Summon Reaper

    Posted: 10 Aug 2021 08:44 AM PDT

    Hi all!

    I saw u/Previlein's Summon Reaper build on the main sub earlier this week and fell in love with it. I've never been a huge fan of the minion horde builds, and I was VERY excited when Summon Reaper was announced and disappointed when I failed to theorycraft a version that worked. Once u/previlein created one, I had to try it.

    That having been said, there were some things about his build that felt a bit difficult to use for me. You can also read this as "Me bad at pushing many buttons" and it'll be just as accurate. So I wanted to see what I could do to tweak the build to be a bit more user friendly without effecting the damage too much.

    Take all of this with a grain of salt -- I'm pushing T14+ with the build right now, but I'm definitely not at the end game for it yet. All of these adjustments were tested using u/previlein's PoB to see how much of an impact they would have, and applied to my character after I checked to make sure they weren't too bad.

    First thing's first. Asenath's Chant is a godsend for me in this build. Rather than running 4L skeletons in Asenath's Gentle Touch, I dropped it down to a 2L setup of Skeletons + Feeding Frenzy in Asenath's Chant, with Desecrate and Flesh Offering in the other two sockets. This removes the need to self cast 3 spells in one go, but depends on another change. u/previlein uses Ballista Totems for his Ensnaring Arrow to compensate for the lower accuracy available to Necromancers, and this is definitely the way to go for maximizing your DPS. I moved to this build from FR Totems because of how much I hate totems, however. I replaced the Ballista Totem setup with Ensnaring Arrow - GMP - Hextouch - Vulnerability, and used two travel points to pick up Resolute Technique on the tree as u/previlein suggested in his original post. This feels better to use for me as it removes another self cast (Vulnerability) and allows for more control over which enemies are effected by Asenath's Gentle Touch. I thought I was going to need to invest heavily into attack speed to make this feel decent, but the attack speed on Asenath's Chant proved to be more than enough for it to feel fluid. I've also slotted in a level 9 Clarity to compensate for the extra mana costs being triggered regularly.

    With all said and done, I have Bone Offering on left click, Ensnaring Arrow on right click, then Convocation and Flame Dash for utility buttons and Reaper on another. MUCH easier for my simple brain to juggle than Ensnaring Totems/Vulnerability/Summon Skeleton/Desecrate/Flesh Offering/Reaper/Flame Dash/Convocation. It also results in a bit more active of a playstyle than a lot of minion builds, which may be a point for or against depending on what you enjoy.

    For some numbers: Replacing the ilvl 85 Elder helmet with Asenath's Chant is a 6.9% DPS loss, assuming you pick up the enchant. (Which is MUCH more farmable as of last league -- I wouldn't recommend buying one with the enchant already in place) Culling Strike can be picked up from the new unique flask Vorona's Preparation and applied with your Ensnaring Arrows, allowing you to still have Cullilng Strike, so no loss there. Picking up Resolute Technique will cost 3 passive points -- Best place to take them seems like the Constitution wheel to me. It costs you 316 life to take 3 of the 5% nodes away. Everything else should still be the same -- If you see that I've missed something, please let me know!

    A complaint that popped up a lot on u/previlein's post was the cost of his gear. Aside from the core issue with that argument (Do people just buy completed builds and run them? It's a weird thought to me -- Incremental upgrades to a functional build is the best part of the game, in my opinion. And there are a TON of places for incremental upgrades in this build.) I'd like to offer some budget alternatives as you're getting started.

    For Asenath's Chant (1.2 ex when I bought mine), you can replace this with a life/ES and resists helmet to help pad out your resists early. Make sure it has an open suffix, and craft the veiled mod "Trigger socketed spells when you Focus, with a 0.25 second Cooldown.". This has tradeoffs with Asenath's -- Asenath's will trigger each spell sequentially, while the Focus craft will trigger all three simultaneously. However, Focus is on an 8 second cooldown (You'll drop Flesh Offering for 3 seconds) and it will still have a button to press. Still an improvement over 3, however.

    Asenath's Gentle Touch are absolutely wonderful for clear, but really unnecessary until red maps. Reaper clears just fine all on it's own if you're managing the Reaper dash as necessary in lower tier maps. It's not until you start hitting higher density that Asenath's Gentle Touch really shines. Swap it out for some life gloves. This has the added benefit of improving your bossing early -- If you don't have the Whispers of Doom anointment, you can only apply one curse and the Temporal Chains curse will override the Vulnerability curse from the Hextouch setup. Without Asenath's Gentle Touch, you're just apply Vulnerability, which will improve your DPS. That saves you 3 golden oils as well.

    You can pick up a +1 to Intelligence Skill Gems or +1 to Physical Skill Gems amulet with usable life or resists for around 1 ex. Make sure you check that it only has 1 influenced mod -- You can use it as a piece of your +2 crafted amulet later, but the build definitely does well with just the +1.

    For your bow, you can definitely drop the Synthesized implicit. As nice as it is, it's absolutely unnecessary until you're pushing the build to its limits. Additionally, the crafting steps that u/previlein takes are deterministic, but expensive. You can get a very usable bow by just Fear Essence spamming the bow until you hit +1 to Socketed Gems -- It's a high weight mod according to Craft of Exile and I've hit it three times now within 5 Essences working to improve my bow. Ideally, you'll have an open prefix that you can craft +2 to Socketed Support Gems into. It's an expensive craft, and it's ALSO an intermediate step -- If you want to save currency as much as possible, you'd want to shoot for open prefix/open suffix and craft "Prefixes cannot be changed" instead, then scour if you don't have usable mods. Alternatively, if you do have usable mods you can save from there until you can afford the 4 exalts required to scour, multimod, and craft the +2 and Minion Attack Speed/Cast Speed. A few steps in this bow, and each one is a good upgrade.

    If you're looking for some flexible solutions, consider trying to farm up a corruption on Rearguard. I haven't had much success here yet, but they sell anywhere from 1-3c uncorrupted so it's easy to pick them up as you can to see what you can get. Personally, I'm trying to hit Chain on mine to spread the Asenath's Gentle Touch curse + Vuln deeper into packs. I'm not sure how it'll feel, but I think it'll help. One more upgrade that I can't suggest enough is an AoE Harvest Enchant for your bow. It takes the Asenath's Gentle Touch explosions from useful to screen clearing. I can't wait to get Hillock farmed up to get my quality higher. (Edit: Quick note -- If you're going for Chain it requires a minimum ilvl of 80 on the quiver. Make sure you specify accordingly in your search!)

    References: u/previlein's PoB (Note, I have made some adjustments. Please see the original thread for the original version.): https://pastebin.com/MzQYmz9d

    u/previlein's Reaper showcase: https://www.youtube.com/watch?v=CV0aM8YqwWs

    u/previlein's video demonstrating budget Reaper damage: https://www.youtube.com/watch?v=DLiR8eFI6mE

    My PoB: https://pastebin.com/a5sTG0LU Ignore the open jewel socket -- Just leveled up and haven't figured out what I'm putting there yet.

    Hope this helps to anyone who has been considering the build, but hasn't wanted to work with quite so many buttons!

    (Edit: Forgot to mention -- Benefit of having Summon Skeletons on your Asenath's Chant trigger is they can serve as food for your Reaper reliably, letting you replace Summon Phantasm Support if you want. I like the Phantasms, but I'm also fighting socket colors on my bow right now and the more I can alleviate that the better. Options are always nice!)

    submitted by /u/JacenGraff
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    Dark pact totem builds

    Posted: 11 Aug 2021 02:27 AM PDT

    Hi guys,

    I've been following poe-vault's dark pact totem build. Mapping and map bosses (t16) are really easy. But im struggling with endgame bosses. (Damage wise and defence wise) Anyone got a link to their dark pact pob or a link to a dif guide? (Without soulmantle and kikazuru)

    submitted by /u/Antoineeeee
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    Leaf in the wind(Help with flicker strike)

    Posted: 10 Aug 2021 08:10 PM PDT

    Hello guys, i inspired myself to try one flicker strike and got this char as did not have much motivation to do the league grind.

    Any tips of how to optimize?

    More damage is great as things cannot kill me if they die first lmao but mayve some survavibility tips would be appreciated.

    https://pastebin.com/rcUqszrf

    submitted by /u/One_Kaleidoscope_271
    [link] [comments]

    Trying to theorycraft a stormbind build

    Posted: 10 Aug 2021 05:59 PM PDT

    I've played a LL ivory tower stormbind scion in the past which was pretty decent. 3.15 nuked that build so I've tried to readjust it to an cold conversion occultist that uses power charges.

    I've tinkered around with it in PoB and it looks ok right now, however it looks pretty squishy to chaos and I'm not sure what mana sustain will look like. Looking to get some critique on it. Thanks!

    https://pastebin.com/0Kdev4gg

    I did manage to make a chaos conversion one with the Voltaxic Rift but the dps was about 20% lower and we lose the defensiveness from the shield and freeze/chills. It did seem more thematically appealing though.

    submitted by /u/JPL_CommieScience
    [link] [comments]

    SST Help please (Xbox)

    Posted: 10 Aug 2021 05:40 PM PDT

    To start off with: https://pastebin.com/ZMeBPK7U

    https://www.pathofexile.com/account/xbox/view-profile/McTennisD/characters

    Capn_exp is the character to view.

    I was just able to get my 2k armor shield. I am not dying outside of the conquerors on yellow maps, but haven't tried a red yet (10 watch stones, only Ice lady gets me).

    I have very limited currency, as I am sitting at about 60c. I am going to continue to progress on my atlas, but I was am not really sure which pieces to prioritize getting upgraded. I looked into the cleaving anoint for my neck, I have everything but the black oil, but I am not sure if that is a worthwhile neck to anoint. Black oil is 11c for reference on xbox.

    I am very new to the game and this is the furthest I have progressed. I am only ~65 in terms of depth on mine, and I have some 4 links stored in my harvest. I can say I am not the greatest without detailed instruction when it comes to crafting either. I have been trying to learn and on a previous thread, the person really helped me get through making atlas progression, but still seeking help on the build/gear itself.

    Edit: successfully completed Uber lab as suggested. Still looking for additional pointers.

    submitted by /u/mctennisd
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    Fastest map only build?

    Posted: 11 Aug 2021 01:02 AM PDT

    Have been playing with a duo so I have a decent amount of currency but not much atlas completion. Looking for a build that I can blast through maps. I will never use it vs sirus, maven, invitations or anything else. I don't even care if it's squishy. I just wanna blast through as many maps as fast as possible a fast as possible. Gotta be able to kill map bosses but that's it. Thanks!

    submitted by /u/Shruuuken
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    Path of Building HELP!!!

    Posted: 11 Aug 2021 12:40 AM PDT

    Path of Building HELP!!!

    What does that mean? My damage will increase by 350k or by 260? What does mean "Total DPS inc. Impale"?

    https://preview.redd.it/3821af4anog71.png?width=1085&format=png&auto=webp&s=3190b520eff519d5bebff56b15ce769d85a1c0c4

    submitted by /u/augustorw
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    Adapting ele conv inquisitor blade flurry to 3.15

    Posted: 11 Aug 2021 12:28 AM PDT

    Hey guys. I have recently wanted to try a meme and my fav. skill in the game is blade flurry.

    I have never tried to have ele conversion version, i know there's a lot of generals cry trend going up but i do not find it fun.

    So i wanted to give a shot to Mathil's version of conversion flurry. My main concern is the survival in 3.15.

    Replacing abyssus and replica loreweave to regular one, what else can be done to improve ? Even though i have maybe 2k hours i'm not really good at theorycrafting, so i really would like to have some feedback to keep the dream come true. Maybe this will help me to stick to 3.15 after all these stuff.

    Mathil's conversion flurry

    https://pastebin.com/yHhTwQtM

    submitted by /u/demosty
    [link] [comments]

    How do you calculate or figure out, if a Whispering Ice dps is good?

    Posted: 11 Aug 2021 12:19 AM PDT

    Hello, Im planning to make a WI build, but I did some pobs and I have no idea if the dps is good enough for the nowadays content or not. I havent even played it for years plus there was the rework, so how do I calculate its dps? How do I know if it will perform well or not?

    Also if there is anybody with up to date WI experience, I appreciate any tips. Thank you.

    submitted by /u/Nikeyla
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