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    Path of Exile Questions Thread - August 22, 2021

    Path of Exile Questions Thread - August 22, 2021


    Questions Thread - August 22, 2021

    Posted: 21 Aug 2021 05:00 PM PDT

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    For other discussions, please find the Megathread Directory at this link.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    that feeling when you enjoy the league and still browse the reddit

    Posted: 22 Aug 2021 04:17 AM PDT

    which one is it?

    Posted: 22 Aug 2021 07:16 AM PDT

    suddenly the game isn't for us anymore

    Posted: 22 Aug 2021 02:50 AM PDT

    Me whenever I get a small taste of pre-3.15 zoom

    Posted: 21 Aug 2021 11:39 PM PDT

    Monster AI - The Intrinsic Issue With Defenses in PoE

    Posted: 22 Aug 2021 05:28 AM PDT

    Most people who browse this sub over the last couple weeks have been saturated with all kinds of discussions and memes regarding the 3.15 release and its balance changes, however, I have yet to see a post talking about the LARGEST issue in regards to the 'defense and monster damage' topic:

    Monster AI having instant reaction time with NO variance

    An example of the problem:

    Let's look at a couple good examples of this issue: Vaal Constructs and the community's favorite, Porcupines. Porcupines are a bit more complicated, so let's focus on Vaal Constructs. These are the potted plant flamingo-like things that shoot projectiles at you in Vaal areas like incursion or in corrupted areas. The overall stats and mechanics of the monster are fairly simple and not at all over-tuned. They shoot low-ish damage projectiles, have a short cooldown, then shoot again. The problem is when multiple of them, maybe ten or so, group up at once. I'm sure pretty much every person in this sub has been one-shot by a pack of white-rarity Vaal Constructs before, I know I have.

    When a player turns the corner into a pack of a dozen Vaal Constructs, they all immediately react on the same frame, charge their identical attacks at the same speed, and fire them at the same time. This means that in order to survive the encounter the player must be able to deal with the MAXIMUM POSSIBLE DAMAGE OUTCOME. You can either tank it with raw HP + damage reduction (usually difficult as this solution is not balanced for front-loaded damage); avoid a percentage of the one-shot damage, thereby surviving it (this is why dodge and block feel so much stronger than most other defense options); or simply kill the monsters before they notice the player (off-screening). In the case of Vaal Constructs, experienced players will know that side-stepping their initial front-load is mostly reliable. They are a fairly easy mob to work around, I used them as an example because they display this issue clearly.

    This AI problem makes most monster encounters BINARY: you either get one-shot or take practically no damage and kill the monsters easily. Either the Vaal Constructs/enemies all fire at you and you immediately die or you avoid the initial one-shot damage and the encounter becomes trivial.

    For me, personally, it was very noticeable in Heist, as charging through a freshly opened door when you are escaping a contract could have all of the monsters attack you on the same frame, creating a one-shot scenario. Any door in PoE has this issue and I'm sure many other players have felt the same way when it comes to monsters behind doors in this game. You open a door, the monsters target you on the same frame that it opens, they all attack on the same frame, you get hit by every monster within a split second, you get one-shot.

    The same thing happens with porcupines but they tend to have more variables (terrain blocking projectiles/corpse destruction). When you kill a pack of porcupines, almost every single build in the game will kill the whole pack at once or within a quarter or half second. Porcupines explode identically, they all detonate on the frame they die, meaning that every encounter with porcupines will generally do the maximum damage possible at once to the player. Imagine if porcupines had a randomization factor, something as small as up to a half second delay on the explosions? That would lower the insanely high damage ceiling of porcupine packs while keeping them very deadly overall.

    This problem extends ALL over the game. Porcupines. Vaal Constructs. Legion mobs unfreezing at the same time. Any type of door including Heists. Those weird bleeding human-like dudes with the blood tentacles that shoot projectiles at you. White-rarity baran shield mobs. You'll also notice that all these mobs have something in common. They can attack at range. Melee based monsters already have a natural attack variance because they have to first get within measure to even attack you.

    Solutions:

    -Make ALL monsters in the game have a random variable that determines when the AI will 'notice' the player when they approach into encounter range. This could go from instant up to half a second or whatever. The point is if monsters in a pack all detect the player at slightly different times damage front-loading can be mitigated without just toning down monster damage (which will make the one-shot binary even worse). This would also guarantee that follow-up attacks from monster packs will remain slightly staggered if they have the chance to attack multiple times.

    -Add a random delay between attacks/spells from monsters and/or have a small variance in the attack/cast speed of skills every time they are used. This is very similar to the point above. While I personally believe the point above is the required one for the game, this one could be skipped. I think adding both of them together would be even better, though.

    TL;DR

    The game is very binary right now in terms of player survival, you either get one-shot from monster damage spikes or survive relatively unscathed. As pack sizes have increased over time, this issue has become even more apparent. I believe the issue causing this is monsters having instant, identical reaction times with their AI and non-variable attack/cast times. When all monsters notice you on the same frame and attack almost at identical times it essentially guarantees the highest possible damage-taken in the shortest amount of time outcome which causes massive spikes and valleys in damage taken per second.

    submitted by /u/EtreEau
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    I think it's going to happen any minute now, guys! ��

    Posted: 21 Aug 2021 09:26 PM PDT

    The truth behind hard mode, gamble-crafting, lack of QoL features and bad trading experience

    Posted: 21 Aug 2021 03:22 PM PDT

    Just A Friendly Reminder...

    Posted: 21 Aug 2021 11:06 PM PDT

    Epic Crossover Meme

    Posted: 22 Aug 2021 01:47 AM PDT

    Ever wondered what 68 Weapon Strike Range Heavy Strike looks like? Me too

    Posted: 22 Aug 2021 07:32 AM PDT

    Plague Grasp, Flicker Strike gloves

    Posted: 22 Aug 2021 11:11 AM PDT

    Is there a way to stop Kirac moving around in my HO every league and switching my map device ?

    Posted: 22 Aug 2021 06:10 AM PDT

    I have downloaded a HO from showcase website and every new league Kirac changes position and the type of map device when i reach maps while other npcs stay on their spots

    submitted by /u/Rainen1337
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    "Describe this league using only pictures"

    Posted: 22 Aug 2021 12:32 AM PDT

    I've been playing PoE solo for 7 years and had no Mirror. Today I got this card. Ok GGG. Now I'm sure you troll me.

    Posted: 22 Aug 2021 05:43 AM PDT

    You're old pal pops down right beside you...

    Posted: 22 Aug 2021 07:58 AM PDT

    Discussing State of PoE and Chris Wilson Podcasts with Zizaran, GhazzyTV and BalorMage: FATED Podcast #58 by CatmasterOP

    Posted: 22 Aug 2021 07:31 AM PDT

    Trying to play a Necro during Expedition summed up

    Posted: 21 Aug 2021 06:51 PM PDT

    I swear, everytime

    Posted: 22 Aug 2021 07:21 AM PDT

    Chase item debates at GGG's office be like :

    Posted: 21 Aug 2021 05:08 PM PDT

    [ESC] Taking the Grasping Mail base to its absolute limits - BiS Dex-Stacking Crit Chest

    Posted: 21 Aug 2021 02:38 PM PDT

    Full Party Insta-Death Oba Rip T16

    Posted: 22 Aug 2021 12:37 PM PDT

    Full Party Insta-Death Oba Rip T16

    Pretty sure it was bugged, but we all entered the next zone and then all instantly died. Green text didn't seem to show up the way it normally does with the countdown, even though in the log it shows the countdown before the rips. Full party in 90s we were cruising and had been in about 1-2minutes.

    https://preview.redd.it/hpb3hg96pyi71.png?width=1920&format=png&auto=webp&s=f7d25af8b2a6623a482a3dcb2daf45468f67a234

    submitted by /u/north2south
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    Don't forget to run your precious little contracts... Exile

    Posted: 22 Aug 2021 03:37 AM PDT

    Alluring Pool Encounter

    Posted: 22 Aug 2021 12:43 PM PDT

    Permanent Ward!? Cool but kinda lacking....

    Posted: 21 Aug 2021 05:03 PM PDT

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