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    Path of Exile Questions Thread - March 17, 2019

    Path of Exile Questions Thread - March 17, 2019


    Questions Thread - March 17, 2019

    Posted: 16 Mar 2019 05:07 PM PDT

    Questions Thread - March 17, 2019

    This is a general question thread on March 17, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Guys literally only want one thing

    Posted: 17 Mar 2019 07:58 AM PDT

    Appreciation post: Currency bots are the real MVPs

    Posted: 17 Mar 2019 08:25 AM PDT

    Currency trading is a terrible experience, but those bots that are always there for you really bring the whole economy together. Shoutout to them. I don't care if you guys are really propping up the 1% and those RMT sites, without you I probably couldn't play the game.

    submitted by /u/imizaac
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    Havoc on Twitter: 99.99% certain map drops have been nerfed this league

    Posted: 17 Mar 2019 01:14 AM PDT

    RaizQT RIP - Rank 6 - Synthesis SSFHC

    Posted: 17 Mar 2019 10:46 AM PDT

    Spent 2 days(20hrs) Setting-up 6 nodes like in picture - Returns are worth 25c. Kinda sad.

    Posted: 17 Mar 2019 02:35 AM PDT

    I'm 10+ levels ahead of all the content and it's not fun

    Posted: 17 Mar 2019 10:11 AM PDT

    I'm at low depth in delve but can't sustain sulphite. I can't sustain maps so I'm stuck doing lower tier. Sythesis is all low tier since my maps are low tier.

    Einhar is cool tho I like bestiary

    submitted by /u/ArnoTheFox
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    For those trying to level up Alva, hovering over the 'i' will tell you how many more rooms you need and a room you haven't explored yet

    Posted: 17 Mar 2019 07:56 AM PDT

    When Kamil's new music kicks in.

    Posted: 17 Mar 2019 09:34 AM PDT

    Entropy Beam Eclipse Staff

    Posted: 16 Mar 2019 11:00 PM PDT

    When all you want to do is delve in the Synthesis league...

    Posted: 17 Mar 2019 03:23 AM PDT

    A mediocre's player (humble) opinion on Synthesis, game mechanics and future of the game

    Posted: 17 Mar 2019 07:44 AM PDT

    Hi, I am a mediocre PoE player, and I have something to say about Synthesis league and others. Before I say that, I'd like to introduce my PoE achievements.

    I've played only around 350 hours or so. Started from Incursion league (which I dropped because I couldn't understand how to survive in incursions), I've got to my first 90s levels and T14-15 maps in Delve (which I really liked).

    I've never killed Shaper. I've yet to kill the first Uber Elder. I've met the Mastermind twice in Betrayal, without succeeding to kill. I've farmed Humility only in Synthesis - but I've got a number of Tabulas from regular drops. The maximum number of Exalted orbs I had is 6.

    Now I'd like to talk about how I've got into PoE in the first place. I was not looking for a "better diablo" (I was pretty happy with diablo 3 at the time), I wasn't amazed by a giant passive skill tree ("jesus, how can you even understand what's going on in there?!" were exactly my thoughts). I didn't know anything about leagues system, or crafting, or mapping.

    What really got my attention (after watching whyme758's videos on youtube) is how everything in the game integrated with everything else. I'd even say deeply integrated.

    To me, it starts with absence of money - a separate resource dropping from mobs and chests that you have to pick up because things cost money. You also have to pick up gear - because that's what drives you to the end game. But apparently in PoE we don't need money - because we have currencies, and we can obtain currencies from gear! I was thinking, oh my, you can do that?! It's so simple and understandable, why I haven't seen anything like that before?

    Then I have learned that you can use the same currency you used to buy things from vendors for changing things you already have. Boom! Mind blown! You could do that?! Oh, this was probably THE reason I dropped diablo 3 and switched to playing PoE all the time - because I don't need to grind the same levels, same mobs, same bosses again and again just to get a better rolled drop. I can make my own better rolled drop!

    Once I was in the game, I've started to see other deeply integrated things. Apparently, you can use currency to make strongboxes more challenging in favor of getting better rewards - awesome! You use currency to make maps better as well! Even with essences, you use one to create a better gear, but you can also use the Remnant of Corruption to alternate the frozen mobs!

    So I started to see the pattern: there are basic building blocks:

    1. Currency, and the fact that you obtain currency by selling gear,
    2. Gear, and the fact that you make it better by using currency.

    The rest of the game became very, very clear and obvious. That's how I see the deep integration. Everything is so simple, yet complex when you try to min/max things. But once I realized these building blocks, I've started to play better because my cognitive overload dropped significantly. Hell, I didn't even know that strongboxes and essences were separate leagues - they're so deeply integrated with the game that I was actually surprised when I read about that.

    Unfortunately, both basic building blocks as I see them, in my humble opinion, do not apply to all leagues starting from Incursion. Let me explain:

    • In Incursion, you interact with a completely separate thing, the temple. You can't turn it into currency (there is nothing to obtain, and then sell), and you can't turn it into gear (like maps, or applying a chance orb to a strongbox). You can't "extract" a room into a consumable like you can "extract" a beast from your Bestiary.
    • In Delve, you interact with a completely separate thing, the delve. You can't turn it into currency, you can't apply currency to delve nodes/paths to make them more rewarding. You can't extract a node into a consumable.
    • In Betrayal, you interact with a completely separate thing, again. You can't turn it into currency, and you can't apply currency to make betrayal interactions more rewarding.
    • In Synthesis, you interact with a completely separate thing, again and again. Again, you can't turn it into currency, and you can't apply currency to memory fragments to make them more rewarding.

    Before you leave an angry comment about that not everything should follow the basic rules - yes, I'm not asking to! I think it's perfectly fine to have one thing that stands apart from the core mechanics. It does not increase the cognitive load much, and it's fun - delve was really fun to lots of players, as I can judge from reddit comments.

    But GGG decided to put all these separate things into the game. Simultaneously. My mind is blown again - but not because of how awesomely integrated the game is, but because I have to constantly jump between synthesis calculator, betrayal members and their rewards, delve crafting calc, incursion cheat sheet, just to get anything good from these activities. It became much simpler to just ignore these activities completely because you could rather spend your time mapping, rolling higher mods, killing elder/shaper and be done with that. This is what was fun before these leagues, and it will probably be still fun in 5.0.

    Sorry for a long wall of text - I'm closing it.

    I loved Delve, I didn't hate Betrayal, and I certainly don't hate Synthesis. But it would be much more fun to me if all these mechanics were integrated with each other using the fundamentals of the game. That's pretty much all I ask.

    Thank you for reading. Can't wait for your opinion in comments.

    submitted by /u/malinoff
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    E X C U S E M E W H A T

    Posted: 17 Mar 2019 04:43 AM PDT

    Congratulations to Aila for Rank #1 in Synthesis SSF HC

    Posted: 16 Mar 2019 06:36 PM PDT

    How i explained my friend current league crafting...

    Posted: 17 Mar 2019 10:00 AM PDT

    One new Watcher's Eye mod wasn't added into the game

    Posted: 17 Mar 2019 08:46 AM PDT

    Looking through the new Watcher's Eye mods on poedb at the beginning of Synthesis, I got pretty excited by the possible Malevolence combos and especially the "(20–30)% increased Skill Effect Duration while affected by Malevolence" mod.

    However, after looking through the trade websites and noticing it doesn't appear anywhere (except on poe.trade, but it doesn't actually work), I went to do some investigation.

    About 10 times now, I've classified all Watcher's Eye for sale in Synthesis and Synthesis HC from most recent to oldest, to get as random of a sample as possible, and searched for Malevolence mods.

    Conclusion: after going through hundreds of Watcher's with at leat one Malevolence mod on them, I've seen every single one of them many times, except the one mentioned above. Overall, this leads me to believe the mod hasn't been implemented in the game.

    Source for the Watcher's Eye mods: https://poedb.tw/us/unique.php?n=Watchers_Eye

    submitted by /u/Vadler
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    QoL Improvement Request - CoC

    Posted: 17 Mar 2019 09:46 AM PDT

    QoL Improvement Request - CoC

    Would love a new CoC gem for this league

    https://i.redd.it/ngnpo8hfkpm21.png

    submitted by /u/cloita
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    Fossil Chamber & Scarab Chamber in Alva's Temple Would Be Nice :)

    Posted: 16 Mar 2019 09:02 PM PDT

    Safehouse leaders can die and get stuck in unreachable places, bricks the whole safehouse

    Posted: 17 Mar 2019 04:55 AM PDT

    [Kripparrian] Synthesis League - My Return To Wraeclast Was SLAMMING

    Posted: 17 Mar 2019 12:09 PM PDT

    Wait... what?

    Posted: 17 Mar 2019 05:35 AM PDT

    PSA: Create Nexus portals regularly and before special memories even if you don't need to go back. They help if you get an error or accidentally click a bad stabilizer.

    Posted: 17 Mar 2019 07:56 AM PDT

    [Item-Showcase] Finally got the roll

    Posted: 17 Mar 2019 10:22 AM PDT

    Syndicate Mastermind Challenge is bugged

    Posted: 17 Mar 2019 09:43 AM PDT

    Syndicate Mastermind Challenge is bugged

    So I just killed the Mastermind and the challenge did not get completed. I am always aiming at doing 36 challenge in league and was happy this one would be done but it didn't get completed and it took me 96 lvl to get there.

    https://i.redd.it/djblvha7kpm21.jpg

    submitted by /u/Ferlou
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    Gotta love trading in PoE

    Posted: 17 Mar 2019 12:01 PM PDT

    Not the best, but certainly the best I've ever made.

    Posted: 17 Mar 2019 04:22 AM PDT

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