Path of Exile Questions Thread - May 06, 2019 |
- Questions Thread - May 06, 2019
- Well, that's deep.
- [SSC] Havoc Rend -- The first weapon in PoE history to reach a tooltip dps higher than 1000.
- Omnitect dropped this
- Easy to miss Cold Damage recipe.
- Does anybody still remember the three new aliments introduced to the game at 3.5?
- Not the mirror-tier Synthesised helmet, But I love it! (SSF BTW)
- Why 6 second disconnect timer is not being prioritized ?
- What's this? Found in act 6 cavern of anger
- Missed the slam, but still a great jewel
- [off meta build showcase] dozen TPS
- Streamer Interview: Octavian0
- PoE could be group friendly if they added Ghost Skill MTXs to make skills mostly transparent.
- I get it now. 2 min maps.
- Congrats to the Winner of the Beats Race!
- I’m a noob, help!!!! Was cruising right along and then act 6-7 happened and my archer just won’t do anything to bosses. What can I do???
- How am I suppose to deal with map shuffling in SSF Standard?
- Let us create map playlists!
- Question on Syndicate safehouses
- Congratulations to the winner of the beat Race!
- How do you find desired veiled mods?
- Builds most similar to D2?
Questions Thread - May 06, 2019 Posted: 05 May 2019 05:09 PM PDT Questions Thread - May 06, 2019 This is a general question thread on May 06, 2019. You can find the previous threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 06 May 2019 11:15 AM PDT
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[SSC] Havoc Rend -- The first weapon in PoE history to reach a tooltip dps higher than 1000. Posted: 05 May 2019 07:04 PM PDT
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Posted: 06 May 2019 07:28 AM PDT
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Easy to miss Cold Damage recipe. Posted: 06 May 2019 06:43 AM PDT
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Does anybody still remember the three new aliments introduced to the game at 3.5? Posted: 05 May 2019 09:39 PM PDT They are immediately dead after the introduction. They are not accessible beside the three helmets and irrelevant almost everywhere in the game. Will GGG give some love to those abandoned creatures with the upcoming melee rework? If you cannot recall, here are the ailments: Sap, Brittle, and Scorch. [link] [comments] | ||
Not the mirror-tier Synthesised helmet, But I love it! (SSF BTW) Posted: 06 May 2019 12:08 AM PDT
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Why 6 second disconnect timer is not being prioritized ? Posted: 06 May 2019 07:29 AM PDT This is one of the most critical things you should fix in Path Of Exile. [link] [comments] | ||
What's this? Found in act 6 cavern of anger Posted: 06 May 2019 11:47 AM PDT
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Missed the slam, but still a great jewel Posted: 06 May 2019 07:53 AM PDT
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[off meta build showcase] dozen TPS Posted: 06 May 2019 07:01 AM PDT
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Posted: 05 May 2019 06:06 PM PDT
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PoE could be group friendly if they added Ghost Skill MTXs to make skills mostly transparent. Posted: 06 May 2019 06:28 AM PDT Not calling anyone out, Dan, but maybe you shouldn't spam my screen with your flame totems. Pick a different skill, Dan. Friggin Dan. [link] [comments] | ||
Posted: 05 May 2019 09:33 PM PDT I've definitely complained my fair share, but in an effort to get my last trial for uber lab this league (im casual) i threw down a stack of 10 t1 maps and just flew through them not caring if i leave the occasional straggler behind. I have to say it was liberating. My typical map run was in the ballpark of 8 minutes. I felt this wasn't awful considering a memory, looting some rares I'm still trying to fill out, and maybe an incursion or betrayal. But when i just didn't care about any drop that didn't ding my filter, wow what a thrill. More map drops, about even on chaos orbs compared to doing recipe, and an exalt on the first of those 10 maps. It was like a sign: "good job, this is how the atlas is supposed to feel." I think If a map takes me 8 minutes, i shouldn't be farming that tier yet. Moved the strat to t9 and it's pretty comfy there. Felt like sharing my epiphany. Pretty stoked for 3.7. Might finally tag an uber elder. [link] [comments] | ||
Congrats to the Winner of the Beats Race! Posted: 05 May 2019 07:04 PM PDT
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Posted: 06 May 2019 12:11 PM PDT
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How am I suppose to deal with map shuffling in SSF Standard? Posted: 06 May 2019 07:07 AM PDT I play Standard because I'm a student so I don't have much time to play, let alone participating in a 3-month league and SSF because I like it. My concern is with the atlas shuffling every new expansion, how will it affect my current atlas progression and how am I suppose to deal with my current maps and get new one to run? SSF is already slow and tedious as it is, now I have to bug myself thinking about these problems that could've been adressed much earlier and much better but hey, "buh huh standurt" right? [link] [comments] | ||
Posted: 06 May 2019 05:58 AM PDT so instead of having to stick in every single map into the device, why not make a way to play a map playlists? You stick in a couple of maps and instead of going back to hideout you progress to the next one after finishing the previous. It could include some sort of bonus/mod the longer the playlist is/the more maps you complete in that list... maybe add like 2% quantity to the following map or smth? [link] [comments] | ||
Question on Syndicate safehouses Posted: 06 May 2019 07:26 AM PDT Hey guys, I am having issues understand the rewards part of the safehouses. I tried searching for an answer but couldnt find one that answers the question I had in mind exactly. For this scenario lets assume my Transportation safehouse leader is Cameria, and transportation members are : Guff, Tora, and Korell. My question is, the rewards you get in a "Transportation" safehouse, are they entirely based off ONLY the "Transportation" safehouse leader (Cameria)? or they are also based off members that fall under transportation (Guff, Tora, and Korell). The reason im asking this is because I had Cameria as a "Transportation" safehouse leader and when I killed her in one of the reward rooms I got "Tiny's trial" and if I remember correctly thats for Guff. Thank you for your time. [link] [comments] | ||
Congratulations to the winner of the beat Race! Posted: 05 May 2019 05:10 PM PDT | ||
How do you find desired veiled mods? Posted: 06 May 2019 11:41 AM PDT Let's say I want "(1-2)% of Physical Damage from Hits taken as Fire Damage" On Wikipedia it says that's it's obtained from korell. But it does not explain how. Do I need to have him in any safehouse and I'll get it after killing it or any korell encounter will give me that mod so long as korell drops veiled helm. [link] [comments] | ||
Posted: 06 May 2019 05:16 AM PDT Hey guys, Looking for builds that are most similar to diablo 2 classes i used to love... Cold sorc and necro (summons and corpse explosion) Any ideas on what builds could do this? [link] [comments] |
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