• Breaking News

    Wednesday, November 20, 2019

    Path of Exile New Bow Skills in Path of Exile: Conquerors of the Atlas

    Path of Exile New Bow Skills in Path of Exile: Conquerors of the Atlas


    New Bow Skills in Path of Exile: Conquerors of the Atlas

    Posted: 20 Nov 2019 03:27 PM PST

    : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1612781115519109404]here[/url].

    New Bow Skills in Path of Exile: Conquerors of the Atlas

    Posted: 20 Nov 2019 03:27 PM PST

    As part of the Conquerors of the Atlas expansion, we're doing a full review of Bow skills and other mechanics that influence Bow balance. Ranged Attack Totems have been under-utilised for a while, and we've made some significant changes to their core mechanics as well as adding some interesting new abilities which are unique to the archetype.

    We've made a number of changes to Ranged Attack Totems:
    • Ranged Attack Totem skills are now called Ballistas, with the existing support gem being renamed to Ballista Totem Support.
    • All Ballista skills start with 3 maximum totems, as does Ballista Totem Support.
    • Ballista Totems place much faster than other totems, letting you quickly deploy your full power.
    • Ballistas are all placed quite close to your character now. This makes your positioning important, however it isn't a large disadvantage as most of the Ballistas have a long firing range.
    • New passives have been added to the passive tree specific to Ballistas and other Attack totems, letting you gain additional Ballista totems.
    Shrapnel Ballista is the new low-level Bow Totem. It fires three projectiles at once, and an enemy can be hit by multiple projectiles from a single shot. This makes the skill deadly when up close to enemies. The skill has a small amount of Added Physical damage, making the skill more reliable while leveling. Additional projectiles further multiply the damage. Use it to take down a boss quickly, or place multiple to create a line of defence that destroys any enemy that approaches.

    Artillery Ballista is a new Level 28 skill. It fires up a series of arrows that rain down in a line, with all damage converted to fire. The skill has a similar damage pattern to Glacial Cascade, but unlike Glacial Cascade, the line isn't directly away from the totem. Instead, it looks at the positions of nearby monsters, and intelligently rains down its arrows in a diagonal line that would hit as many enemies as possible, making it very efficient at clearing spread out enemies, as well as dealing multiple hits to targets.

    Ensnaring Arrow is a new bow utility skill that fires a single arrow. When it hits and doesn't pass through an enemy, a rope shoots into the ground, pinning that monster to that point. If they try to move from the point, they're greatly slowed. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier.

    In addition to the slow, it also increases projectile attack damage taken, and makes enemies always count as moving. Use Puncture on an Ensnared enemy to guarantee a full force bleed. Additional Projectiles let you pin multiple enemies at once, while Ballista Totem Support lets you create a totem that repeatedly ensnares enemies while you kill them with your other abilities. Check out new skill gems in action below:


    We've also added three new Support Gems that can be used with Bow skills, and have made some significant changes to some skills, including Explosive Arrow. We'll talk more about these in the weeks leading up to the release of Conquerors of the Atlas. Stay tuned!

    Atlas Changes in Path of Exile: Conquerors of the Atlas

    Posted: 19 Nov 2019 04:50 PM PST

    The Atlas of Worlds will be undergoing a number of changes in the Conquerors of the Atlas expansion. Today, we're going to detail several new systems and clarify what will happen to any existing systems affected by these changes.

    The first thing that you'll notice when opening your Atlas that you no longer start at the corners, where the Tier 1 maps were previously. Instead, you'll now be starting next to the map device in the centre of the Atlas. The Zana questline in which you pursue the Shaper and Elder throughout the Atlas has been replaced with a brand new story immediately following those events.

    The Atlas has been divided up into eight regions. As you play through each region, completing maps as you go, you'll have the opportunity to fight new endgame bosses, who take up a Citadel on a specific map within a region. Upon defeating these bosses, they will drop a Watchstone. Watchstones can be socketed into your Atlas in any region of your choosing. Upon socketing a Watchstone, the associated region will be upgraded, increasing the tier of all Maps within that region and revealing previously hidden maps. Defeat each of the Conquerors and you'll be able to fully upgrade any given region, resulting in every map in that region ranging from tier 14 to tier 16. Repeatedly defeating conquerors will drop additional Watchstones, eventually allowing you to upgrade all eight regions. One neat result of this is that this means that all Unique maps will be able to drop at much higher tiers than previously possible.

    Sextants are no longer applied to individual maps on your Atlas. Instead, sextants are applied to Watchstones and will affect whichever region that Watchstone is currently socketed into. This means that each region can be affected by up to four sextants at any one time. You will also have the ability to move Watchstones between regions freely. Additionally, sextant modifiers are no longer shared between one another. Instead, Apprentice, Journeyman and Master Cartographer's Sextants each have their own pool of modifiers that they can apply to maps. Naturally, the rarer the sextant, the higher quality of modifiers it can apply.

    Shaper and Elder influence are no longer found on your Atlas. Shaper and Elder items will still be accessible through their usual means such as some league rewards, divination cards and drops from the Shaper and Elder encounters and Guardians. You will occasionally be able to obtain maps that have Shaper and Elder influence through the use of Scarabs, as well as maps that have a modifier which applies influence to the area. Shaper's Strongholds will also cease to exist. Shaper's Orbs and Elder's Orb will no longer be obtainable and existing orbs will be destroyed. Unshaping Orbs and Cartographer's Seals will no longer be usable.

    Shaper Guardian Maps are no longer found on the Atlas. Instead, you will be able to find them through Zana missions. They will continue to drop their unique items and fragments. Combining each of the Shaper Fragments will continue to open portals to The Shaper's Realm. If you're interested in obtaining the Celestial Hideout, you'll want to do so before these changes, as access to the Shaper encounter is likely to be more difficult and expensive than it is currently.

    Elder Guardians and The Elder will occasionally replace the Map boss of various Zana mission maps. Both Shaper and Elder will have a chance to drop fragments. Combining these fragments will open portals to the Uber Elder encounter.

    We're very excited about the upcoming changes and boss encounters in the Conquerors of the Atlas expansion. We will likely have additional information to share in the near future but please let us know if you have any other questions pertaining to existing features and functionality and we'll do our best to get them answered as soon as we can!

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel