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    Path of Exile Builds Toxic Rain 3.11 Build

    Path of Exile Builds Toxic Rain 3.11 Build


    Toxic Rain 3.11 Build

    Posted: 10 Jun 2020 08:55 PM PDT

    So, after seeing a lot posts asking about Toxic Rain (TR), I decided I'd do a big writeup about it & how to build it properly in my opinion. I played TR to 97 & 99 in DHC so I have a lot of experience with it. Since I play HC my build is focused on having quite strong defenses, this is not a 5K HP build. This is going to be a pretty long wall of text, i'll try to formatt as much as possible, also english is not my native language, bear with me on any spelling or grammar issues.

    Why TR?

    TR is an excellent league starter, it's a super fast build in a fresh league scenario. It's very SSF friendly, does not require any gear at all to get started with and can grow into quite a strong build if you invest into it properly lategame. Cluster jewels added so much power for TR and it's currently stronger than it has ever been before imo.

    Build overview (Endgame setup)

    • 9.9K Life+ES pool
    • Elemental ailment immune
    • 5.4M TR DPS vs Shaper (Could get to around 6.5-7M with better gear)
    • Chaos res capped
    • Exposions from a crusader's sadist garb for improved map clear speed/corpse destruction
    • 17,000 Evasion, 53 % Spell Dodge (Evasion is realiant on flasks, Dodge goes to 43 without flasks)
    • Flesh of stone + some chance to blind (Everythings blinded basicly)
    • All the trickster goodies such as recoveries on kill for mapping, ghost shroud ES recovery & stun immunity
    • Long lasting vaal grace & Immortal Call due to all the skill effect duration our build scales
    • Anything that's not an endgame boss get's slowed down to a crawl due to TR+Ensnaring arrow + a cluster notable that applies hinder

    Path of Building/Skill tree

    https://pastebin.com/6vQSdQyL Pastebin import for PoB. That's my exact build at the point I died. Didn't make any changes post death. Make sure you have the community fork for PoB. Google how to install it if you don't have that, it makes PoB so much better and specificly for TR. There is trees for lvling if you are unsure how to allocate points early game, and also a early map/mid mapping tree that you can use before you get cluster jewels etc.

    Lvling

    I will just go over some specifics to this build, if you want a super detailed breakdown i'd suggest looking at tytykiller or any good racer. You will use a combination of Caustic Arrow (CA) + TR. CA is your bread and butter for lvling while you use TR for extra single target damage versus bosses etc. I would prioritize links on CA over TR but you could swap it around if you lack dmg versus bosses.

    Pick up skitterbots & Herald of agony at lvl 16 and use those until you can get malevolence at 24. If you don't have anyone that can buy you a flesh and stone you can just wait until A6 and do coast for it, I didn't feel it was needed before then anyways. As for supports gems both TR+CA use the same gems pretty much. Void manipulation->vicious projectiles->swift affliction is a solid 4L setup. You can use mirage archer on TR, I dont like it on CA at all though. I'd rather have more damage since you arn't spamming CA as much. Get a wither totem setup asap, it helps versus bosses. A 3 link is fine (totem-multitotem-wither). You also want to pick up the pierce jewel from A5, it's very good when using CA. Just socket it anywhere.

    Gear breakdown

    Bow:

    This is where most of your damage comes from. Getting a +3 bow should be your first priority once you hit maps. I would recommend to setup a gardens farming strategy to farm the porcupine card if it's a fresh league. The only crux with porcupine cards is that it gives a ilvl 50 bow so you can't naturally roll +2 bow gems. To circumvent this you need to use a shrieking essence of dread and after that you craft "cannot roll attack mods" and slam it to guarantee +1 gems as long as you have the open suffix+prefix left. If you use an essence and get to many mods you can try to annul or prefix to suffix beastcrafting.

    In SSF it can be a bit of a pain to find essences so it might be worth doing an imperial legacy set instead. To craft that bow you would use metallic+corroded+jagged. It blocks all other prefixes except the + gem mods. It can still fail but it's roughly a 25 % chance to hit +3 with that combination.

    Crafting your endgame bow is rather simple but can be expensive. First you need to get an ilvl 82 1.5 APS bow. 6 link it before you start crafting (perfect fossils + quality craft for easier linking).

    Once that's done the crafting can start; there's 2 methods you can use.

    First is alt/regal spamming it until you hit attack speed + dot multi of sufficient tiers. When you hit those 2 mods, if you have a garbage prefixe you need to do a "suffixes cannot be changed" and scour it. After that you craft cannot roll attacks, slam it for +1 gems. Then you finish with multimod and +2 support/chaos mult.

    The other method is essence of zeal spamming. I did that due to simulacrum pumping out so many essences I could reliably buy bulk zeals for not crazy prices. Just spam zeal essences until you hit dot multi and then you need to get rid of all the other mods. Basicly you need to annul/suffixes cannot be changed and scour until the only 2 mods that are left are the attack speed/dot multi and then repeat the same process described in the above method.

    Quiver

    I use maloney's mechanism, I think it's almost impossible to beat. Frenzy charges gives so much dps and there's no other way to get realiable frenzies on bosses. It has good life also and 12 % ias. Until you can afford/find one a rare quiver is fine. Try to get high life, dot multi and maybe some resists or attack speed. The base doesn't matter, there's no base that's good for TR.

    Helmet

    To fit Discipline + Flesh n stone + Malevolence we need a helmet with the uber lab reduced mana reservation on either of those auras. Doesn't matter which one it is, they are all the same overall value. Preferably you get a hubris or mind cage. Anything that gives ES really. On helmet you are looking for high life + resists and 1 open suffix to craft "% chance to avoid elemental ailments". For earlygame just use whatever helmet you find with okay life/resists.

    Super endgame the best would be to get an i85 hunter helmet with the above enchants. You can also buy any i85 helm with those enchants and hunter slam it. The reason for this is the -9 to chaos res on nearby is very strong. The only source of - chaos res we have is despair and versus bosses it's not that effective so reducing chaos res is a strong damage multiplier. It's pretty hard to roll the helmt though, the mod is rare and you still need high life, probably 1 high resist, the hunter mod and a open suffix for ailment avoidance.

    Gloves

    Hunter gloves with high life, chaos mult, a good resist or attack speed and one open suffix for ailments avoidance craft. Preferably ES base.

    Before you want to craft your hunter gloves just use any gloves with life/resist/ias and open suffix.

    Boots

    Optimal base is shaper two-toned boots of an ilvl of 81 atleast. The stat we are looking for is ailment avoidance, since it can't be bench crafted on boots we need to roll it ourselves. It doesn't matter what tier you hit but if you get ilvl 81s you can hit all 3 tiers increasing your odds greatly of hitting it. I alt rolled my boots, just aug/regal whenever you hit ailment avoidance until you get something you are happy with and multimod the rest. I'ts fine multimodding ms since you can do the ms+onslaught on kill and not need to worry about that on a abyss jewel.

    Until you can get that just use whatever 30 ms/hp + resist boots you can get. The temple mods with ms+dodge is also very nice.

    Belt

    You definetly want to use a stygian vise as soon as you can. There are no specific stats we need on a belt, we use it to fill out resists and perhaps strength requirments.

    Endgame you'd want to look for a good stygian vise with 1 open prefix that you can hunter slam. There's 2 really good hunter mods that you'd want to hit and it's either increased chaos damage or increased maximum life. Luckily for us the odds of hitting either of those two with a hunter slam is very good. If your belt is 84 or higher you have a 75 % chance to hit those 2 mods, there's multiple tiers to each though but still, odds are good.

    Chest

    Endgame i recommend a crusader's sadist garb with explodey mod + other good stats. It's important that you can craft "10 % of Life as Extra Maximum Energy Shield". This mod is insane for us and gives us a lot of ES.

    Before this however there's a lot of options and budget/medium budget options. You can use a normal sadist garb and just try to roll it with as much ES+EV as possible and an open prefix to craft the mod mentioned above.

    Another option is a temple mod (Max life + Inc % life) sadist or carnal or similar decent ES/EV base if it has other okay stats and you can craft prefix on it. Both these are good defensive options.

    Carcass jack is a good damage option if you don't care about defenses. AoE gives us more overlapping from pods and is a good stat and it gives some life/resists aswell. I do not ever recommend a carcass jack lategame, but it's perfectly fine to use for early/mid mapping etc.

    Rings

    One ring slot is for a hunter's ring with despair on hit mod. You can abberant fossil craft or alt spam it. The other ring slot should fill out whatever stats you need, just make sure to get a decent life roll also. Remember that we need atleast 1 open prefix on each ring to craft - mana cost to skills. TR has an insane mana cost with how fast we attack so it's not sustainanable without these crafts. Until you can get a decent hunters ring you can put Frenzy-CoH-Despair in your maloney's quiver if you opted to buy that before the hunter ring (unlikely).

    Amulet

    For amulet you'd want a hunter amulet with +1 to chaos or dexterity gems. If you can get chaos mult aswell that's really big but it's very hard to craft. You need an open prefix here also to craft - mana cost to skills.

    Before you get a hunter amulet just use anything with life/resist/attributes you need.

    Flasks

    You want a dying sun, it's super good for our build. Other than that you want a jade flask, a quartz flask, a quicksilver and a life flask. You will need to use an enduring mana flask before you get your rings/amu crafted with - mana cost, not much to do about it. Get whatever immunity rolls you need. Priority is Bleed->Freeze->Curse->shock. Once you get ailment immunity from gear it opens up the flasks a lot, you only need curse+bleed immunity on them at that point. You should get an evasion roll on your jade flask at that point.

    Cluster jewels

    Large: you want an 8 passive i75 chaos dmg one. I wouldn't bother before you can get that honestly. My preferred setup is Wicked Pall/Unholy Grace/Touch of Cruelty + 2 jewel sockets. To roll these you need to chaos spam or alch/scour etc. If you have leo slams available you could alt roll and try to slam the last mod.

    Medium: you want 4 or 5 passive chaos mult ones. Ilvl doesn't matter. You want Wicked pall + Eternal suffering and a jewel socket. 4th mod doesn't matter. You can exalt it way later to see if you hit anything decent.

    Small: One has to be a dodge one rolled with Elegant form. This gives us the last ailment avoidance we need to make us immune while also giving some dodge/spell dodge. It's super easy to roll, later on you can try to roll one with good extra stats like ele res or chaos res.

    The second small should be a life one, I use a 3 point one because it has pretty decent stats (3 all res, 3 chaos res), so I felt spending 1 extra point was worth it. You'd want either fettle or sublime sensation. The difference is very small between those 2 notables.

    Cluster jewels gives us so much dmg/duration, it's crazy. It's also the reason we can skip the duration nodes on the tree. It gives us a way more efficient tree overall and you'd definetly want to look to get these asap, probably after your bow is done.

    Jewels

    Glorious Vanity: This jewel is insanely strong for our build, it gives us 20 % of life as extra max ES and can come with quite a few other neat bonuses. I have 31% chaos dmg/25 % chance to wither on hit aswell on the Nimbleness notable. On top of that it gives some resistances/skill duration on my travel points. The dream is to get that notable but on arcane visions so you don't have to spend 2 extra points. I wasted too many divines trying though.

    Watcher's eye: There's 2 good damage mods. Dot multi with malevolence, and attack speed with precision. For my setup they are almost the same, the precision gives like 1 % less dmg than the malev one but is probably waaay cheaper. Other good mods is immune to bleed from malev, - mana cost from clarity.

    Thread of Hope: Very strong for this build at the socket above acrobatics. It let's us grab phase acro without taking acro and the 30 % less ES penalty it comes with, also gives us Hunter's gambit without the travel points and the blind node which makes us take 5 % reduced dmg since we blind everything. Very good value in this jewel. You need one that affects passives in small ring, try to get as low ele res penalty as you can afford.

    Rare jewels: Just get anything that has Life + any damage stats that relevant or resistance if you need to some extra to cap etc. Attack speed with bows is a very efficient stat on normal jewels, it goes up to 7 % and is way better than any other damage stats that can roll, even dot multi.

    Gem Links

    Auras: Enlighten - Discipline - Flesh and Stone - Malevolence

    Wither: Wither- Spell Totem - Multiple Totems - Faster Casting

    Movement: Dash - Second Wind (You can use Flame dash if you prefer, you can also add in blink arrow)

    Defensive: Vaal Grace - CWDT - Immortal Call - Increased Duration

    Your endgame links for TR is a bit dependant on what bow you have. If you have a bow that has +2 to bow gems instead of +2 to support gems the links would be TR->Vicious proj->Void manip->Swift affliction -> mirage archer->efficacy. Swap either efficacy or mirage archer for empower once you get a bow with +2 to support gems. I swapped out mirage archer, it's the worst gem dps wise but the QoL can be nice. Mirage also pulls ahead of efficacy if you can't stand still and spam TR as much.

    Ascendancy & Bandits

    Ascendancy: I rushed prolonged pain for the extra damage while lvling, and then took the ghost dance/escape artist route in merc/uber. You can definetly go whatever way you feel like, one gives more damage while the other gives more speed/defenses.

    Bandits: You want to kill all, however you could help alira for lvling as the mana regen/all res is quite good and just respecc it later.

    Panethons

    Major: I used solaris mainly. It's pretty strong once upgraded. You could use lunaris also for mapping, it's fine aswell.

    Minor: I used upgraded shakari permanently pretty much once I had it upgraded, except for some cases like uber elder where I used the cold dmg reduction one.

    Videos

    Sadly the only recording I have is a random hydra map with like no mods. https://streamable.com/gzabd7 It doesn't really showcase much but it's something I guess. The main thing it shows is how good the hinder aspect of the build is, you can see hydra barely moves when she tries to run around.

    submitted by /u/ballong
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    Build Planning for SSF - Any list of target-farmable uniques?

    Posted: 11 Jun 2020 02:42 AM PDT

    Hello, i'm planning to start playing SSF next league.

    I want to make my own build, like i always have. But i don't know what uniques can be easily obtained in SSF. Is there any up-to-date list of which uniques can be relied upon for SSF?

    submitted by /u/GamerKilroy
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    3.11 League starter in SSF

    Posted: 10 Jun 2020 01:49 PM PDT

    I wanted to try SSF for the first time and also play a build I have not played before - I know it's probably not the best idea to join those two but in delirium due to quarantine I had time to take 2 chars to endgame but now that were slowly coming to normal no way I'll be able to do that again and I like to change my build every league to test something and further increase my still little knowledge of the game (been playing since Synthesis). So after this long entry I wanted to try either Necro Spectre or Ball Lightning/Pyroclast Miner and wanted to ask for advice which would be easier to gear for in SSF? I also know the patch notes are not out yet and nerf hammer might force my hand but this is more focused on gear and ability to self craft key items than inherent power of each build. Other suggestion and tips are also welcome. Thanks!

    submitted by /u/MerolONY
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    Any good league starter builds for scion that...

    Posted: 11 Jun 2020 03:01 AM PDT

    is better to play with scion rather than other classes/ascendancies.

    submitted by /u/saDD3ath
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    LF 1h swords melee build with Leap Slam for movement [starter for harvest]

    Posted: 11 Jun 2020 02:52 AM PDT

    Anyone know of decent starter builds? I'm looking to play a melee build that uses two 1-hand swords and use leap slam as movement ability. Possibly to use Herald of Thunder as well (for aesthetic purposes, I like the way it looks).

    I've seen Mathil's Smite (from Legion) and Elemental Hit (Delirium) builds, but those look expensive and not great league starters.

    I don't have any experience with melee builds, so I'm looking for suggestions. Maybe double strike?

    submitted by /u/shinokk
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    Cyclone - CWC - Descrate - Impale Support with 6L Generals Cry

    Posted: 11 Jun 2020 01:23 AM PDT

    Every league start I try to come up with a build that probably wont work but sounds fun, This time though its something ive never tried and I have no idea the best way to go about.

    The Plan is to have 4L Cyclone, CWC, Desecrate, Impale support and then in a 6 Link Generals Cry with Leap slam and other supports.

    Whilst you spin and apply Impale, you also desecrate spawning corpses which you then use to spawn mirages with Generals cry which then leapslam and despawn.

    Rinse and Repeat until map cleared or you die because the build sucks :(

    Firstly I am torn between Berzerk for the warcry buffs or Champion for the increased impale and enemies cant evade.

    Secondly, How do I even plan this on a skill tree =/ What sort of nodes do I want? Two handed is probably better assuming generals cry accounts for my weapon.

    submitted by /u/Zeroth1989
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    Glaical Hammer Starter

    Posted: 10 Jun 2020 08:34 PM PDT

    I've been thinking about maybe doing a Glacial Hammer Zerker start this league. I figure it'll give me the chance to play around with 2H weapons and some of the new Warcry Stuff. I based it pretty heavily on this forum thread: http://www.pathofexile.com/forum/view-thread/2686278 . I'm just looking for a bit of advice about pathing and just general ways to improve the builds and whether or not this build would be viable as a starter. Thanks!

    PoB: https://pastebin.com/ieHKeWne

    PS: The pathing to bottom left sword nodes are to simulate tribual fury.

    submitted by /u/KAHOOTFATHER
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    Help me pick a build for 3.11

    Posted: 10 Jun 2020 11:50 PM PDT

    Next league in 8 days I've been searching a build that tickles my pickle to play.

    I like snappy builds with lots of stuff going on, started AW last league and it felt so boring. I would never play a summoner style build again. I eventually switched to Archmage Stormbrand and it felt amazing.

    Now for next league I'm having trouble deciding on what build to play. I have the idea single target + being tanky is needed for the league mechanic.

    • Max block VD
    • BV poison or beeftain (not going fire right away like mathil did)

    I think on clear speed + bossing BV will win.

    But how would VD compare to VD for the same? And also which build is easier to gear?

    I wonder if im asking myself the right questions.

    Right now im leaning more towards BV.

    Thoughts?

    submitted by /u/NekMinnit12
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    Hi Exiles !

    Posted: 11 Jun 2020 03:22 AM PDT

    I'm back for some new weird build ^^.

    So I got some few feedback on my last build which allows me to understand better the game.

    So today I wanted to share this one because I feel I used a rare mechanic on this game and I hope It works.

    I described the concept in the "Notes" section in PoB Fork.

    And this time I'd like some feedback on what could fit my build damage wise ? And of course any improvement I could bring to it ?

    Please I don't mind any criticism but please do bring also some kind of solution along with it so I can understand why is it wrong and how to improve it.

    Just to make it clear from the beginning because last time people thought I wanted to use it as a league starter. (Which I totally understand because a new league is going to start soon) But I don't want to play that as a league starter, and also the build isn't done yet but I really hope some of you could help me improve it. I'd be very happy if it works and that you got some interests in the mechanics involved in it.

    Kindly Arkning,

    Link to PoB

    Edit: For my small cluster jewel I've changed the +2 Int by +2% Ele Res

    submitted by /u/Arkning
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    Bringer of Rain, Hollow Palm Cyclone Assassin (2.2 Mil DPS)

    Posted: 10 Jun 2020 09:21 PM PDT

    I'm Naked OwO

    https://pastebin.com/RZJq1WtL

    The idea:

    - Hollow palm requires you to have no gloves or weapons, but provides massive damage that scales heavily with dex.

    - Bringer of Rain requires you to have no chest piece, but supports sockets with lvl 18 Melee phys, faster attacks and blind support while providing a large amount of life and very decent stats.

    Mix them together and boom, you are pretty much naked (you have your helmet and your boots to socket gems, that's it)

    Despite being a meme, the build is able to output 2.2 Mil DPS with a moderate life pool of 4.9k and 54% block chance.

    There are definitely ways to optimize this build, one of them being ditching the head piece and actually having a 6-link chest piece, however that would drastically lower the swag value.

    submitted by /u/D0ngles
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    Help with single target dmg

    Posted: 11 Jun 2020 12:51 AM PDT

    Hello.

    So, final build is a Mjolner guardian.

    Stole it from poe.ninja

    https://pastebin.com/1Ur5hQZa

    But i cant do any real single target dmg. anyone could help me with what to do ?

    submitted by /u/Iekoto
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    Life RF as leaguestarter?

    Posted: 10 Jun 2020 08:20 PM PDT

    Haven't played RF since incursion league and was wondering if its worth trying out.

    Was looking at Jugg/Chieftan but have absolutely no idea where to begin or how to build it properly, was looking for some help/advice/thoughts. Also a few questions:

    • Are horror crafted elder helmets still the best way to link RF?

    • How hard is it to craft cluster jewels for the build?

    • Is a secondary skill still necessary? if so which skill? still scorching ray?

    • Is EHP still the primary way to scale RF? I see it has flat damage now on levels.

    • The new infernal cry looks pretty great, would be nice to have that to cover enemies in ash, would that require investing into warcries somewhat on the tree?

    thanks for any advice guys

    submitted by /u/CaptainKwilis
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    Questions about a pathfinder league start for a freind

    Posted: 10 Jun 2020 05:24 PM PDT

    So barring changes I've already found my league start for harvest, but a freind of mine really wants to play pathfinder what builds would even work for it (im assuming something with posion) if you know what might work let me know.

    I know its not smart to pick a legaue start without seeing patch notes but where just getting ideas early.

    submitted by /u/middlingbow
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    Tips for co-op.

    Posted: 10 Jun 2020 01:28 PM PDT

    Next league a friend and I are planning a co-op playthrough. I have no experience in this and would like to know how the build and gameplay differ. Any tips would be much appreciated! (Edit: also taking any class combo recommendations with a explanation as to why.)

    submitted by /u/TheZexyMonkey
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    Help me get hyped !

    Posted: 10 Jun 2020 11:03 PM PDT

    I just had my first child last month and havent been able to actively follow teaser for this League. Thus for the first time i dont feel hyped enough.

    Resulting in the fact that i have no Idea what to play. I usually start League by trying a New skill or using a New mechanics, but this time i barelly know whats New.

    For exemple i couldnt find what "exert" is and how you get it.

    Can you help me plan a starting league idea about the new mechanics/skill involved ? Thanks

    submitted by /u/Corwar
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    3.11 league starter Slam abilities SSF

    Posted: 10 Jun 2020 06:35 PM PDT

    I wanna try out the new slam skills for harvest league as a league starter as well as the awesome new warcries. I want to play either earthquake or tectonic slam. Which would be a good league starter, what ascendancy should I go , and how do I scale the build?

    submitted by /u/Easytoremembernames
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    double strike strater build

    Posted: 10 Jun 2020 11:55 AM PDT

    can help me with wapon and armor for my build. https://pastebin.com/vEyXyVPB

    submitted by /u/rgpatel110
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    pathfinder cyclone build

    Posted: 10 Jun 2020 12:51 PM PDT

    basic build.

    200dps foils used in POB. Gear isn't filled out or min/maxed. the settings may be questionable since I took on shock. I will be straight forward. I am not entirely understanding of how cold conduction works. Is the shock based on the lightning damage then? Its a bit confusing and I didn't really understand based on the wiki (I also have checked in since a few days after 3.10).

    here it is: https://pastebin.com/1SzPrbdH

    submitted by /u/frescoj10
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    [3.11 SSF] [ELE] Crit Flameblast CWC Volatile Dead

    Posted: 10 Jun 2020 02:20 PM PDT

    https://pastebin.com/QikRtp5f

    Looking for any advice I can get, this is my first time creating a build, still no clue what I should be wearing as far as gear/defenses go life and defenses are really weak right now and relying on Enduring Cry for Endurance Charges seems sketchy. I'm using EB with Leech/Regen to offset most of the mana costs here while reserving 100% mana. Open to any suggestions for improvement besides going Ignite or using other skills like Incinerate.

    submitted by /u/wreathe_everyst
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    EK Brand BladeBlast

    Posted: 10 Jun 2020 06:52 PM PDT

    Anybody else looking at the possibilities of using EK nova on the new brand support? I've been trying to work something out with pure fire conversion with beefed herald of ash chieftain, but have been struggling getting something with decent numbers. I think it would be very fast clearing but worry about how bladeblast would work for single target: I haven't messed with it this league because of the same reason (never getting my pob to a decent state).

    The high damage effectiveness of EK makes me think tri-herald golementalist as another possibility, or running disintegrator, but everything I put in seems lackluster.

    submitted by /u/Kroughfire
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    Brain Rattler Smite. Can someone double check my build?

    Posted: 10 Jun 2020 02:57 PM PDT

    I am well aware of some things might change in the patch notes.

    And this is my 3 time making my own build without looking anywhere for help (except for the other thread i made).

    Any tips is greatly appreciated.

    https://pastebin.com/4tjdh00W POB

    Also id want another buff or something since i still have 41% unreserved mana but idk what :(

    submitted by /u/ilovepjevs
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    Is it possible to get gladiator block capped with staves?

    Posted: 10 Jun 2020 01:58 PM PDT

    I've seen that there's some improvements coming this was for block staves in Harvest but I have only tried going max block with shields before.

    submitted by /u/MadeAccountForPoE
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    [Standard SSF] Ice Shot troubleshooting?

    Posted: 10 Jun 2020 05:15 PM PDT

    PoB pastebin: https://pastebin.com/S2NA37iP

    Okay, so, I'm getting back into the game and things are going swimmingly so far, but I seem to be at kind of a wall and I would appreciate a set of more experienced eyes to tell me whether I'm making some obvious mistake or if this is just a case of getting down to the grind for better gear.

    The problem is that the character still feels rather fragile and weak, despite the lack of obvious picks within reach on the tree and running two 6-link pieces. I just cleared the first Watchstone loop with this character and while things are going okay, it definitely feels like some packs take a little bit too long to work through. Some points that I feel warrant a bit of explaining.

    • As far as choices go, I still don't have Uber Lab available, so only 3 Ascendency keystones. Not that the last Frenzy node appears to hide a lot of damage;

    • Jewel Sockets are only worth as much as the jewels you have to fit in and the fact that I'm running what I'm running in there should tell you all you need to know about my jewel supplies;

    • I know Raider isn't the obvious pick for an archer, but I enjoy the permanent phasing and ailment immunity. Besides, I have tentatively respeced into Deadeye in PoP and I gain very little by going Chain+Tailwind and ignoring the bleed. Taking the Bleed node and undoing my full conversion to benefit from the crit chance only gives me about a 10% total DPS increase and costs said aliment immunity;

    • Both 6L are the only 6L I have, they're kind of the reason I decided to roll an Archer to begin with. I'm not willing to scour the bow and would be hesitant to scour the chest also;

    • I have tried a Diamond Flask, it was unimpressive. Sulphur for the regen ground under a boss while I hold down my Barrage!Ice Shot key has performed distinctly better;

    • Lastly, I know my resists are unnecessarily overcapped, thing is, I need to find something else to prop my Int requirement and it's pointless to adjust them closer to the cap if the replacements don't actually improve either my defenses or damage.

    But, like I said, it's all going relatively well, if a bit bumpy. This is also my first attack character, so I really don't know if this is a normal snag due to hitting the cap of what my current gear can support or if there's something I just don't understand going on. If it's just grind-it-out for better gear, I'm happy enough. Anyone willing to take a look? :)

    submitted by /u/Pixelsummoner
    [link] [comments]

    Started as a meme-build. Seems viable. CoC FS Ice Nova Assassin. High Eva/Dodge. Decent Life. Cheap.

    Posted: 10 Jun 2020 10:57 AM PDT

    Was bored and playing PoB. I've never played CoC, so there's probably flaws I'm unaware of. DPS seems low but its hard to tell what the aoe overlap will be like. Any thoughts/suggestions?

    https://pastebin.com/zYmjzyEF

    *edit updated pastebin

    update got bored and gave up on it. here's the current if you want it https://pastebin.com/BKaaWBM6

    submitted by /u/Midgreezy
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