• Breaking News

    Wednesday, July 15, 2020

    Path of Exile Questions Thread - July 15, 2020

    Path of Exile Questions Thread - July 15, 2020


    Questions Thread - July 15, 2020

    Posted: 14 Jul 2020 05:06 PM PDT

    Questions Thread - July 15, 2020

    This is a general question thread on July 15, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
    [link] [comments]

    Neat lore fact #11: Forsaken Masters relationship chart, by request (click for fullsize)

    Posted: 15 Jul 2020 05:20 AM PDT

    Path of Building Community Fork v1.4.170.4: Warcries

    Posted: 15 Jul 2020 12:44 PM PDT

    Announcement

    An update adding support for Warcries and their related effects is now out.

    This release also features an updated installer that should fix the issue people were having with the program not opening up properly after a fresh install.

    We are currently working on making some optimisations to the way the program is rendered that should help with performance when it is released in a future update.

    Thanks Openarl for providing me with the AoE numbers for the 56 different skills. If you want to view the list of them, you can see it here. Someone may want to update the Wiki with these numbers

    Changes

    Images for all additions - https://imgur.com/a/xJ3AWja

    • Add support for 3.11 Warcries and Exerted Attacks ( Nostrademous )
      • Warcry-related Exerted Attack Effect is calculated based on:
        Average Damage of Exerted Attacks * Exerted Buff Scaling * Expected Uptime of Exerted Attacks.
        Expected Uptime is based on number of Exerted Attacks contrasted with Attack Speed and impacted by Warcry Cooldown Speed and Cast Time
      • Full support:
      • Not yet implemented:
        • General's Cry
    • Add full support for Arcanist Brand ( quote_a )
    • Add proper support for Cast while Channelling ( quote_a )
    • Add new Harvest uniques ( Peter Pölzl )
    • Add upgraded Harbinger uniques ( Peter Pölzl )
    • Add support to show Notable power calculation in a tooltip when crafting Cluster jewels ( dclamage )
    • Add AoE numbers for 56 skills
    • Add full support for Bonechill (automatically applies for guaranteed sources of Chill) ( quote_a )
    • Add support to automatically Shock enemies with guaranteed sources of Shock ( quote_a )
    • Add in-depth breakdowns of Shock and Chill thresholds ( quote_a )
    • Add Scale of Esh Spectre
    • Add full support for Agnostic, Eternal Youth and Imbalanced Guard Keystones( Regisle ), ( PJacek )
    • Add partial support for Supreme Ego Keystone ( Regisle )
    • Add support for increased Effect of Arcane Surge ( quote_a )
    • Add support for Awakened Curse on Hit +1 Curse mod
    • Add support for Rattling Bellow, Warning Call, Cry Wolf and Pressure Points Cluster Notables ( Nostrademous ), ( quote_a )
    • Add support for Warcry Power calculation with Configuration based override support ( quote_a )
    • Add support for reworked Berserker War Bringer Ascendancy node ( Nostrademous )
    • Add support for "each time you've Warcried Recently" ( Nostrademous )
    • Add support for "If you've changed Stance Recently"
    • Add support for added Physical Damage from Spectral Wolves
    • Add support for Herald of Ash Overkill DoT ( Regisle )
    • Add support for Vaal Molten Shell/Molten Shell reflect damage ( Regisle )
    • Add support for Rigwald's Command Rage DoT multiplier mod
    • Add support for faster Damaging Ailments mod on Malevolence Watcher's Eye
    • Add support for Emberwake's +1 Ignite mod ( quote_a )
    • Add support for Wintertide Brand gem quality
    • Add support for Charged Mines Support gem quality ( quote_a )
    • Add support for Blind on the player ( PJacek )
    • Add support to hide items in the unique list by stat and level requirements ( Regisle )
    • Add support to highlight nodes by per-point and best node ( Wires77 )
    • Add the ability to change the eHP calculation mode between spell, attack and more( Regisle )
    • Add a breakdown on Evasion for Melee and Projectile Attacks ( meatballing )
    • Move Pride's effect drop-down to the "Configuration" page
    • Show boss ailment threshold in Chill and Shock breakdown (Sirus, Shaper, Uber Atziri) ( quote_a )
    • Change jewel tooltips to now scroll horizontally across the screen when having many jewel sockets ( Wires77 )
    • Update Pantheon mods to the changes from 3.11 ( Nostrademous )
    • Update Cluster jewels to include new jewel socket enchantments ( dclamage )
    • Fix Orb of Storms to use a Hit Rate value instead of Cast Speed ( quote_a )
    • Fix Rage not working correctly in some cases ( quote_a )
    • Fix Wither not applying properly in many cases ( quote_a )
    • Fix Unnerve applying to DoT Spell skills ( Lothrik )
    • Fix Unbound Ailments Support not working with new Ailments ( H2NCH2COOH )
    • Fix parsing for mods that modified the duration of Aspect of the Cat/Avian
    • Fix support for Bannerman and Revelry
    • Fix Vaal Molten Shell more Armour Buff
    • Fix Baranite Thaumaturge default skill by removing "attack" tag
    • Fix Cluster nodes on the tree with broken tooltips
    • Fix bug where Shock was applying twice on Minion skills ( quote_a )
    • Fix bug where skills that reserved Mana would benefit from negative Life/Mana Reservation ( Regisle )
    • Fix bug where removable crafts remained after editing an item ( dclamage )
    • Fix crash on deleting the number for default gem level/quality on the skills tab ( Wires77 )

    If you find bugs that were introduced in this patch, create a bug report on GitHub or let me know here.

    Resources

    If you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases

    If you're interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md

    If you want to suggest a feature to add, head here: https://feathub.com/LocalIdentity/PathOfBuilding

    submitted by /u/LocalIdentity1
    [link] [comments]

    disable bloom option pls

    Posted: 15 Jul 2020 02:12 PM PDT

    Simple question - Why can we not please disable BLOOM ? Thank you.

    Posted: 15 Jul 2020 06:24 AM PDT

    Just why ?

    submitted by /u/ARES_GOD
    [link] [comments]

    Anyone else tried the new fork/chain nodes? Awakened fork+chain with 50% increased angle + range.

    Posted: 15 Jul 2020 07:27 AM PDT

    Can we get a ultra-low settings mode?

    Posted: 15 Jul 2020 12:07 PM PDT

    No bloom. No shadows. Lower resolution, more pixelated textures. Reduce render distance to a small circle around the player character. Disable all particles and sound. Something around Runescape Classic or Mario 64 would still look good while being playable.

    Please GGG. I would rather be able to play the game than to get my eyes blinded by "modern graphics". PoE isn't a game about walking through the scenery looking at the pretty flowers. It's an ARPG.

    submitted by /u/KeyboardCreature
    [link] [comments]

    "Just let me sniff his hat, that's all I want"

    Posted: 14 Jul 2020 08:59 PM PDT

    A truly deranged soul

    Posted: 15 Jul 2020 04:26 AM PDT

    My rip from today. Thought you guys might like it.

    Posted: 15 Jul 2020 07:12 AM PDT

    Archmage is a fun build.

    Posted: 15 Jul 2020 10:09 AM PDT

    This! I can't belive this is happening in my life time

    Posted: 15 Jul 2020 12:18 AM PDT

    my MoM's item showcase

    Posted: 14 Jul 2020 09:01 PM PDT

    Interaction between player curse limit and animate guardian curse limit

    Posted: 15 Jul 2020 09:23 AM PDT

    I'm playing a minion build and my Animate Guardian has "Curse Enemies with Level # Elemental Weakness on Hit" gloves to apply a curse. I just couldn't find out how many "You can apply an additional Curse" stats I needed either on my AG or on my character to apply X number of curses. Furthermore the wiki only states the following:

    The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

    This didn't really add up with my previous results and it seems like there is a lot of misinformation about this issue on the subreddit.

    In my specific case I want to apply three curses with a curse on hit gem and one curse is applied by my AG so in the end I just tried out many possible combinations.

    For the examination I used conductivity, flammability and frostbite for easy visibility because I could just read the actual stats under the HP bar of the monster.Also I triple checked my findings using a curse on hit gem with freezing pulse (single hit), orb of storms (ticks) and then blasphemy (permanent) one after another.My AG had random rare temp chains on hit gloves and for the second part of the test I gave him vixen's entrapment with temp chains on hit implicit.

    In the following the numbers +0, +1, +2, +3 mean the actual number of "You can apply an additional Curse" stats.

    This is the obvious part but for reasons of integrity I wrote it down anyway:

    Character +0 -> 1 player curse applied Character +1 -> 2 player curses applied Character +2 -> 3 player curses applied 

    This is the part where I summoned my AG with temp chains on hit gloves

    AG +0 / Character +0 -> 1 player curse & 0 AG curses applied AG +0 / Character +1 -> 1 player curse & 1 AG curse applied or -> 2 player curses & 0 AG curses applied (depending on the number of curses the player is trying to apply), although the AG overwrites 1 curse on every hit AG +0 / Character +2 -> 2 player curses & 1 AG curse applied or -> 3 player curses & 0 AG curses applied (depending on the number of curses the player is trying to apply), although the AG overwrites 1 curse on every hit AG +0 / Character +3 -> 3 player curses & 1 AG curse applied 

    Here I swapped the gloves of my AG with vixen's entrapment with a temp chains on hit corrupt

    AG +1 / Character +0 -> 1 player curse & 1 AG curse applied AG +1 / Character +1 -> 1 player curse & 1 AG curse applied (you can technically apply 2 player curses but 1 gets overwritten by the AG on every hit) AG +1 / Character +2 -> 2 player curses & 1 AG curse applied (you can technically apply 3 player curses but 1 gets overwritten by the AG on every hit) AG +1 / Character +3 -> 3 player curses & 1 AG curse applied 

    Afterwards I added windscream boots to my AG

    AG +2 / Character +0 -> 1 player curse & 1 AG curse applied AG +2 / Character +1 -> 2 player curses & 1 AG curse applied AG +2 / Character +2 -> 2 player curses & 1 AG curse applied (you can technically apply 3 player curses but 1 gets overwritten by the AG on every hit) AG +2 / Character +3 -> 3 player curses & 1 AG curse applied 

    Finally I gave my AG a cospri's will to boost the curse limit even further

    AG +3 / Character +0 -> 1 player curse & 1 AG curse applied AG +3 / Character +1 -> 2 player curses & 1 AG curse applied AG +3 / Character +2 -> 3 player curses & 1 AG curse applied AG +3 / Character +3 -> 3 player curses & 1 AG curse applied 

    For my four curse issue this means there are two optimal options. Ideally I could either go with AG +3 / Character +2 or AG +0 / Character +3.

    I hope this helps someone else in the same way as it helped me.

    I don't know anything about reddit formatting options so I hope I presented this in an comprehensible way. Also English is not my first language and there might be grammatical mistakes. If I made any further mistakes, regarding my testing, please let me know.

    submitted by /u/PrinzValium99
    [link] [comments]

    "Torment isnt obsolete garbage, the sextants are good!" - Meanwhile:

    Posted: 15 Jul 2020 11:05 AM PDT

    My Sentinels beating bad guys up

    Posted: 15 Jul 2020 09:56 AM PDT

    Empyrean Thirst - Yet Another Boring Harvest Bow

    Posted: 14 Jul 2020 05:53 PM PDT

    Onslaught Whorl: CoC Ball Lightning Ring

    Posted: 15 Jul 2020 11:20 AM PDT

    Uhhhh Thanks Tane!

    Posted: 14 Jul 2020 08:50 PM PDT

    3.11.1c Patch Notes Preview

    Posted: 14 Jul 2020 04:56 PM PDT

    Poison blade vortex assasin, smooth mapping experience, strong bossing super fun gameplay!! - pob in description

    Posted: 15 Jul 2020 11:31 AM PDT

    PSA - Adding 2 CRAFTED mods to an items WITHOUT retaining the crafted modifier - If the Crafted Mods share a tag

    Posted: 15 Jul 2020 03:41 AM PDT

    Fire Wand - My best craft in this league

    Posted: 15 Jul 2020 12:01 PM PDT

    I made a tool to play music dynamically while you play!

    Posted: 15 Jul 2020 08:20 AM PDT

    So this tool lets you upload any mp3 files you have and mark them as low/high intensity, then tag your keyboard keys as low/high intensity as well. It then observes your keypresses and changes the music once your gameplay gets more intense. I typically use this with the Doom soundtrack or Witcher 3 soundtrack, but it can be used with anything you want.

    I find that the tool works best with POE, since there are well defined keys that are usually only used in combat, and POE also has well defined intense/relaxed moments (especially with Harvest). A typical map experience would start off with slower calm music in your hideout, then become intense music as you start the map, then if you enter your garden and do some harvesting/planting/crafting, the music may trend towards the slower stuff.

    For me it's cool because I really like listening to intense music when I'm playing and actually doing stuff, but not when I'm just crafting or theorycrafting, and I don't like changing the music manually. I uploaded a demo of the tool here: https://www.youtube.com/watch?v=OaoT8niP1AQ&t=10s

    and the tool is available for download here: https://lincolnsch99.itch.io/smart-music-player

    submitted by /u/MeatyManLinkster
    [link] [comments]

    "Custom" built chest for my son, Berserker Cyclone. Never made anything even remotely close to this before. Lots of thanks to LowerQuality!

    Posted: 14 Jul 2020 08:08 PM PDT

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel