Path of Exile Questions Thread - July 15, 2020 |
- Questions Thread - July 15, 2020
- Neat lore fact #11: Forsaken Masters relationship chart, by request (click for fullsize)
- Path of Building Community Fork v1.4.170.4: Warcries
- disable bloom option pls
- Simple question - Why can we not please disable BLOOM ? Thank you.
- Anyone else tried the new fork/chain nodes? Awakened fork+chain with 50% increased angle + range.
- Can we get a ultra-low settings mode?
- "Just let me sniff his hat, that's all I want"
- A truly deranged soul
- My rip from today. Thought you guys might like it.
- Archmage is a fun build.
- This! I can't belive this is happening in my life time
- my MoM's item showcase
- Interaction between player curse limit and animate guardian curse limit
- "Torment isnt obsolete garbage, the sextants are good!" - Meanwhile:
- My Sentinels beating bad guys up
- Empyrean Thirst - Yet Another Boring Harvest Bow
- Onslaught Whorl: CoC Ball Lightning Ring
- Uhhhh Thanks Tane!
- 3.11.1c Patch Notes Preview
- Poison blade vortex assasin, smooth mapping experience, strong bossing super fun gameplay!! - pob in description
- PSA - Adding 2 CRAFTED mods to an items WITHOUT retaining the crafted modifier - If the Crafted Mods share a tag
- Fire Wand - My best craft in this league
- I made a tool to play music dynamically while you play!
- "Custom" built chest for my son, Berserker Cyclone. Never made anything even remotely close to this before. Lots of thanks to LowerQuality!
Questions Thread - July 15, 2020 Posted: 14 Jul 2020 05:06 PM PDT Questions Thread - July 15, 2020 This is a general question thread on July 15, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Neat lore fact #11: Forsaken Masters relationship chart, by request (click for fullsize) Posted: 15 Jul 2020 05:20 AM PDT
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Path of Building Community Fork v1.4.170.4: Warcries Posted: 15 Jul 2020 12:44 PM PDT AnnouncementAn update adding support for Warcries and their related effects is now out. This release also features an updated installer that should fix the issue people were having with the program not opening up properly after a fresh install. We are currently working on making some optimisations to the way the program is rendered that should help with performance when it is released in a future update. Thanks Openarl for providing me with the AoE numbers for the 56 different skills. If you want to view the list of them, you can see it here. Someone may want to update the Wiki with these numbers ChangesImages for all additions - https://imgur.com/a/xJ3AWja
If you find bugs that were introduced in this patch, create a bug report on GitHub or let me know here. ResourcesIf you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases If you're interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md If you want to suggest a feature to add, head here: https://feathub.com/LocalIdentity/PathOfBuilding [link] [comments] | ||
Posted: 15 Jul 2020 02:12 PM PDT
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Simple question - Why can we not please disable BLOOM ? Thank you. Posted: 15 Jul 2020 06:24 AM PDT | ||
Anyone else tried the new fork/chain nodes? Awakened fork+chain with 50% increased angle + range. Posted: 15 Jul 2020 07:27 AM PDT
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Can we get a ultra-low settings mode? Posted: 15 Jul 2020 12:07 PM PDT No bloom. No shadows. Lower resolution, more pixelated textures. Reduce render distance to a small circle around the player character. Disable all particles and sound. Something around Runescape Classic or Mario 64 would still look good while being playable. Please GGG. I would rather be able to play the game than to get my eyes blinded by "modern graphics". PoE isn't a game about walking through the scenery looking at the pretty flowers. It's an ARPG. [link] [comments] | ||
"Just let me sniff his hat, that's all I want" Posted: 14 Jul 2020 08:59 PM PDT
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Posted: 15 Jul 2020 04:26 AM PDT
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My rip from today. Thought you guys might like it. Posted: 15 Jul 2020 07:12 AM PDT
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Posted: 15 Jul 2020 10:09 AM PDT
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This! I can't belive this is happening in my life time Posted: 15 Jul 2020 12:18 AM PDT | ||
Posted: 14 Jul 2020 09:01 PM PDT
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Interaction between player curse limit and animate guardian curse limit Posted: 15 Jul 2020 09:23 AM PDT I'm playing a minion build and my Animate Guardian has "Curse Enemies with Level # Elemental Weakness on Hit" gloves to apply a curse. I just couldn't find out how many "You can apply an additional Curse" stats I needed either on my AG or on my character to apply X number of curses. Furthermore the wiki only states the following:
This didn't really add up with my previous results and it seems like there is a lot of misinformation about this issue on the subreddit. In my specific case I want to apply three curses with a curse on hit gem and one curse is applied by my AG so in the end I just tried out many possible combinations. For the examination I used conductivity, flammability and frostbite for easy visibility because I could just read the actual stats under the HP bar of the monster.Also I triple checked my findings using a curse on hit gem with freezing pulse (single hit), orb of storms (ticks) and then blasphemy (permanent) one after another.My AG had random rare temp chains on hit gloves and for the second part of the test I gave him vixen's entrapment with temp chains on hit implicit. In the following the numbers +0, +1, +2, +3 mean the actual number of "You can apply an additional Curse" stats. This is the obvious part but for reasons of integrity I wrote it down anyway: This is the part where I summoned my AG with temp chains on hit gloves Here I swapped the gloves of my AG with vixen's entrapment with a temp chains on hit corrupt Afterwards I added windscream boots to my AG Finally I gave my AG a cospri's will to boost the curse limit even further For my four curse issue this means there are two optimal options. Ideally I could either go with AG +3 / Character +2 or AG +0 / Character +3. I hope this helps someone else in the same way as it helped me. I don't know anything about reddit formatting options so I hope I presented this in an comprehensible way. Also English is not my first language and there might be grammatical mistakes. If I made any further mistakes, regarding my testing, please let me know. [link] [comments] | ||
"Torment isnt obsolete garbage, the sextants are good!" - Meanwhile: Posted: 15 Jul 2020 11:05 AM PDT
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My Sentinels beating bad guys up Posted: 15 Jul 2020 09:56 AM PDT
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Empyrean Thirst - Yet Another Boring Harvest Bow Posted: 14 Jul 2020 05:53 PM PDT
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Onslaught Whorl: CoC Ball Lightning Ring Posted: 15 Jul 2020 11:20 AM PDT
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Posted: 14 Jul 2020 08:50 PM PDT
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Posted: 14 Jul 2020 04:56 PM PDT
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Posted: 15 Jul 2020 11:31 AM PDT
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Posted: 15 Jul 2020 03:41 AM PDT
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Fire Wand - My best craft in this league Posted: 15 Jul 2020 12:01 PM PDT
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I made a tool to play music dynamically while you play! Posted: 15 Jul 2020 08:20 AM PDT So this tool lets you upload any mp3 files you have and mark them as low/high intensity, then tag your keyboard keys as low/high intensity as well. It then observes your keypresses and changes the music once your gameplay gets more intense. I typically use this with the Doom soundtrack or Witcher 3 soundtrack, but it can be used with anything you want. I find that the tool works best with POE, since there are well defined keys that are usually only used in combat, and POE also has well defined intense/relaxed moments (especially with Harvest). A typical map experience would start off with slower calm music in your hideout, then become intense music as you start the map, then if you enter your garden and do some harvesting/planting/crafting, the music may trend towards the slower stuff. For me it's cool because I really like listening to intense music when I'm playing and actually doing stuff, but not when I'm just crafting or theorycrafting, and I don't like changing the music manually. I uploaded a demo of the tool here: https://www.youtube.com/watch?v=OaoT8niP1AQ&t=10s and the tool is available for download here: https://lincolnsch99.itch.io/smart-music-player [link] [comments] | ||
Posted: 14 Jul 2020 08:08 PM PDT
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