Path of Exile Questions Thread - July 28, 2020 |
- Questions Thread - July 28, 2020
- /r/pathofexile is looking for new moderators!
- [PSA] You can easily scam bots for Sadima's Touch gloves
- The tale of two leagues, currency explosions on a hardcore schedule, and deterministic crafting on a casual schedule
- RaizQT rips after just chancing his stormfire ring in SSFHC
- Why are Syndicate members allowed to teleport away if they arent killed in 10seconds?
- Alkaizer BF / Bladeblast Chieftain Guide
- [Discussion] Harvest crafting is great because it's rare to take giant backwards steps.
- Was "playing" AiDungeon, decided to launch PoE in my adventure.
- It ain't much, but it's honest work (thanks Harvest)
- Planted tons of t4 bosses, fought them. When only 1 left alive game crashing, and... it keeps on crashing every time i try to enter grove. RIP 20ex investments.
- PSA for Canadian players: PoE has a Toronto (CA) gateway now. It is not listed in the gateway selection drop-down. To use the Toronto (CA) gateway, click the gateway select box, type Canada, then click Login.
- Cannot be Frozen, Chilled or Poisoned boots for a Wormblaster Build
- [Question] does map quantity affect seed cache drop rate?
- Mini project from a casual player: IRL with PoE playtime.
- My entry for the fanart competition!
- some divines were harmed in the making of this vd wand
- Molten Strike DPS with Slower Projectiles test
- So many things have gone wrong here.
- The only item I've ever finished. The blockiest shield of them all: Gloom Emblem
- Got this from Cortex just wondering what builds could utilize something like this?
- [HSC] 800ex Auras Stacker A8 Sirus Kill. Herald is back !!!!
- Pandemonium Fletch - A gem bow for all your Fire BV needs
- What killed me?
Questions Thread - July 28, 2020 Posted: 27 Jul 2020 05:06 PM PDT Questions Thread - July 28, 2020 This is a general question thread on July 28, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
/r/pathofexile is looking for new moderators! Posted: 28 Jul 2020 07:21 AM PDT Hi again everyone! /r/pathofexile has continued to grow over the past year and since Exilecon's announcement of POE2, has only gained traction. Despite that, our team has actually shrunk!. Either due to moderators retiring or stepping down (or GGG stealing them :P). As such, we need a few more hands on deck to help keep an eye on things. Specifically we're looking for about four new moderators this time around, but that does not mean that we won't consider more than that if we find the right people. We have key openings anywhere between 4AM to 12PM UTC, likely meaning you live in east Asia or Oceania unless you work the graveyard shift. All other times will still be considered, that's just where we need some new mods the most. What do mods do?Our primary goal is to minimise spam and unpleasant behaviour on the subreddit. As a mod, your biggest task will be going through the moderation queue — a list of all threads and comments that users have reported or the automod has picked up — determining whether the posts break the subreddit's rules, and taking action accordingly. Most of the time this means either deleting or approving the post or comment, though sometimes the post or comment will warrant a ban or other action. Ideally you would also be able to spend some time browsing /new and removing rule-breaking posts as they come up, especially around patch releases when the sub is at its busiest. Other mod duties include responding to user questions and concerns via mod mail (and sometimes other channels), and joining the rest of the mod team in our Discord server to discuss anything moderation related. Who are we looking for?Good mod candidates have most or all of the following:
You don't need previous moderation experience, but if you have any (on reddit or elsewhere) please do mention it! How to applyJust reply to this post! Please include the hours (UTC) that you're usually available, your Discord username (we use Discord as our primary avenue of communication), and a quick summary of why you'd make a good mod. Please don't nominate other users (though feel free to encourage them to apply themselves). If you have questions about modding which aren't covered above, please reply to my comment below or via PM/modmail. Other top level comments which aren't applications will be removed for the sake of organization. Thank you! [link] [comments] | ||
[PSA] You can easily scam bots for Sadima's Touch gloves Posted: 28 Jul 2020 05:57 AM PDT Buy a bunch of random/krangled ones for 1-3c, then list the 10 quantity ones for 9c.. when the bot wants to buy (which is in 99% cases).. they don't care.. they pay 9c for any random "junk" ones Sadima's. Made 200c in the last half an hour like that.. it is boring as hell.. but it's honest work! :P LOL [link] [comments] | ||
Posted: 28 Jul 2020 06:19 AM PDT So I was listening to the Baeclast post-interview show on my commute to work this morning, and I couldn't help but end up a little upset about the mixed opinions of deterministic crafting. I'm going to preface this with a quick story. During Delirium, I was working from home for almost the entire league. Normally, I have 2 hours of commuting time, and often work more than 9 hours a day. I have a couple hours a night to play PoE after work, and that's if I don't take the night off to hang out with my fiancé. Work from home allowed me to game at a level I had never had the time to play at since I was in high school. I got some high-priced build enabling uniques early in league, got lucky with some big crafts and was stacking exalts hand over fist (for a casual player anyways). During the league, I pretty much min-maxed every slot right down to viridian jewels. I meta-crafted 3 items to basically perfection. It was so cool. I want emphasis on this point. I had never had the chance to do this, because I never had the currency, because I worked 9 hour days with an hour commute on each side of it. I'm not playing this game as my job. Now to say Harvest crafting is too easy, isn't fully a stretch. But why should it be hard? Because the top 1% of players who have about half as many days played as the league has been out want a "journey" towards a better item? For the casual, every item is a journey. I finished my PCOC, splodey, spell crit and curse chest Sunday night. I had to use a good number of harvest crafts to finish it, and I saved them up for the entire season. This doesn't even count linking it and buying the bases and the awakener orb. I grinded half the season for this, and it's sick. I don't feel like I didn't earn it. I blow thru red maps, juice them, spawn and kill conquerors and sirus as quickly as possible. I haven't seen a single woke orb, awakened gem, conqueror exalt all season. No 6 link in harvest. My last exalt dropped Thursday July 9th. All my money is made off crafting VD imbued wands, and lucky chaos spamming in the garden. And things like that. Without Harvest mechanic, I would be dead broke still trying to link my chest piece I mentioned above. During Harvest, I'm back to my commute, back to my casual schedule, and still gearing up pretty well. I will probably "finish" this character right at season end. And he will have ridiculously OP gear. But unless you have 6+ hours a day to play PoE. You aren't going to GG/finish a character in a 3 month non-harvest league. And I don't see any reason why it shouldn't be possible for the casual player to do so. Thanks for reading if you made it this far ✌️ [link] [comments] | ||
RaizQT rips after just chancing his stormfire ring in SSFHC Posted: 28 Jul 2020 08:04 AM PDT
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Why are Syndicate members allowed to teleport away if they arent killed in 10seconds? Posted: 28 Jul 2020 06:54 AM PDT Syndicate members are already dangerous in high tier maps, especially if the map is rippy. There is no need to punish players for being careful or having low dmg.. [link] [comments] | ||
Alkaizer BF / Bladeblast Chieftain Guide Posted: 28 Jul 2020 10:38 AM PDT
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[Discussion] Harvest crafting is great because it's rare to take giant backwards steps. Posted: 28 Jul 2020 09:31 AM PDT I don't particularly care whether one likes or dislikes how the crafts are obtained, so let's ignore that for now. Whether it's the garden as it is now, or beating bosses to upgrade your exalts into firey exalts like Tarke wants, it's immaterial. What I don't want to see disappear is the gradual progress towards an item. So much of crafting before Harvest was a case of pouring a huge amount of money into a base (which is fine), then having to do one thing (usually an exalt or annul) that either makes the item absolutely amazing and done, or nearly done... Or completely ruins the item, and you have to start over from nothing. The fact that I can drop a T1T1 crit amulet in SSF, and have a complete plan for how to make it a usable amulet, even though it will take me weeks, is what has made me craft, this league. Before this, my crafting has been limited to saving up currency for that one item craft, and never having enough by the end of a trade league. [link] [comments] | ||
Was "playing" AiDungeon, decided to launch PoE in my adventure. Posted: 28 Jul 2020 12:38 PM PDT
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It ain't much, but it's honest work (thanks Harvest) Posted: 28 Jul 2020 03:42 AM PDT
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Posted: 28 Jul 2020 01:29 AM PDT
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Posted: 28 Jul 2020 01:05 PM PDT
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Cannot be Frozen, Chilled or Poisoned boots for a Wormblaster Build Posted: 27 Jul 2020 06:46 PM PDT
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[Question] does map quantity affect seed cache drop rate? Posted: 28 Jul 2020 12:58 PM PDT I know that the tier of the map affects how many seeds drop. Also the general consensus is that the map quant affects the number of t2,3 and 4 seeds when you actually harvest but does map quantity affect the actual number of seeds gained from caches themselves? I have heard a lot of conflicting info on this so if anyone can clear it up it would be much appreciated. [link] [comments] | ||
Mini project from a casual player: IRL with PoE playtime. Posted: 27 Jul 2020 08:05 PM PDT
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My entry for the fanart competition! Posted: 28 Jul 2020 02:43 AM PDT | ||
some divines were harmed in the making of this vd wand Posted: 27 Jul 2020 10:17 PM PDT
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Molten Strike DPS with Slower Projectiles test Posted: 28 Jul 2020 02:18 AM PDT 3.11 Harvest patch changed how molten strike works with slower projectiles support gem and i decided to test how is it compared to the "normal" setup. ideally you want to swap conc effect with slower projectiles, because conc effect reduce both the projectile distance and AOE while slower proj only reduce the distance. but my build is useing a helmet for the 6L setup, it has conc effect and immolate built in so i had to swap another gem. EDWA (Elemetal Damage With Attacks) has chosen because the only other options were combustion and multistrike, both are better for my build. before testing it in game i wanted to check the online molten strike calculator to get some numbers, apparently it got updated with the new changes to wildfire and slower proj, which means more accurate results hopefully. Calc results for total DPS: EDWA: ~5.2m Slower proj: ~5.9m the calc shows that slower proj yields 13% higher DPS overall compared to EDWA, not a huge margin as i suspected. Actual DPS in game: so i hopped in-game and made a small test between the two by running a mino map for each setup. mino felt the best option as the boss has a big life pool and the it is very stationary during the phase-less fight. the dps was measured by dividing the boss life by the time to kill of each setup. mino has base life of 32.5m (according to wiki), with awakening level 8 bosses have 24% more life, so 32.5X1.24=40.3m . time to kill with EDWA was 8.98 seconds, 40.3/8.98=4.487 or about 4.5m dps. with slower projectiles it took 7.38 seconds to kill mino, 40.3/7.38=5.46 so about 5.5m dps. 5.46/4.487=1.217, almost 22% more damage. now that is a big difference! surely worth considering the swap for single target. the difference between the total dps increase from the calc and in-game could be due to inaccurate testing, and remember that i only did this once. #Important note: mapping with both conc effect and slower proj felt bad, the projectiles land very close to you, which ideal for single target but not so much for mapping. faster projectiles did make the projectiles land much futher than the normal setup, but you do feel the lose in damage compared to EDWA and SlwProj. i also swapped the legacy wildfire with the new one, projectiles got to the edge of the screen, so coverage was nice, but the damage was really low because you lose 50% of your projectiles, and in a build which scales dps purely by projectiles it pretty much 50% less damage. TL;DR: slower projectiles support gem is better than elemental damage with attacks for single target in a build that scales purely of projectile damage. the video: Single target test on mino calc results: https://imgur.com/a/bxJrYqG *test was done in Standard with legacy gear, your mileage may vary with different builds and/or projectiles count. [link] [comments] | ||
So many things have gone wrong here. Posted: 28 Jul 2020 03:18 AM PDT
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The only item I've ever finished. The blockiest shield of them all: Gloom Emblem Posted: 27 Jul 2020 09:18 PM PDT
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Got this from Cortex just wondering what builds could utilize something like this? Posted: 28 Jul 2020 01:24 PM PDT
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[HSC] 800ex Auras Stacker A8 Sirus Kill. Herald is back !!!! Posted: 27 Jul 2020 03:13 PM PDT
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Pandemonium Fletch - A gem bow for all your Fire BV needs Posted: 27 Jul 2020 10:51 PM PDT
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Posted: 28 Jul 2020 02:35 PM PDT
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