Path of Exile Questions Thread - September 16, 2020 |
- Questions Thread - September 16, 2020
- Path of Building Community v1.4.170.8: 3.12 Passive Tree
- Guess I have a use for all my remove-only tabs after all.
- Every HC-streamer be like.
- Juggernaut extreme stealth nerf
- Here’s a new unique item available in the Heist League!
- I don't want to go back
- Path of Exile: Heist Patch Notes
- Virgin firestorm vs chad fireball
- /r/pathofexile this week
- Firestorm will be more disappointing than I am in bed.
- GGG why you are doing this?
- I Had These Custom Made. How Do You Like Them? :))
- r/PathOfExile First Week New League Starter Pack
- Top left has so many Keystones, holy crap.
- [3.12 Edition] Things I wish I knew Sooner - Wiki Update!
- ༼ つ ◕\_◕ ༽つ LOCALIDENTITY TAKE MY ENERGY༼ つ ◕\_◕ ༽つ
- [9/19] League Launch Lunch - Final Update - All arrangements have been made.
- Before Heist League Starts
- Delirium Zana Mod is 16c
- Firestorm Math : Compared to old firestorm
- How I feel trying to theory-craft a Hex build without any gem info.
- Dying on Sirus with last portal be like..
- [poe-antiquary] Harvest prices from poe.ninja added
- RIP big meteor dreams
- They Casually Buffed the Hell Out of Iron Grip Without Warning Anyone
Questions Thread - September 16, 2020 Posted: 15 Sep 2020 05:06 PM PDT Questions Thread - September 16, 2020 This is a general question thread on September 16, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Path of Building Community v1.4.170.8: 3.12 Passive Tree Posted: 16 Sep 2020 06:45 AM PDT AnnouncementUpdate is out for the new passive tree. Not all the new nodes are properly supported. For the moment that includes Doom, the new Fire / Cold / Lightning ailment effect, but we'll endeavour to get it done by league launch along with a bunch of other features. Some of the nodes have an spelling error in them from the JSON file that they gave us. I'll fix them in a patch shortly after this post goes live. (Some nodes had DNT in them, Iron grip had a word misspelled and Warcry recovery nodes have had their wording changed which broke support) For notable tree changes, the Glancing Blows keystone has moved so it is not able to be allocated with Thread of Hope from the Templar Jewel socket. Also GGG have changed the Unbreakable Juggernaut node to be 0.2% regen, we're not sure if this is a bug or intentional. If you find bugs that were introduced in this patch create a bug report on GitHub or let me know here. 3.12 Launch InformationDue to technical patch 3.11.2, Path of Exile's file structure changed significantly. As of the time of this post, the 3rd-party tool development community has not figured out the full extent of these changes. Many features in PoB depend on data-mining game files, which we are currently unable to do. This affects skill gems, item bases, cluster jewels, crafting mods and more. GGG are aware of the situation and are working with us to resolve it. However, don't expect any advances soon, as they are understandably busy with the new league. Changes
ResourcesIf you want to download our fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/wiki/Installing-this-Fork If you're interested in contributing to the fork, head here: https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CONTRIBUTING.md If you want to suggest a feature to add, head here:https://feathub.com/LocalIdentity/PathOfBuilding [link] [comments] | ||
Guess I have a use for all my remove-only tabs after all. Posted: 16 Sep 2020 10:38 AM PDT
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Posted: 16 Sep 2020 01:00 AM PDT
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Juggernaut extreme stealth nerf Posted: 16 Sep 2020 04:03 AM PDT Unbreakables life regen now regens 86.7% Less life than previously and it's not even mentioned in manifesto or patch notes? Me and the other two guys who still play juggernaut are crushed by this, I mean is an armour stacking juggernaut broken enough to justify such a gigantic nerf while ED is overlooked? Rip another nonmeta build. [link] [comments] | ||
Here’s a new unique item available in the Heist League! Posted: 16 Sep 2020 01:46 PM PDT
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Posted: 16 Sep 2020 05:09 AM PDT
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Path of Exile: Heist Patch Notes Posted: 15 Sep 2020 06:04 PM PDT
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Virgin firestorm vs chad fireball Posted: 16 Sep 2020 04:18 AM PDT
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Posted: 16 Sep 2020 07:24 AM PDT
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Firestorm will be more disappointing than I am in bed. Posted: 16 Sep 2020 07:35 AM PDT
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Posted: 16 Sep 2020 12:06 AM PDT
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I Had These Custom Made. How Do You Like Them? :)) Posted: 16 Sep 2020 05:11 AM PDT
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r/PathOfExile First Week New League Starter Pack Posted: 16 Sep 2020 01:08 PM PDT
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Top left has so many Keystones, holy crap. Posted: 16 Sep 2020 05:00 AM PDT
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[3.12 Edition] Things I wish I knew Sooner - Wiki Update! Posted: 16 Sep 2020 09:08 AM PDT Hey all! As is tradition I'm here posting a wall of text of some of the most frequent TIL moments users on the sub have run into. But this league also has a sliiiightly different take. Due to the sheer insane size this page is getting to (despite my efforts) and the nature of this post being a citable resource this post will now also be a wiki page on the sub, called Frequently Given Answers (or FGA)! Found here. This page will also be added on the sidebar here soon. More info and context will be in a pinned comment below! Table of Contents
Things that will make your life easier
End-game
Things that will help you craft
End-game
Things that will help you plan
End-game
Things that can get you killed
End-game
Hideouts
Lord's Labyrinth (Lab)
Text Commands/Buttons
Vendor RecipesArranged by the Act they're most often used, they can be used at any time at any vendor you can sell to Act 1
Act 2
Act 3
Act 4
Act 5+
Helpful LinksLook at the sidenav of this sub for more!
NOTE Real money trading (RMT) is NOT supported or accepted by GGG you will get banned when you use IRL money to buy anything in poe that isn't from their own site/in-game store.
[link] [comments] | ||
༼ つ ◕\_◕ ༽つ LOCALIDENTITY TAKE MY ENERGY༼ つ ◕\_◕ ༽つ Posted: 15 Sep 2020 11:11 PM PDT | ||
[9/19] League Launch Lunch - Final Update - All arrangements have been made. Posted: 16 Sep 2020 11:15 AM PDT Firstly Thanks to everyone for the support. There were a small number of negative comments but the majority response was overwhelmingly positive. I have arranged for the folks on launch day to receive both a breakfast box and a snack box from [Eat My Lunch](Eatmylunch.nz). Additonally I was able to arrange for 100 mini snack boxes for employees that are working the evening before launch. Due to the need for individual lunchboxes, the cost was significantly higher than the previous catered group meal. And the arrangement for the extra boxes for the launch night folks obviously added a bit, but Eat My Lunch was excellent to work with and actually added the boxes customized to fit into the budget I provided (what I was comfortable with paying out of pocket). I have paid a total of $2,695.95 to EatMyLunch. This translates to $1,821 USD. Currently the gofundme is at $1,250 meaning I am paying $571 out of pocket at this time. I am 100% okay with this, but the fundraiser is still open if anyone wants to chip in still. If we push over the total cost I will donate the rest to the charities that are specified in the campaign. Here is the invoice that I recieved and paid for EatMyLunch: https://i.imgur.com/8BHAZxG.jpg I will tweet the pictures of the actual lunch when they GGG staff passes along pictures, and edit them into this thread. I did not want to try and post something on launch day itself as the front page will be flooded with new content and I'll be busy stealing shit. [link] [comments] | ||
Posted: 15 Sep 2020 11:33 PM PDT
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Posted: 15 Sep 2020 04:35 PM PDT
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Firestorm Math : Compared to old firestorm Posted: 15 Sep 2020 10:53 PM PDT FirestormFirestorm now calls down a large meteor that impacts the targeted location, followed by a series of smaller impacts at set intervals over the storm's duration. The base power of the spell has been significantly raised, so you are now limited to three Firestorms at any given time (any new storms created will replace the oldest).
The Comparison : Rough calculations, rounded to whole number sometimes, so accurate calculation would be different however the result will be close enough. I am also assuming every single firestorm impact hits, which is quite unrealistic however except for the first impact, the new firestorm suffers from exactly the same issue of missing impacts, But i will try to talk through this on end of this post. I will be assuming "damage per cast". Flat Damage : Old : 200 - 300 New : 207 - 311 Result : ~3.5% more flat damage for New Damage Effectiveness : Old : 45% New : 50% Result : ~ 10% more damage for New Amount of hits : Old : 20 hits, over 2 seconds (10 per second) New : 7 hits, over 1.4 seconds (5 per second) result : ~ 30% total less damage for new, from duration decreaseAND ~50% less damage for new, from less frequency First Impact Factor : Old : None New : assuming the initial impact hits, counts as 2.5hit result : 7 hits effectively functions as 8.5hits, ~20% more damage Additional Scaling : Old : Duration and cast speed are straight up scaling multipliers. 90% duration from passive and very very pessimistic assumption of 50% cast speed, functions as 185% more firestorm dps, fully ramped. As for "damage per cast"'s sake though, 90% more damage from duration. New : limited to 3, needs minimal scaling for 0.75 cast speed to match 1.4 seconds duration, However, it practically doesn't seem to matter as 3 maximum is likely to always be maintained. Conclusion : New firestorm has 3.5% more damage from flat buff, 10% more damage effectiveness (doesn't necessarily mean 10% more damage, however will assume insanely high additional damage to favor the new firestorm), 30% less damage from duration nerf, and 50% less damage from less frequency. Math : 1 * (1.035) * (1.1) * (0.5) * (0.7) = ~40% damage per cast compared to old firestorm, while practically being unable to scale from duration and cast speed, which very easily functions as 200% more damage multiplier at the bare minimum investment for firestorm, getting worse as real investment happens. (talk to spell echo and stuff). Hitting the Initial impact only serves as 2.5 hits, giving it roughly 20% more damage (~50%) New firestorm has at best 50% damage per cast in a case where player does not have ANY kind of cast speed and duration scaling, dropping to practically 27% damage (duration clusters) or worse per cast, and only gets significnatly worse due to firestorm being limited to 3. about how many firestorms hit & how first impact affects damage comparison : The actual damage per impact haven't really changed much, favoring the new firestorm by about ~14% per impact at most. Assuming half of the impacts hit (and assuming first impact always hits), number of impact hits change to : Old : 20 -> 10 New : 6+2.5 => 3+2.5 = 5.5 (*1.14 = 6.27) Assuming quarter of the impacts hit : Old : 20 -> 5 New : 6 + 2.5 => 1.5 + 2.5 = 4 (*1.14 = 4.56) special guest : fireball Firestorm : 259 damage, 8.5 impacts (2201), 50*8.5 = 425% added damage effectiveness when 8.5/8.5 impacts hit Fireball : 1369 Damage, 240% added damage effectiveness, scales with cast speed Tipping point for firestorm to do more damage than fireball per cast is when 56% or more impacts hit (and then remember fireball is an instant dps spell and can be scaled by cast speed) TL:DR at situation where New firestorm is probably the most favored, where only 1/4 of the impacts hit and first impact always hits, no duration and cast speed scaling whatsoever, the new firestorm still does only roughly 91% of old firestorm's damage , getting rapidly worse with more impacts hitting the mob (conc effect, wink), duration scaling, cast speed scaling, very easily down to 27% of old firestorm's damage, assuming very very poor investment of duration clusters and 50% cast speed, and then it still gets worse. GGG, Buff firestorm, to me this makes absolutely no sense unless i'm missing something very important. Firestorm was already basically not-so-viable skill as a main skill, practically only being used by eye of innocence shinenigans. [link] [comments] | ||
How I feel trying to theory-craft a Hex build without any gem info. Posted: 16 Sep 2020 12:07 PM PDT
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Dying on Sirus with last portal be like.. Posted: 16 Sep 2020 08:43 AM PDT
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[poe-antiquary] Harvest prices from poe.ninja added Posted: 16 Sep 2020 08:22 AM PDT Hey there! I uploaded the Harvest prices to poe-antiquary earlier. I also added some item categories that were missing: In case you don't know poe-antiquary already: It's basically a re-host of the poe.ninja data from older leagues (every league since Essence). You can browse items by type or analyze the price development during a league for a single item. Here's a video by cutedog giving a quick overview over why this data might be useful for you. For a more advanced use-case, you can also create your own price charts to showcase different market developments using the Add / Share buttons. This allows you to create graphs like this: Exalted Orb price comparison between Harvest, Delirium and Metamorph. I wish you all an amazing league start in Heist. [link] [comments] | ||
Posted: 16 Sep 2020 04:15 AM PDT
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They Casually Buffed the Hell Out of Iron Grip Without Warning Anyone Posted: 16 Sep 2020 08:32 AM PDT From the tree.json: Iron grip now applies to *all* projectile damage, meaning a strength-stacking caster on the lower side of the tree might turn out to be interesting by scaling all spell damage with just strength. [link] [comments] |
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