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    Path of Exile Questions Thread - September 24, 2020

    Path of Exile Questions Thread - September 24, 2020


    Questions Thread - September 24, 2020

    Posted: 23 Sep 2020 05:06 PM PDT

    Questions Thread - September 24, 2020

    This is a general question thread on September 24, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    My second build experience

    Posted: 24 Sep 2020 07:58 AM PDT

    I don't want to believe.

    Posted: 24 Sep 2020 08:31 AM PDT

    Can We Have the Elemental Overload Timer Back, Please? Was Actually Useful to Determine Whether You Needed More Crit for More Uptime.

    Posted: 24 Sep 2020 09:57 AM PDT

    The Maw of Mischief Unique

    Posted: 24 Sep 2020 01:58 PM PDT

    Oh my Gianna!

    Posted: 23 Sep 2020 08:42 PM PDT

    Pressing V(league interface) in the harbor will take you to the heist member's equipment screen, helpful for those(like me) who were running around before

    Posted: 24 Sep 2020 04:09 AM PDT

    It feels strangely... bad? to get basically no XP in Heists

    Posted: 24 Sep 2020 11:18 AM PDT

    I get that it would be a mistake to allow full XP for the entire thing- you could just farm the "alert" portion endlessly. But the fact that you get basically 0 XP from doing heists makes it feel like I'm somehow not progressing while I run them. Is this the only content currently that asks you to trade XP for loot?

    submitted by /u/eckamon
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    I think dash is causing visual bugs with delirium mist, or is it just me?

    Posted: 24 Sep 2020 11:42 AM PDT

    Any chance we could have Jun in Rogue Harbour for unveiling or make Niles do that for us?

    Posted: 24 Sep 2020 03:47 AM PDT

    PSA: In Perception heists and grand heists, beware of Observer Totems, which raise the alert level every few seconds while you're in their line of sight.

    Posted: 24 Sep 2020 12:42 AM PDT

    On Crackling Lance

    Posted: 24 Sep 2020 07:56 AM PDT

    This is what one of my guild leaders has to say about Crackling Lance. I thought it was worth sharing.

    Fundamentally, as PoE is these days the best way to play is to do damage while moving around. This include ED + Contagion, Caustic Arrow, Summoners, Cyclone builds, Blade Vortex, Totem builds, Brand builds etc. The other way to play is to do a hit and kite type playstyle like with traps, slam skills and various bow builds. The final and most difficult method to play PoE is to stand there and channel or cast repeated as in the case of Intensify. Scourge Arrow and Divine Ire are the two main channeling skills that work mainly because they have fast build-up and huge payoff.

    Crackling Lance has a very limited application as a skill. It has to be self casted repeatedly to be a better Arc on paper. Using it with traps, mines, totems, brands etc. is very suboptimal which means you have to go the fast cast speed route. This also locks you out of certain self cast mechanics like Unleash and even Spell Echo because the skills built in Intensify does not work with these.

    The fast cast speed requirement also means that you need very high mana sustain. You can't really use it with Archmage because the cast speed requirement is too high and you will burn your mana before Crackling Lance comes online. Which is why Archmage players play Arc + Unleash, they get multiple casts on Arc with a single press. You can self sustain Crackling Lance with leech mechanics but you are foregoing a huge defense/sustain and power that comes from high mana Archmage builds.

    And then you have the added issue of needing to be standing still to do damage with it which is a huge risk. Not having huge mana pool + having to stand still = quick deaths. Channeling skills have superior support for channeling with various nodes on tree plus the Infused Channeling skill which gives major defensive bonuses. Intensify as a mechanic gives no defensive bonus. There is a keystone on cluster jewels that gives bonuses for standing still (Natures Vines I think) but you can just use it on channeling skills instead to be even tankier.

    I can ignore all of this of the pay off was worth it. If getting to 4 stacks allowed me to fire off a massively damaging beam... it might be worth it. As it is a lvl5 Intensify Crackling Lance hit is only marginally better than a single Arc hit which has no pre-requisite. That's very very bad. On top of that, the hitbox on the kill is super finicky. The initial cone of lightning can often miss enemies to the side of you and the beam itself is super narrow.

    You often need to cast then reposition mid battle for better angle and spacing which causes you to lose stacks instantly. And on the other extreme, sometimes you are focusing down a rare but you have stragglers as well so you need to either keep standing still and risk getting hit by trash mobs from side or reposition to deal with trash but then you lose damage on rares.

    Here are my proposed changes to CL and Intensify:

    *You don't lose stacks on using a mobility skill like Lightning Warp. This would make it better for bossing. You can still lose stacks on normal moving and kiting. Or you can do the opposite, kting has a longer grace period for losing stacks but movement skills reset instantly.

    *Spell Echo should count for Intensity stacks. You are already locked in place and you want to be using Spell Echo on these builds anyway. And they showed it off in the trailer as well...

    *Intensity stacks also give physical and elemental damage reduction similar to Infused Channeling. This buff lingers a bit longer than Intensity stack drop off. More defensive bonuses on tree for Intensify or standing still. I would also very much like increased mana regeneration rate while at high Intensity stacks.

    *Crackling Lance initial shotgun has a wider angle at close range and has a beam in the center that does more damage. The damage should be significantly buffed even for uncharged casts and you do more damage in center (but still weaker than Arc).

    *Crackling Lance tendrils don't completely disappear on stacks, they just get a bit narrower. The center beam gets much thicker and much more damaging than current so it hits stragglers too.

    *Archmage probably needs another nerf. Right now there is very little reason to go non Archmage lightning build. This makes fast cast speed non Archmage spell builds inferior to Archmage when Archmage can use stuff like Orb of Storms, Storm Brand, Unleash etc. Maybe instead of nerfing Archmage they can introduce a new support gem or a new keystone defence to reward the Intensify/repeated cast/standing still playstyle further. It's not just about damage but defense and sustain as well. This could be a good opportunity to buff Inquisitor as well since that is the "stand in place" caster ascendancy that is supposed to work with Intensify mechanics.

    TL;DR: Intensify playstyle lacks both sustain and defense to make it worth going over channeling skills for self cast stand in place playstyle. Crackling Lance lacks damage and versatility compared to Arc and Archmage builds. In addition, the AoE coverage + damage balance of Crackling Lance is very finnicky.

    submitted by /u/MenstrualSalivation
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    PSA: Tailoring Orbs will brick your armour if you don't empty sockets

    Posted: 24 Sep 2020 01:29 AM PDT

    Basically title. Tapped a Tailoring orb on a 6L Hyrri's with gems inside of it. Completely bricks the item.

    You can add gems to the empty sockets but cannot use jeweller's/fusings/chromas, etc. Deletes the gems as well so you have no way of getting them back.

    submitted by /u/Garral
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    Thank you Jeff and thanks to all the people working on the console version

    Posted: 24 Sep 2020 03:08 AM PDT

    So, for the people unaware, the PS4 version of PoE is facing big trouble that excalated in the impossibility to launch Heist on the platform. Those madmen have worked non-stop and even if it is 22:06 PM in nz, they are still working to let the people enjoy the new league. The last update from Jeff said that it seems they fixed the issue and everything can be ready in 1-2 hours. Even if something fail, i would like to share my appreciation to them for the hard work

    submitted by /u/Kysthan
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    I totally regret playing harvest to its fully extend now. No rant no nothing. I just realized how much fun and rewarding it was and how hard it destroyed my entire enthusiasm for this league and probably upcoming leagues.

    Posted: 24 Sep 2020 03:53 AM PDT

    Gotta get that live search for crappy 10c items going! :D

    submitted by /u/mtzeee
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    That's a lot of damage

    Posted: 24 Sep 2020 06:17 AM PDT

    As usual, live trinket vs teased trinket

    Posted: 23 Sep 2020 08:26 PM PDT

    4k hours died for this

    Posted: 24 Sep 2020 10:56 AM PDT

    I haven't played PoE in a while, and I think it is a vastly improved experience from before

    Posted: 24 Sep 2020 06:32 AM PDT

    I've played PoE casually, on and off since around 2015. I've never finished my Atlas, killed Shaper, completed many challenges etc. I usually played until I kind of hit a wall of "I don't know what I'm supposed to do now" even if I had a strong character that could progress through content.

    I also got bored of just doing maps over and over and over with no variety.

    Now, the game is way more fun.

    • These new master missions are INFINITE PERCENT BETTER than the old ones, and the way they're integrated into the maps is way more seamless. I can get master missions just by playing, and the masters give good rewards each time I run them. They're actually a bonus to the map rather than a chore.

    • Map progression is so much better. The watchstone thing is a lot easier to understand, and I feel like I'm constantly unlocking new maps and progressing on my Atlas. I can actually get new maps done each time I sit down to map, and that's keeping me more motivated to play.

    • Crafting. Crafting is so much better. Fossil crafting, essence crafting, syndicate crafting, and the crafting bench is actually powerful. It's also fun to make progress on unlocking crafting recipes!

    I'm having more fun with PoE than I ever have before, and I haven't even dived in to the new league mechanic yet!

    submitted by /u/Askray184
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    INFINITE ARMOUR?

    Posted: 24 Sep 2020 02:15 AM PDT

    niko really is delirious

    Posted: 24 Sep 2020 02:07 AM PDT

    PSA: Heist Contracts can roll reflect mods, so watch out

    Posted: 24 Sep 2020 12:48 PM PDT

    The race is over! - Awakener Kill Event Highlights #2 w/ OMGItsJousis

    Posted: 24 Sep 2020 05:46 AM PDT

    PSA: don't add veiled mod to heist member's gear, it won't work

    Posted: 23 Sep 2020 07:50 PM PDT

    Allies cannot die with this density is really fun

    Posted: 24 Sep 2020 01:07 PM PDT

    We'll call it a draw.

    Posted: 24 Sep 2020 12:27 PM PDT

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