• Breaking News

    Friday, September 25, 2020

    Path of Exile Questions Thread - September 25, 2020

    Path of Exile Questions Thread - September 25, 2020


    Questions Thread - September 25, 2020

    Posted: 24 Sep 2020 05:07 PM PDT

    Questions Thread - September 25, 2020

    This is a general question thread on September 25, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
    [link] [comments]

    Wouldn't heist be 10x more fun if we just started at the display room?

    Posted: 25 Sep 2020 07:00 AM PDT

    It could be like a mission impossible "we can get you in there but we can't get you out of there" type thing. Then the more we loot on the way out the more shit we have to fight. Or they could even do the delirium thing or gets more difficult the more chests we open.

    That way we eliminate the first boring half of each heist, and get rid of the stupid alert level bar entirely. Problem solved - greatest league ever.

    Edit: Which bar is more fun?

    submitted by /u/TehAntiPope
    [link] [comments]

    I suppose they thought nobody will notice since Replica Rumi's last 0.4 seconds anyway.

    Posted: 25 Sep 2020 10:27 AM PDT

    Profit in Heist after the patch

    Posted: 25 Sep 2020 04:03 AM PDT

    "Thank you"for your assistance, citizens.

    Posted: 25 Sep 2020 05:15 AM PDT

    Act 7 and going strong

    Posted: 25 Sep 2020 04:19 AM PDT

    We killed this. It's not a thing anymore.

    Posted: 25 Sep 2020 07:53 AM PDT

    Whether you can open 50% or 100% of chests, Heists are still just empty maps with slow doors and boxes to click on.

    Posted: 25 Sep 2020 02:37 AM PDT

    First of all I'd like to say that the kiting thing in the first days was the worst gameplay possible and I'm glad it's dead so quickly. There's been a lot of messing around with alert levels and focus on that, but no matter what you tweak that number to, it's never going to make heists good. It would make them more of a loot pinata but they'll still be maps with hardly any enemies, long door animations where your sole task is to click boxes.

    1. Mob Density is legitimately awful, particularly in the first half makes the whole thing kind of boring, you just delete the three mobs there then spend 5 seconds spazzing out colliding with the door as your flasks run out.
    2. They are so long This messes with trade because you can't leave and you're constantly in them. Trade's fine because I can just press a portal scroll, click a few things and I'm back in the map in less than 10 seconds. Even with Delve it's fast enough you can invite a guy and have him reasonably wait. Heists take at least 2.5-3 minutes-ish, more if they're bad layouts. They can almost cut you off from trade for hours.
    3. Doors, need I say more? They need to be sped up by like 90% at least. Especially the parts where it's not even part of the NPC'S "Job", they're done, but the door still takes ages to open. I'm glad you decided to live out your RP fantasies but this is an ARPG, speed it up. On the 2947th door opening it's less cute and immersive.
    4. You get almost too many I mean, if I spend one hour mapping I will get enough contracts for like three hours of heists at the very least. Ratio seems a bit off. Perhaps it's because of how much slower they are, but still. If they were rarer but gave better rewards it would feel better.
    5. The whole if you walk out with your items then go back in saving them from being risked when dying has to be some sort of oversight, that's dumb.

    If you play one of the unique heists, the first part with the alert building is completely gone you just go in one way and that feels so much better. Because there's actually some mobs around as you go around looting. It's not just essentially an empty map. Even though that density could also be improved heavily, it's better than the regular ones.

    IMO if they increase the density, especially going in and speed up the doors substantially that might be enough to make them passable. It's not just about how much loot they give. They're just not engaging content.

    submitted by /u/albert2006xp
    [link] [comments]

    Awesome Deal (How to waste 10 points)

    Posted: 25 Sep 2020 03:08 AM PDT

    In times like this I can't decide if it's good or bad that GGG listens to the 'community' this much.

    Posted: 25 Sep 2020 02:06 AM PDT

    I think Heist was actually good as it was on day one. I'm not talking about the technicalities, the crashes was awful but Heist itself felt like I was heisting.

    I had to go in and run fast so guards 'don't notice me'(I mean I could imagine I'm doing that with not killing them). I had to pick chests fast so guards didn't reach me and die.

    Then reddit started complaining about guard raising alert levels. I'm sure nobody who take their time to level their members did this because that was the friking point, you are a noob heister who need to get better and get levels.

    I can't see why GGG listens to people who complaining about the content being too hard while they are lvl80- and their members are lvl1 or not even unlocked.

    After they removed guard alert level it just felt like a peaceful walk to get these highly secured loot, not immersive at all, and now GGG realised it's too much loot for no investment or challange so they nerfed loot to equal levels.

    Now we mostly have a walking simulator that you can do for some shit loot. Congrats you got what you wanted, finally there is no point to be fast while you doing the heist of the year with your 9member party, also you use your heist mastermind brain and team to steal wisdom scrolls. And you can do all this without leveling yourself or your team.

    GGG should listen in the first weeks only to technical issues like please reduce the number of disconnects to 0, listen to the community when they say the content is bugged. But for the love of God don't listen to us when we put 0 effort in the content and we complain we can't do it. I mean I'm lvl 80 in shit gear and I can't kill the shaper, should we nerf that too? I don't think so.

    What's your thoughts on this community, who did the content instead of complaining about you need to do the content so you get more rewards from the content?

    (English is not 1st,on mobile, etc)

    Edit:lot of you defend the guard alert level with 'its stupid you can't kill them'. How many of you tried Heisting with lvl5 members in gear with 'reduced alert for killing guards'?

    Edit2: just look at this post, it's jumping to 10upvote then to 0 then 10 again, it has 50%upvote downvote rate, what community you listened to GGG, the half of it? How do you decide which half to please? We don't know what we want after playing for 5days. Don't listen to us now. Listen when streamers got to max member level and released guides about how to profit from the content but we still have problems with it. In the meantime get rid of disconnects and unopenable doors instead.

    submitted by /u/adpsy
    [link] [comments]

    Week 1 POE players

    Posted: 25 Sep 2020 10:25 AM PDT

    Would be a shame if your 3 wing grand heist spawned without any wings.. RIP 15k coins

    Posted: 24 Sep 2020 11:45 PM PDT

    My entry for the fan art competition : ..They found a way back..

    Posted: 25 Sep 2020 08:52 AM PDT

    Stygian Vise with DEFAULT and abyss sockets

    Posted: 25 Sep 2020 01:00 AM PDT

    I fixed the Heist spreadsheet to be more representative after GGG added "additional Reward Types to various Heist Jobs".

    Posted: 24 Sep 2020 07:29 PM PDT

    It would be great to have Red text to tell you that you don't reach the required level to run it

    Posted: 25 Sep 2020 11:53 AM PDT

    Heists are now less rewarding than maps. Rip Heist 2020-2020, you were fun before reddit complained.

    Posted: 24 Sep 2020 04:37 PM PDT

    Back to maps i guess.

    submitted by /u/str4t0s
    [link] [comments]

    It would be great to have a development manifesto and transparency about new league development and if anything is going to be changing with regards to QA, bringing in more people to help, etc.

    Posted: 25 Sep 2020 12:04 AM PDT

    Heist has been a bit heartbreaking. I felt very positively about it at first and I still feel like if it were released without game-breaking bugs and a tiny bit more tuning it would've been among my all-time favorites, but as is I am currently waiting to even play it outside of leveling. I admit the negativity on reddit can be overbearing, but this is quite simply the most broken league ever on release. Even many seemingly unrelated things came out busted and the core content still isn't functional.

    I've been playing this game since 1.0, I put up with desync, even played around it, have put thousands of dollars and hours into the game but the technical debt, design debt, and being too pressed for polishing time in the face of more ambitious releases is just leading to leagues being more broken every time, and honestly it's starting to give me major pause. Many times I've sung praises about your dedication and genuine love and inspiration for what you've done over the years - yknow the "small indie dev" yadda yadda, your attitude about community, transparency, even if I didn't agree with everything. It really was inspiring seeing how much this game changed, largely for the better. I still love the Heist characters, the writing, doing heists in concept - the pressure to escape with your loot and manage your alert, but this has all become such a bummer I am hesitant to hype myself and to support the game financially.

    Please re-examine your structure for the weird testing vs live server disparities, QA process, league design timeline, manpower, if nothing else bring the scope back a little please. I know there's a lot to consider with the game now but some transparency on how you're going to handle league releases going forward would be appreciated more than any game balance specifics right now. At least for me, the future of the game and whether or not this trend is going to continue kind of overshadows everything else, and I feel like compounds with potential distortion to handling things like rapid design or balance changes like we've seen the past few days.

    tl;dr manifesto on development problems and future changes? Give people some confidence back?

    submitted by /u/4x6
    [link] [comments]

    Best League, Worst Balances

    Posted: 25 Sep 2020 04:51 AM PDT

    An honest question to GGG: What is Heist meant to be?

    Posted: 25 Sep 2020 06:26 AM PDT

    In 3.12.0, the contracts were underwhelming in rewards but also extremely dangerous. This was a side effect of having too much alert level generated from monsters.

    Then came 3.12.1, the contract difficulty roughly stayed the same but with alert level gone from monsters we realized how powerful stacking reduced alert modifiers were. Therefore certain contracts became extremely rewarding.

    Now with 3.12.2, the contracts are not as difficult as before but also they drop mediocre rewards. This is the final result after reduced alert modifiers were changed as well as base alert level generated from chests.

    Initially when Heist was first introduced, I was under the impression that we would have to carefully plan the heists. Make a planned out route, pick the right NPCs to help us, maybe even plant one of them into a room waiting for us, spend resources to bribe guards/inside job style. Trick monsters and patrols into checking places which I never intended to go, etc.

    So far we have none of these. We don't really make any route just running in Gorge style, NPCs are nothing but generic stat stick with just different ways of opening a locked door, biggest difference between them is that some takes 5 seconds to open a door and some an eternity. Revealing wings are extremely straight forward, just pick the one with whatever loot you want. I mean the list goes on, there is just no thought process to it.

    What is Heist going to end up being after a month of patches, what is the design goal, where are you guys intend to take it? I love this league thematically and I genuinely think it has great potential. But so far most of the changes we received were alert level experiments to see how we're gonna react, we haven't gotten any gameplay mechanical changes which Heist lacks the most.

    submitted by /u/Malicharo
    [link] [comments]

    GGG destroyed the identity of each contract and continuously punish people that don't reach end game or have technical problems in the first week.

    Posted: 24 Sep 2020 06:09 PM PDT

    Lockpick now gives rings.

    Demolition now gives miscellaneous.

    Engineering now gives rare armors.

    Sum that to the fact that chests cost more to open. That's a nerf to rewards.

    I have done more than 300 contracts and i started doing them from the first day. I notice some of the nerfs. They nerfed the content as follows:

    In day 1 engineering got nerf on low levels because it gave to many uniques. You didn't got your tabula in the first 4 hours of the league? To sad because i did.

    The following days before the "removed alert from enemies patch" i was farming exalts by doing lvl70 white lockpick contracts and managing to get all rewards with no gear just the perk from karst. The drop was almost 1contract:1shard and contracts were dirty cheap. It got nerfed after that patch. The good drop was moved to higher contract levels.

    Before this last patch i was farming any contracts i had. I made in the last two days around 13ex excluding big drops. Some people were farming demolition contracts because it drop an insane amount of delirium orbs. Now after the patch they messed up the reward types and decreased the difficulty. Before the "removed alert from enemies patch" i could take every reward from a contract. Now the content is much more easier but i need to be more picky about about what i take from the nerfed reward pool.

    Probably there will be more ways to get good loot by min maxing the gear on npc and trinkets but the easy way to get an insane amount of loot is done. I noticed this also in legion and delirium, even if those leagues end up being the most profitable the first days they still got nerfed as usual.

    This kind of nerfs are not punishing the "exploiters" they are punishing a good chunk of the playerbase that don't get to maps in the first day, that are still learning the game, have technical problems or maybe need more practice.

    In harvest even if you remove the drops you still have the amazing crafting. In heist if you remove the drops i am not sure what you are left with, new bases to spam chaos orbs in them?

    Update: GGG changed the chests type chance and alert cost to open, again. Now is closer to the pre-patch instance. They are trying to balance the risk vs reward and seeing the reaction. Probably in the next week we will have more stable drops.

    submitted by /u/basically_an_opinion
    [link] [comments]

    The one league we decieded to use guild stash as a currency tab for group play - and it broke after patch. Can't remove or add items after patch

    Posted: 25 Sep 2020 06:45 AM PDT

    Two types of PoE players on this sub

    Posted: 25 Sep 2020 12:52 AM PDT

    Heist is one of the worst leagues in terms technical polish that they have produced

    Posted: 25 Sep 2020 11:42 AM PDT

    After playing it a bit after the patch i can safely say that Heist is one of the worst leagues in terms of technical polish that they've produced. This is straight up untested, rushed, bug ridden material. I would avoid playing it, until they fix this obvious clusterfuck. Doors not opening, players getting stuck behind doors, unable to move, instance crashes, weird graphical glitches, you name it.

    submitted by /u/KcoolClap
    [link] [comments]

    Theres no excuse for new content to be this unpolished

    Posted: 24 Sep 2020 07:21 PM PDT

    I'm not even going to start listing all of the issues with this league since most of us are aware of them.

    Something has to change, these constant letdown launches just completely kill the hype for a new league for me, when I already know what its going to be like on release.

    Would rather wait 6+ months for a league that actually feels good and works. Crashing 20 times a day is just infuriating.

    submitted by /u/Lorgath
    [link] [comments]

    GGG did NOT listen to the community! Stop claiming otherwise

    Posted: 25 Sep 2020 09:07 AM PDT

    This whole "GGG catered to the community!!11" "Thanks Reddit!!" shitposting is getting out of hand.

    The feedback from Reddit was never to dumb down the whole League and make it obsolete.

    The points reddit agreed upon were:

    1. Killing Monsters shouldn't raise alert level the way it did on release.

    GGG "fixed" this issue in the worst way possible, by just killing the mechanic as a whole. Now here are more sensible solutions off the top of my head: Halve the amount of alert killing monsters raises and increase drop rates of rogue gear. Have packs flee from you instead of bumrushing you, massively increasing alert if they reach the alarm zone. Wow, using that "flee" mechanic that's in the game since day 1 creatively!

    1. Having ten rares stack on top of each other at choke points is not a game mechanic. Well, there is nothing to be said about that. GGG actually fixed that, mostly.

    2. Rogue Harbour should be a single player instance! GGG hasn't listened, yet.

    3. Releasing such a broken, buggy and unpolished mess of a patch was bad and they should feel bad.

    But no big thread here ever asked to slaughter the League, make it unrewarding, dilute the chest loot and kill the NPC identity. Those changes were akin to a child being stubborn and doing something out of spite, really. It had the sense of "well let them have it and let them see how they like that." And now there is this notion if reddit being toxic, stupid and dumb, spoiled etc.

    Famous streamers and Reddit brought the game to where it is. This is a fact, if you like it or not. GGG's genius was catalysed through their playerbase. This is not arrogant, nor is it wishful thinking, it's the truth and for a long time there used to be credits with the names of the streamers and supporters who contributed to the success of PoE.

    And the only thing this "toxic" sub really wants is for GGG to actually playtest their own game and release a more polished and well designed League nothing more. The frustration we see here has been accumulating for years now because GGG, although continuing to revolutionize the genre and the game, has failed to meet that demand and as of right now the game feels like it's barely standing on a half dead branch. We have uniques killing NPCs ffs. And time and time again Bex promises that there will be internal discussions about all the shortcomings of this and that but then the next League does all the same mistakes and some more. If anything, GGG are the toxic ones in all of this, dare I say it. Because they want us to pay for betatesting and they won't even admit to it.

    submitted by /u/Scorptice
    [link] [comments]

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel