Questions Thread - January 13, 2021 Posted: 12 Jan 2021 04:00 PM PST Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. The idea is for anyone to be able to ask anything related to PoE: - New player questions
- Mechanics
- Build Advice
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. submitted by /u/AutoModerator [link] [comments] |
obligatory Posted: 13 Jan 2021 05:00 AM PST |
[AMA] Hi, I'm NeverSink, author of FilterBlade and my filter. Ask my anything. Posted: 13 Jan 2021 09:07 AM PST So, the primary reason, I'm doing that is to have a good opportunity to answer questions/concerns, arising from the 2 threads about me today. However, if there's anything you'd like to know about filterblade, the filter or me, here's your chance. PS: @the mods, I'm not even sure if that's allowed. If it's not, feel free to delete this thread. FAQ: Q: How do I update my lootfilter, during a new league: A: If you're using FilterBlade, just load your save and all changes get merged into the latest version. submitted by /u/NeverSinkDev [link] [comments] |
Neversink explains why he isn't paid by GGG Posted: 13 Jan 2021 07:16 AM PST |
You can get banned for giving away items (and how I got bannned) Posted: 13 Jan 2021 08:38 AM PST TL;DR: If you give away items, and the person who recieved the items starts botting with the account you can get banned. How I got banned: on Oct 23rd 2020 I ran some heists and on a loading screen this message popped up: "Your account has been banned by an administrator." Later after messaging the support team, I got the info that the reason was "Botting + storage" Ban appeal: 1 Hours after the ban I sent this ban appeal: https://imgur.com/a/Y3EIpVs It got rejected on november 4th The appeal system is terrible, the queue time at the time was 4 weeks. My case took probably less time because the Accounts Investigations Team didn't even check my account. What did I do to "deserve" the ban: I gave away items to players in towns of act 1-3 without visible micro transactions or obvious unique items (tabula, goldrim) because I had no time to sell these 2-20 chaos worth of items and figured giving them away would make someone happy. How does this gets you banned? This is where the title comes in, some of the players that got the items started botting on their account OR bots accepts random trades in towns. Why not giving away items in global chat?: As I mentioned before I had no time to sell these, finding people in global who actually needs these items is hard and takes a lot of time, also people gets angry at you for linking cheap items in global! What was the "process" to give away items in towns? I requested a lot trades with people who did not wear mtx's nor twinking gear examples of this can be seen in the pastebin link. How can I "proove" that I did not use botting programs? I cannot. But here are all the information about my account. Some questions that might get asked: - Why did you post this?
- I LOVE this game and I am addicted
- I want to play the game with my account without worrying that I will be banned again
- I do not want to create a new account in fear that I will loose 1 months of progression again
- Getting attention of how bad the ban and appeal systems are in POE
- How do you have this ammount of gear without having anything in stash tabs?
- I played 10 hours a day for 30+ days
- I played as an aurabot in a 2 man team pushing deep delve
- My carry held most of our currency when I got banned we had 2 mirrors in his stash
- Deep delve was super lucritive after hitting 6k we made 20-40 ex an hour
submitted by /u/msanydor [link] [comments] |
GGG, Betrayal has been core since 3/8/2019. No one likes having to re-discover veiled mods for the crafting bench every single league. Why is there still no fix and no feedback on this miserable system? Posted: 12 Jan 2021 11:49 PM PST And Betrayal is the tip of the iceberg. This game had too many core systems as of Legion. Now Harvest is back and Heist is core, and the Atlas has become even more complicated than it was previously. At what point is enough enough? At what point do we get to just play the game instead of constantly having to redo chores from previous leagues to just get back to being able to do what we were able to do before? submitted by /u/amalgamemnon [link] [comments] |
Announcements - Path of Exile: Echoes of the Atlas Gem Information - Forum - Path of Exile Posted: 13 Jan 2021 01:12 PM PST |
my real league ritual Posted: 13 Jan 2021 08:09 AM PST |
PoB update is available ! Posted: 13 Jan 2021 07:05 AM PST |
Mandatory for these upcoming days Posted: 13 Jan 2021 09:38 AM PST |
PSA to GGG- Lots of people are hyped for Divine Ire which is currently bugged. Posted: 13 Jan 2021 08:26 AM PST Hey Exiles, There appears to be a great deal of excitement surrounding the Elementalist changes and Divine Ire. Heads Up: Divine Ire is currently bugged. Every 3rd time (roughly) you end the channel and cast the laser, the laser does not render on screen. It is invisible. It still does damage, but the laser doesn't draw (the mobs either drop dead in a row or they burn for a short time, then die). It happens more frequently if you use LMB/Move to break your channel to cast the beam (which you will find is the most effective way after you play DI for a while). It also happens at a higher frequency if you are casting beams after only gaining a few stages (which is 95% of the time while mapping) This can be "fixed" by changing your network mode from Lockstep to Predictive, but in my experience the bug still presents itself, just at a much lower frequency. And for some of us, playing in Predictive leads to lag spikes often. There are multiple videos of this bug on YouTube. As well as many bug report posts about this on the forum dating back to when the bug was introduced around the time of the Harvest League launch (June/July). Now, this bug sounds pretty minor, but when playing DI it is extremely noticeable and distracting and just feels bad. My hope is that GGG can get this fixed in the first couple of hotfixes of 3.13 so that reddit isn't flooded with "ZOMG DI BUGGED AND UNPLAYABLE, WAY TO GO GGG" Thanks, hope you folks have a great 3.13 launch and may RNGesus shine his favor upon you all. submitted by /u/elting44 [link] [comments] |
༼ つ ◕_◕ ༽つ NEVERSINK TAKE MY ENERGY ༼ つ ◕_◕ ༽つ Posted: 13 Jan 2021 08:36 AM PST |
Temper Expectations for Harvest Craft Availability Posted: 13 Jan 2021 03:17 AM PST I'm seeing a lot of people exclaiming that "Harvest is back!" while theory crafting all the cool things you can do with the mechanic. I just want to put it out there to not get too excited just yet. Knowing GGG's methodology when it comes to powerful mechanics like Harvest you should 100% expect absurdly restricted heavily weighted RNG based access to the best Harvest has to offer. You may end up crafting epic gear like you did back in Harvest league except this time it took longer to craft 1 item than the full gear for 3 entire builds made in Harvest league. Temper your expectations now and plan your builds like Harvest isn't in the game. Maybe you will be pleasantly surprised if I end up being incorrect... That is way better than banking on the idea that you can craft some niche item only to find out Remove-then-Add crafts are found once in every 50 Harvest Garden instances and Targeted Exalt and Annul crafts only show up once every 50 billion maps... I can already see the sub in flames 1 week after league start when people begin to realize that GGG doesn't want you to easily craft all your items exclusively through Harvest... It's probably a bad idea to choose your league start strategy based on the availability of Harvest Crafting Mechanics. submitted by /u/Inverno969 [link] [comments] |
So recently I have seen a lot of people claim getting to 30million dps is reasonably easy to do on a smaller budget than 20 exalts for a lot of skills.. And I find this to be harmful for players who might believe it and think they are absolutely horrible at the game Posted: 12 Jan 2021 11:11 PM PST I have played path for many years and whilst these days I invest a ton into off-meta builds I rarely get close too 30million CONSISTENT single target damage on any skill without using extremely expensive gear and even then I feel a ton of skills still fall well short of this you also have to consider than most skills need some form of clear and of course defences which to get a reasonable amount for all content requires some fairly heavy investment for most builds, either in terms of trading off damage or high $$$ investment in game I worry that players that are new or gullible may feel that 30mil dps is average and standard and will see themselves as terrible/assume their build or experience overall in game as a standard is sub par because they aren't hitting this "easy" milestone that others can so easily hit I feel its time to stop with the POB warrior nonsense and stop measuring your gobble gobble size and creating unfair standard that people can't hit but think they should be what do you guys think? am I the problem here? maybe I am just terrible at the game and I don't know how to build characters that can get 30mil dps easily at a low cost without giving up viability in other areas? I mean maybe some meta skills can hit this kind of damage on a low budget without giving up viability in other areas but outside of the top 20% of played skills I just cant really see it, if you guys disagree and have some example pobs you can link me I am genuinely interested too see :) Sorry about my poor grammar and potentially spelling English isn't my first language and I have some difficulties when it comes too typing/writing :P I hope this is easy enough for everyone to understand ^^ submitted by /u/Veteran_But_Bad [link] [comments] |
List of meaningfully buffed skills Posted: 12 Jan 2021 08:00 PM PST TL;DR: 23 skills got pretty substantial buffs, a good amount of other skills got more minor buffs. It's not 40, but it's still pretty good. 1. Artillery Ballista: +2 Totems at Gem level 22, 40% more damage 2. Blink Arrow: 47% CDR actually makes this much more appealing as a movement skill, and is a nice buff for the summoner build. 3. Cobra Lash: 5% per remaining chain = 40% more projectile damage 4. Crackling Lance: 27% more damage 5. Frost Bomb: 37.5% more base damage, 50% more added damage 6. Hexblast: 20% more base damage, 12.5% more damage at max doom, 35% more damage total 7. Lightning Strike: 33% more damage with projectiles 8. Mirror Arrow: Same deal as Blink Arrow, the 47% CDR is a good buff to summoner builds, since Necro was better than Deadeye anyways. 9. Reave: 16% more damage, kinda on the edge but Reave is pretty solid mechanically so this buff aint to bad. 10. Scorching Ray: Double cast speed huge QoL 11. Searing Bond: 40% more damage. Has more base DoT than Flame Wall now, and Flame Wall is very solid DPS. For those that don't know, it links to you, so you just put the totems down and run through everything. 12. Shield Charge: 10% more base damage, 40% more armor/ev scaling damage, 2x the scaling crit. Skill has something of an AOE problem, but the DPS is actually quite high. Faster base AS than SST, with the 100% more damage at maximum charge mod. EDIT: Forgot General's Cry works well with Shield Charge thanks /u/Panama_Punk 13. Shrapnel Ballista: +2 Totems at 22, 40% more damage. 14. Siege Ballista: +2 Totems at 22, 40% more damage. 15. Spectral Shield Throw: 10% more base damage, 40% more scaling damage. 2x the scaling crit. Most people played this Deadeye, and it's losing that damage per remaining chain, but the large damage buff could make it more viable for other classes. Also Magna Eclipsis should be solid for crit, and Aegis got buffed there. 16. Spectral Throw: 50% larger hitboxes. Should be good for clear and getting extra ticks. Unsure total damage increase, hopefully it's pretty good. 17. Static Strike: 50% duration increase. Duration is the biggest problem with this skill, so this is quite good. 18. Storm Call: 25% more damage 19. Venom Gyre: Lost added flat, 43% more % damage. This could be pretty nice for ele buzzclaw-type builds, but the really neat thing IMO is now it has 40% chance to keep blades when you whirling blades, increasing to 65% with lab enchant, so you'll probably be able to get a LOT of extra damage using WB after stacking blades. Should have very strong clear. 20. Ballista Totem: 20% more damage, there are a few solid Ballista Totem setups so this is a nice buff. 21. Impending Doom: 100% more base damage, 12.5% more damage from doom. 125% more damage at max doom. 22. Unearth: 100% more cast speed, 40% less damage, 20% more total base dps, 44% more added damage effectiveness for dps. I feel like this is nice QoL for Spectrenate Dead since it goes Unearth > Spectre > Explode and 100% more cast speed will make it much smoother. 30% more corpse life, unsure how good that is for selfcast DD. Also as a standalone skill, I think this might be pretty good with Battlemage because of the large boost to added damage effectiveness. 23. Skeleton Mages: 50% more damage, 100% more proj speed. 24. Double Strike: Wasn't applying added phys vs bleeding enemies, pretty significant damage increase with bug fix thanks /u/SpiritKidPoE I do think some of the buffs not listed here could be a more meaningful (stuff like 7% to Glacial Hammer, or a Firestorm buff that still leaves it in a real bad state), but this does give a large amount of stuff to mess with on top of the 3 ascendancy reworks. Hopefully this becomes a regular thing because there are still plenty of weaker gems (buff Icestorm). submitted by /u/Kaelran [link] [comments] |
Everyone complaining about something on the patch notes, yet just one change has me happy and satisfied. Posted: 12 Jan 2021 09:18 PM PST |
Happy Patch Notes* Day Posted: 13 Jan 2021 01:43 AM PST |
Magma Orb now rolls but actually bounces but is actually chaining but doesn't follow the standard chaining Posted: 13 Jan 2021 08:09 AM PST |
I think NeverSink should get paid by GGG and have his filters integrated into the core system Posted: 12 Jan 2021 03:01 PM PST Or at least GGG should release a highly optimized item filter of their own every league that also is editable in a GUI like filterblade.xyz. I have friends who have gotten into POE, and stopped playing because they didn't know about item filters and hated the default. Let's be real, how many of us would be screwed if NeverSink stopped updating his filters every league? I mean, he straight up spends so many volunteer hours to let us all have amazing filters we can easily customize on filterblade.xyz and he just does it because he loves the game and this community---I personally cannot thank him enough. But this makes me realize how important his filters are to my POE experience, and subsequently realize I would not enjoy the game nearly as much if NeverSink filters were not a thing. I recognize that we could all just make our own filters from scratch, but to me, personally, it would probably take time on the order of days to figure it all out and implement something worth using. I also recognize there are other filters out there, but I am unaware of any that have as nice of a UI as NeverSink's changeable filters. Again, it would be an extremely good QoL improvement to have an optimized filter for each new league that GGG itself released, and maybe they could even have it available to change in-game like the one in Grim Dawn (highly recommended other ARPG for when you get burnt out from POE). ... EDIT: Did not in any way expect this to blow up like it did, thanks for all the upvotes and the deep discussion! I am greatly appreciative of the comments that NeverSink made about his situation and it is nice to get some more clarity on this. His patreon is here: https://www.patreon.com/Neversink As an aside, I really do think the default filter needs to be worked on though and given options to edit it at least slightly in game. It doesn't seem like GGG finds their filter to be a priority because of the large community involvement but I still think that it would be beneficial in the long term to have a solid default that is updated every league as well. submitted by /u/artzoyd [link] [comments] |
“Sirus may appear in Conqueror Influence Maps” Posted: 13 Jan 2021 10:44 AM PST |
When your favorite skill gets a buff after almost 2 years Posted: 12 Jan 2021 07:09 PM PST |
Before Ritual League Starts Posted: 12 Jan 2021 09:00 PM PST |
[3.13 Edition] Things I Wish I Knew Sooner Posted: 13 Jan 2021 12:04 PM PST Link to FGA wiki page If anyone missed last league's edition, we've made this into an official (well, subreddit official) wiki page called 'Frequently Given Answers', link above. Formatting's a bit better there (you can link to individual sections!) but keeping in line with what we did with the infothread we know there's plenty of people who prefer a post due to local format setups (RES/CSS/darktheme/etc), so here you go! I'll also be using a linked comment as a changelog for anyone that's curious what's changed, if anything. NOTE: These answers are mostly collected from the questions threads and suggestions by the community so, inevitably, some will be opinions or advice. There are exceptions for everything, especially in PoE! Things that will make your life easier Best stash tabs to buy first are Currency and/or at least one Premium tab. Former for solo play, latter for the ability to sell items publicly easily. Both is even better. There is customarily a Stash Tab Sale every third weekend. If on a launch weekend it will be delayed by a week. Don't be afraid to look into an item filter asap. It will save you a lot of headaches. You can buy skill gems from Nessa and similar vendors on page 2 of their shop (you may need to do a quest before that page shows up). So don't fret about the gem choice from the quest reward! Doing a Trial of Ascendency is league-wide. Meaning doing it once in a league means all other characters in that league don't need to do it again. When highlighting a support gem you'll notice a popup with all of your current active skill gems. This details what skills the selected support works with. If you're still unsure if a support is working with an active skill gem, the skill's icon on the toolbar will have small boxes denoting what supports are currently active on the skill. The medicine chest quest gives you some specific gems (i.e. ancestral call) as well as a choice of flasks (most notably a quicksilver flask). Completing the quest in The Library (connected to the gardens) in Act 3 will give you access to an early NPC that sells every skill gem available up to that point regardless of class. Completing the quest 'Fallen from Grace' in Act 6 will give you a vendor for every buyable skill gem. You can move the minimap with the arrow keys Skill gems in your alternate set of weapons will also gain exp. That's up to 6 (usually) more skill gems you can level! If you are too far above or below the area's monster level you will have an experience penalty. Rule of thumb: try to stay within 6 levels of the area. Any maps dropped in the campaign will be tier 1. Anything higher can only be received via Zana, inside maps, or inside map-like areas like the Temple of Atzoatl or the Eternal Labyrinth (specifically the chests). End-game Use common currency on maps when you have some extra. (e.g. An orb of scouring can get a map back to white for easy 20% quality!) To use a divine vessel place it into the map device along with the appropriate map (there will be text on the atlas for it) and kill the boss. The filled divine vessel will then be inside the map device still. Don't forget to pick it up and take it to Sin (Epilogue zone)! Using a single sacrifice fragment instead of a map will generate a vaal side area from the map device. Using a sacrifice fragment with a map in the device will increase the map's quantity by 5% per piece, up to 20% for four unique pieces. (You can't double up the same fragment) Sacrifice of Midnight (top-right one) is the most rare of the four. Don't burn those willy nilly. A complete set of sacrifice fragments in the map device (arranged appropriately) will give you access to the Apex of Sacrifice. This same strategy is also used for Shaper, the Pale Council, Uber-Atziri, etc. (four different fragments of the same set into the map device) Sextants are used on watchstones to apply the effect to the entire area the watchstone is slotted into! Unlike Map Mods many sextant mods are beneficial. Watchstones can be 'banked' in the sidebar on the left of the atlas. They won't do anything there but it saves you valuable inventory space. Things that will help you craft Beasts can be used in beastcrafting only after fully completing your first Einhar mission. A particularly useful beastcraft is adding a removal (bleed/freeze/curse/etc) affix to a magic flask. Quality items (whetstone, scrap, bauble) will give 5% to a white item, 2% to magic and 1% to rare/unique items up to 20%. (GCP's always give 1% to gems) This applies to maps as well! Item affixes are reliant on item level, a lower item level means less possible affixes. You cannot improve an item's iLvl, so stop alteration spamming that iLvl 4 quicksilver flask you got from Act 1! Dexterity (Evasion) pieces favor green sockets, Strength (Armor) pieces favor red and Intelligence (Energy Shield) pieces favor blue. Hybrid pieces follow this logic. You can craft affixes on gear from the crafting bench in your hideout. This is very important for keeping your resistances capped. A corrupted item (using a Vaal Orb) is not alterable. With the sole exception of their sockets. Those can be altered (re-colored/fused/etc) via the crafting bench, but any craft will cost an additional equal amount of vaal orbs. A Divine Orb does not re-roll the numbers completely, they stay within the affix range that was already given. So a 6% Cold Res roll on some boots will re-roll between 6-11% and no higher. Be careful! (NOTE: most legacy gear will also be changed to the current non-legacy version if a Divine Orb is used) High quality items have a sliiiiightly higher chance to 6-socket and 6-link. Every little bit helps! Incubators in your weapon swap will not gain kills towards their completion. End-game - If you corrupt a map and end up making it unidentified it has the same affixes as before. So make sure to actually read the affixes of a rare red map before corrupting it just in case!
Things that will help you plan Just because it's unique does not mean it's good. Well-rolled rares can be and often are better options than uniques. Read the text. 'More/Less' are not the same as 'Increased/Reduced'. It's very important to know that. More specific info here You will earn either 22 or 24 Passive Skill points through quests in all 10 Acts, depending on Bandit choices. PoE is a game of extremes. Support a few (usually just one) skills as much as possible instead of supporting a lot of skills a little. Life/ES > Damage when planning a tree. Rule of Thumb: 150% or more increased max life from tree if going a life build. 200% or more increased ES from tree if going ES. You can only have 1 spell totem up at a time barring specific effects like Searing Bond or Multiple Totems Support. Up to 3 by default for Ballista totems Mana reservation does not decrease max mana. This is relevant to effects like base mana regen or Arcane Surge. You can change your bandit reward later If you kill all 3 bandits you get +2 passive skill points from Eramir (old dude sitting in Forest Encampment) as opposed to the specific effects from the bandits. Large items (Chests, 2H weapons) cannot roll with 5 sockets until iLvl 35, and cant get 6 sockets until iLvl 50. Even with jeweler's orbs! You can 'force' 6 sockets with the crafting bench but it's usually not worth it. You can only have 1 curse at a time on enemies barring specific effects. Note: You can still only have one mark at a time no matter what, additional curse limit simply allows you to slap a hex on top. You can respec ascendancy nodes but they cost more refund points per node (5). If you want to change ascendancy completely you'll need to unspec out of all ascendancy nodes and hit the ascendancy shrine in any version of the labyrinth (hint: Unspec the ascendency nodes in the treasure room, no need to do the entire lab run unascended). Read 'Trigger' support gems carefully. Cast on Critical, for example, only works with an attack triggering a spell. Trigger gems and effects can trigger multiple skills, but will do so (unless otherwise stated) one at a time and sequentially. More info here Aqueducts and its later incarnation Blood Aqueducts in Act 9 contain the divination card 'Humility' which can give you a Tabula Rasa. 'Low Life' is defined as 35% max health or lower. Chaos Inoculation is not low life since it reduces your max health to 1 and you can't be at 0.35 hp. This does, however, make CI eligible for full life effects like Damage at Full Life support. Lily Roth will sell every buyable gem (similar to but more than Siosa) but all at level 1 after completing her quest. Vendors elsewhere in the campaign will sell gems at a higher level. Make sure to look for corrupted 6-link chests (either via trade or vaal side areas) when you want to ditch your 4-link or Tabula. They're much cheaper than a normal 6-link and actually have rolls on them! Just make sure to search for the specific colors you need since you can't change them easily! You can buy Glassblower Baubles from the weapons vendor on the last page in exchange for 8x whetstones Leech has a cap! There are ways to increase it but by default you cannot gain more than 20% max life per sec or 10% max ES per sec from leech alone. There are lot more calulations involved in that though. End-game - Running a map unidentified will give an additional 30% quantity bonus. This does not apply to Unique Maps since their affixes are for the most part fixed.
Things that can get you killed Support gems increase the mana cost of an ability, more linked supports = more mana spent You don't have to do the Labyrinth right away. You can come back when you're overleveled. Many people do this. Hexes always have Less effect on Bosses (e.g. Dominus, Piety) You can use Scrolls of Wisdom and other currency like Orb of Chance on Strongboxes. Identify them first! Read a skill's green text! For example: Withering Step shares a cooldown with Blink skills. So if you trigger Wither Step with CwDT you won't be able to use Dash for a short period! Barring specific effects, Life/Mana Flask effects will end once you hit full life/mana respectively. This includes effects from affixes like freeze immunity. By extension, utility flasks (like a quicksilver flask) have affix effects last for their full duration. Aka put your anti-freeze on a utility flask! Cast when Damage Taken (CwDT) requires a linked skill's required level to be under a certain level in order to trigger it. CwDT also requires more damage taken to trigger with higher levels. Many players leave CwDT at lvl 1 for this reason. So be careful leveling your skill gems! Make sure you have + X to maximum life rolls on some of your gear by Act 5 (Alternatively, ES focused builds should always shoot for '% increased ES' anytime they can). PoE's per level scaling is negligible at best, the vast majority of your health/ES comes from gear! Rule of Thumb: you should have ~300 Life/400 ES total per Act you've completed. Elemental resistance has a cap of 75% barring specific effects (e.g. Purity of [X] aura). The game is tuned to expect you to be at this cap past Act 4. Chaos resistance, on the other hand, doesn't need to be anywhere near 75%, most get 0% and can function fine (although more is never bad of course). Multiple vaal skills will divide the soul count amongst themselves and as such each skill will charge slower per additional vaal skill equipped. Note: Once a vaal skill is fully charged it will stop taking in souls. After progressing through each end-boss fight (Act5/Act10) your resistances will go down by 30% for a total of -60% to all resistances past Act 10, gear accordingly Incoming chills, freeze duration and stun chance on you are based on your maximum life barring specific effects. In short, the less max life you have means longer you'll be frozen / higher chance of being stunned. Critical hits guarantee elemental ailments (shock, ignite, freeze) assuming you did enough of that element's damage to reach the monster's Ailment Threshold, as shown with Shock here. Barring specific effects, Chaos Damage ignores Energy Shield and goes straight for your health. Mind over Matter (MoM) and similar effects will only apply to damage hitting your health, so your Energy Shield will still take full damage (but your mana won't drain either). Dying after Act 5 will make you lose experience (5% total to next level), but will not decrease your level or put you into a negative value. Higher penalty (10% total to next level) after Act 10 By Act 6 you should have an "of Staunching" (anti-bleed) and "of Heat" (anti-freeze) flask. They help avoid many of the more common 'one-shot' moments you may run into. Flasks don't level up with you! Check in on your flask level every now and then while leveling, or else you might be short a few hundred life. End-game All mods on maps will make them more challenging, certain mods will be better/worse for certain builds. Reflect damage is one of the deadliest map mods in the game, and has claimed the lives of many new and experienced players alike. Hideouts Hideouts will persist through leagues so feel free to put a decent amount of time getting your abode perfect. It's not going anywhere. The basic hideout locations are listed in the hideout selection when talking to Helena. There are a lot of hideouts not listed in Helena's default selection, most of these rare tilesets are in maps and will not appear everytime. Usually they require a large number of runs to find. (I still don't have a Tower Hideout…..) Hideout instances last much longer (30 min) than normal instances, so don't worry about a normal disconnect, your map portals will still be there. Lord's Labyrinth (Lab) If you die you get tossed back to the beginning (Aspirant's Plaza), unless you're in a hardcore league, then you are still very very dead. Look at the bronze tablet by every door, it will show you a map and reveal where the nearby door goes. Izaro has different mechanics in his first two arenas. (Specific Info). The third arena will be a combo of the previous two (with traps included in uber lab). Look for hidden rooms on the minimap! They can hold Darkshrines which can give permanent (for the lab run) buffs, a guaranteed unique, less trap damage and more. Hit tab and read the text at the top-right to see exactly what it did. Uber (Eternal) Lab has trials that will only spawn in maps, randomly. If you need to get those last few go to Global chat 820 and watch for the trial you need and/or use 'The Dream Trial' Prophecy. Map layouts and Izaro's mechanics will change day to day. Decorative Chests (marked on the map nodes with a hollow circle) give an item to make the next Izaro fight easier (usually instantly destroying/removing one of the mechanics.) Text Commands/Buttons Typing "/passives" will let you see any passive points you have from quests. And after you finish the campaign it will tell you any you are missing. [ctrl]+[enter] will let your type out to the person who most recently whispered you. [ctrl]+[right-click] or [ctrl]+[left-click] on the door/doorway/gate/ into an area to give a list of all instances for that area as well, more importantly, giving the option to generate a new instance. Newer players: This means you can enter a new 'copy' of the area with everything reset. |PS4 Players: Highlight an instance and hit Triangle.| |Xbox Players: Highlight and hit Y| Right click the level up icon on a skill gem level up notification to hide it without leveling the gem. If you would like to level it up afterwards the gem icon at the bottom of your inventory page. |Xbox Players: after socketing, hit Y to lock gem level| To find the tiers and ranges of rolls you must first turn on advanced mod descriptions on options->interface->"Advanced Mod Descriptions". You then must hit your advanced mod button while hovering over an item to get the pertinent info (default is left alt) |Xbox Players: Hit LS after activating the setting| [shift]+[click] on a stack of items to have the option to take only a certain number of that item onto your cursor. This applies both to in your inventory and when removing from your stash. |Xbox players: Highlight item and hit B, hit Y to pick up that amount, X to send that amount to stash if it is open| Open chat and hit [ctrl]+[alt]+[left-click] on an item in your inventory to link said item to chat. After hitting enter the person you're talking to will be able to hover the link and see your exact item. [ctrl]+[left-click] on a master to open their relevant window. (i.e. Do that on Niko to open the delve menu) Click on a skill in your toolbar and look at the top of the popout. The button labeled "always attack without moving" is a great thing to use on movement skills and some specific primary skills. What it does is if you target a skill out of it's range it will simply use the skill in the direction of the click as opposed to moving in range and then using it. [shift]+[ctrl]+[left-click] a currency in a vendor to buy a whole stack at a time. Save your fingers some torment. Holding shift while using a currency will keep the item on your cursor and allow you to spam the entire stack. If you're accessing your stash at the time you can spam your entire stock of said currency. |Xbox players: With currency picked up, hover an item and hit X| Holding ctrl and using the mousewheel will quickly cycle through stash tabs Teleport between areas with commands like "/hideout" or "/menagerie" or "/delve" Entering "/reset_xp" will reset your xp/hour metric (mouseover your exp bar at the bottom). Very useful for comparing experience rates between maps/mechanics. Hitting (by default) 'v' will open the relevant menu in each area. i.e. beastcrafting menu in menagerie, azurite upgrades menu in Delve, etc etc. "/remaining" will give you a text prompt of how many monsters are left in the instance. Entering "/dnd [message], /afk [message], /autoreply [message]" will give a notification of [message] to anyone whispering you until you shut it off. /dnd is just hitting /dnd again, /afk turns off if you move. Note that only /dnd will actually block messages. ctrl+click on the passive tree will skip the confirmation step and save you a click. F1 will give a stat breakdown of your computer, including connection metrics. If you're lagging or frameskipping this is how you check. Hit F1 again to cycle through different layouts. Using '~' before a trade search in poe/trade will give an approximate search. In other words it will search for similar text not exact, like "~multi" will return affixes of "Global Critical Strike Multiplier, Critical Strike Multiplier, Melee Critical Strike Multiplier" etc etc Arranged by the Act they're most often used, they can be used at any time at any vendor you can sell to Act 1 - 3 health/mana flasks (same type+tier)=1 flask higher tier
- 1 Portal Scroll = 1 Wisdom Scroll
- Iron ring + R/G/B skill gem = Ruby/Topaz/Sapphire Ring respectively
- 1 item with 3 linked RGB sockets = 1 Chromatic Orb
- Blue Wand/Sceptre/RuneDagger + [X resistance] Ring + Orb of Alteration = added flat damage of [X element] (higher ring rarity=higher bonus) on weapon
- Weapon + magic or higher Rustic Sash + Whetstone = Weapon with %Physical damage roll (higher belt rarity=higher bonus)
- Boots + quicksilver flask + Augmentation Orb = Blue boots with 10% movespeed roll. This can be repeated for an additional +5% on the movespeed roll, up to 30% (note that repeats will increase req level to 0/10/12/24/32/44 respectively)
- Orb of Transmutation/Orb of Alteration/Blacksmith's Whetstone = 4 Wisdom Scrolls
Act 2 - Life Flask + Mana Flask (of same tier) + Orb of Fusing = Hybrid flask
Act 3 - Flasks with a sum quality of 40% or one normal rarity 20% flask= Glassblower Bauble
- Gems with a sum quality of 40% or one 20% gem= Gemcutter's Prism
- 1 of each Two-Stone Ring = 1 Prismatic Ring
Act 4 - Skill gem + Orb of Scouring = Skill gem with -1 level
- Skill gem + Orb of Regret = Skill gem at level 1
Act 5+ - Level 20 Skill Gem + Gemcutter's Prism = 20% Quality Level 1 Skill Gem
- Item with 6 sockets = 7 Jeweler's Orbs
- Full Rare Set Recipes = (Chance/Chaos/Regal Orbs)
- 7 Vaal Skill gems + Sacrifice Fragment = Vaal Orb
Helpful Links Look at the sidenav of this sub for more! - POE Wiki
- POELab - Labyrinth daily tracker. Someone else runs the layout and maps it out for you! Also includes shrine locations and Izaro mechanics as soon as they're found.
- Path of Building - Downloadable, powerful build concept tool
- Path of Building - LocalIdentity Fork - An expanded and more frequently updated version of PoB
- PoePlanner Lighter, online build concept tool
- poe.ninja - PoE Economy Tracker. Easy way to pricecheck specific items/currency/etc. Also a very robust method of browsing top-tier builds.
- poe/trade - Official player-to-player trading site
NOTE Real money trading (RMT) is NOT supported or accepted by GGG you will get banned when you use IRL money to buy anything in poe that isn't from their own site/in-game store. submitted by /u/ArmaMalum [link] [comments] |
[Full Hideout] Verdant Spring (Ready for Patch 3.13) - No MTX - Under 1M Favour Cost Posted: 13 Jan 2021 05:06 AM PST |
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