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    Path of Exile Questions Thread - September 22, 2020

    Path of Exile Questions Thread - September 22, 2020


    Questions Thread - September 22, 2020

    Posted: 21 Sep 2020 05:06 PM PDT

    Questions Thread - September 22, 2020

    This is a general question thread on September 22, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Replica Maloney's is working as intended (Triggering ALL bow skills socketed ANYWHERE at once, with NO cooldown)

    Posted: 22 Sep 2020 12:11 PM PDT

    OK, I'm not going to be a jerk and I'm going to tell everyone how to get Elemental Penetration Support.

    Posted: 21 Sep 2020 11:08 PM PDT

    Hey boys and girls, today Ted is going to give a gift to the masses.

     

    Today, I'm going to tell you how to make Elemental Penetration Support. Before I get to this, I wanna plug my twitch channel that I barely stream at (twitch.tv/thetedster). My character name is Twitchdotttvthetedster and my Gem is the only one on the market as proof that I, in fact have one OK?

     

    Cool, so I sold 3 Gems, all level 20 (Lightning, Fire, Ice Penetration) with a corrupted Replica Bitterdream that was also colored Red/Blue/Green respectively and linked. You may not have to go through all of that, it could be as simple as selling a replica bitter with 3 level 20 gems, but the gems definitely need to be level 20, because I tried with level 1's and it didn't work.

     

    Have fun, send me a tip if you'd like (I need that ball lightning projectile enchant helm!) And I'll see you in the game.

     

    Edit: the official recipe based on a few fun interactions asking me how I made it in-between (tonight has been crazy!) is:

     

    • 1x Replica Bitterdream
    • 1x lvl20 Lightning Penetration Gem
    • 1x lvl20 Cold Penetration Gem
    • 1x lvl20 Fire Penetration Gem

     

    Edit 2: People PM'ing me telling me I am a dumb dumb not hoarding the secret, profiting, etc is a fun experience. I had a tremendously good league and it was my Birthday on the 5th. This is my gift to the community, I don't need to be dishonest to get my currency, I'll rely on RNG just like everybody else.

     

    Edit 3: I just woke up and wow, ok holy crap thanks giys! Guess I'll stream tonight for my 2 viewers haha. As a reward let me tell you how I figured it out because it's equally a crazy story.

     

    I was helping a friend of mine who I played Diablo 2 with, and he goes to sleep, and the Chaos Guild are basically all sleeping. I look at my stash, see that I have about 62 Chaos and an Exalt that dropped today, and fish guy (the guy who discloses all the fish secrets) buys my bitterdream to prove a point to someone. From there something in me just clicks and I'm like, "I'm gonna figure this out even if it cleans me out".

     

    While looking at the vendor recipes, I saw that only rarely have they ever used a corrupted item and that would mean the gem would be corrupted, and level 20 items weren't off the table (see gem quality recipe) so that got the idea popped into my head to try it. Originally I thought you needed to sell 3 bitterdreams, 1 of each that sells a different corresponding elemental pen gem so I bought 5 of them finding a replica bitter that sold as lightning, cold and fire. This proved 25 chaos down the drain as a no. Thought sockets had something to do with it, and then thought maybe fusings or alts they did that too but finally I cracked it after spending an extra 32 chaos at the time for the gems.

     

    I jumped out of my seat I was so goddamned blown away, and then I made the decision to tell everyone. I teased the people PM'ing me at first but it was 3 in the morning (I'm in PA/NJ) chatted more with u/poorfishwife and then went to sleep.

     

    and when I say I had a good league On day 1 Heist was mostly working for me. I found a Cold Point Dagger, 5 link Carcass Jack, 2 natural exalts and I 6 linked a Tremor Rod for the hell of it for currency in 20 fusings. I had all of my gear for end-game before I hit 80, so I have been the luckiest sob on the planet, karma has to swing the other direction so someone knew this would happen up there. It has been the craziest 5 days of my life so again, thank you.

    submitted by /u/GUthetedster
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    Heist Perk, Reward, NPC Cheatsheet

    Posted: 21 Sep 2020 11:34 PM PDT

    rip headhunter

    Posted: 22 Sep 2020 12:06 PM PDT

    FYI Uber Lab is real easy to day

    Posted: 22 Sep 2020 08:07 AM PDT

    Today's Hotfix for Heist

    Posted: 21 Sep 2020 08:56 PM PDT

    RaizQT die in 70lvl Heist zone with 6 end charges 5.1k life

    Posted: 22 Sep 2020 02:57 AM PDT

    Heist Cheat Sheet 1.1 - Originally Made By /u/chuanhsing

    Posted: 22 Sep 2020 09:18 AM PDT

    PSA: Map device no longer warns you if your Temple is ready, and still eats your Alva mission

    Posted: 22 Sep 2020 05:28 AM PDT

    Among the several QOL losses this league...

    [Or at least, it MAY not warn you but still eat your Alva...]

    submitted by /u/Llyerd
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    Wasn't there supposed to be a Stash in the Grand Heist hub so you could bank your loot in between wings?

    Posted: 22 Sep 2020 01:59 AM PDT

    I think Heist NPCs should not be engaging with enemies.

    Posted: 22 Sep 2020 07:52 AM PDT

    Heist NPC stuck in combat with mobs is really frustrating, especially during countdown when you are rushing through mobs to a locked door but your NPC is stuck in the previous room fighting straggler.

    It would be better if they just literally stick to my ass and always prioritize my command. I can't think if any situation where I need any dmg help from NPCs.

    submitted by /u/Draenrya
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    Blood Raven - Full Hideout Celestial Nebula tileset [Diablo 2 style] and little Costplay ����

    Posted: 22 Sep 2020 09:05 AM PDT

    Wanted to do lab and then realized that I may have gotten into heist a little bit too much...

    Posted: 22 Sep 2020 07:41 AM PDT

    PSA: If your alert level isn't rising, its actually invisible

    Posted: 22 Sep 2020 04:14 AM PDT

    Just a heads up, if you don't see your alert level rising, don't think you got a lucky bug and can just loot everything, because its actually invisible, and will trigger as normal.

    I don't remember seeing this particular bug in other posts.

    submitted by /u/Sionnak
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    I get re-arming traps, or locking doors to prevent my escape, but why do I have to blow up or smash down the same doors I've already destroyed? They have the world's fastest builders in Heist...

    Posted: 22 Sep 2020 04:01 AM PDT

    Grinds my gears....

    submitted by /u/Simondo88
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    Riker Maloney Is One of the Clients Giving Us Heist Jobs lol

    Posted: 21 Sep 2020 10:33 PM PDT

    Players: *Makes vastly efficient and OP build each league* GGG the next league:

    Posted: 22 Sep 2020 12:39 AM PDT

    Crashed and lost the contract, i guess im married to Tullina now.

    Posted: 22 Sep 2020 11:10 AM PDT

    Hexblast: a Post-Mortem

    Posted: 22 Sep 2020 01:29 PM PDT

    I played Hexblast from level 28 all the way to level 89 in SSF, using the Cold Hit-based variant on an Occultist. Up to t14s. Currently I have a level 20 Hexblast, level 20 Added Chaos, and a 6-link setup with the following supports:

    Controlled Destruction, Void Manipulation, Added Chaos, Hypothermia, Energy Leech.

    I use Skitterbots for the shock and chill to enable Hypothermia. Currently running Triple Curse with self-cast Ele Weak and Temp Chains and a Blasphemy'd Frostbite.

    https://www.pathofexile.com/account/view-profile/blvcksvn/characters

    Example of 3 Watchstone Drox with every possible upgrade except for a Vixen's, or Eye of Malice (because ssf)

    Let's discuss the several failures of Hexblast and the Hex Rework.

    1) The Doom mechanic is clunky and hard to use.

    The Doom mechanic acts as 30% free curse effect for regular builds, or 40% with an Intuitive Leap in the Witch socket. Doomsday helps cut down the duration to max Doom from 3-4 seconds on a build with no Doom Gain Rate down to 1 second. But when used on a build specializing in Doom, there are several hindrances:

    • Doomsday only allows 1 Hex Area at a time globally. This means you can't Hex 2 distant packs at once, or use more than 1 Hex self-cast this way. This makes Doomsday pretty awful for clearing, not to mention having no Doom scaling for an entire second.
    • When self-cast, 150% Doom Gain cuts the time down to 1.44 seconds to Max Doom with 4 base and 40 max. Considering that Hexblast gains 50% more damage additively per 5 Doom, that's a cap of 500% of Base Damage per 1.44 seconds, with a Cast Time of 0.6 seconds. A cast time bypasser like Cast on Crit/Cast While Channeling is almost as competitive without any doom and the clunkiness of casting and waiting. Cast on Crit being a More Damage support gem means that at .15 seconds per proc, you have around 9.6 casts. Hexblast lacks a strong 6th support gem when self-cast, so you're still doing around 600% of base damage through COC. Just COC'ing would be 20% more damage than Hexblasting a single Hex.
    • Additionaly sources of gain rate only exist on 2 curses: Enfeeble and Temp Chains. New enfeeble is garbage. You also need to have 60 quality to make it worth it, which means you need an Enhance 4 in a + 2 supports Wand, and probably Trigger multmodded.
    • The visual indicator for Max Doom is almost impossible to see. At low levels you can see a small flash, but at mapping/endgame you have 3-5 curses on an enemy, plus the visuals of Malediction on top, spinning around the enemy's head. No one can see that at a glance and know "oh, it's time to cast".

    2) Hexblast is too dependent on other mechanics.

    • Self-casting Hexes are incredibly tedious, especially when they are removed on each hit. Vixen's is a mandatory unique to actually play as an Occultist. Additionally, you need to cast several debuffs, which makes Trigger craft necessary to not kill your wrists.
    • Speaking of Occultist, no Occultist buffs to any of the Curse or Chaos Ascendancy nodes means that point for point Occultist is rather weak. Hexproof bypassing is nice. But 20% res reduction? 1 Wither a second? Malediction isn't even that great since it's only 10% dmg reduction and the equivalent of 1.5 Wither stacks. Why does Malediction have non-Chaos as Chaos on Kill when it's only used for Damage over Time? Trickster is a superior option for getting this consistently. Forbidden Power and Vile Bastion are so weak in the current metagame, and building a 4% Base Crit spell is incredibly tedious. Wasting a Support for Inc Crit Strikes, Bottled Faith gatekeeping, or casting yet another spell (Frost Shield and Assassin's Mark) on anything relevant? Incredibly tedious.
    • Trickster and Hiero are superior Ascendancies. Why? Ignite. Hexblast's hit mechanic is extremely underwhelming and doesn't do the "huge chunky damage" it advertises in red maps. Everyone is bypassing this by going the Archmage Ignite route. You know that there's an issue when anyone not playing Archmage Ignite has quit the skill already before hitting 4 Watchstones. Being balanced around Archmage isn't an identity, it's a crutch. Also, Hiero gets crazy AOE and leech. Occultist gets.. Malediction.
    • Curse immunity become Hexproof is nice. Too bad that you forgot Lab Totems, certain Totem enemies (e.g. Veritania's SRS launchers & map mod "Adds Totems"), and a couple other annoying enemies.
    • Was it really necessary to gate AOE behind removing a hex? If you don't Blasphemy a curse (which goes against the Doom rework) you literally need to cast a Hex on every pack, often more than once. Influence and Beyond mobs spawn staggered, so if you accidentally namelock on an un-hexed target you'll get the tiny laser and do no damage and die. Another reason people go Ignite, for Prolif.
    • Hexblast has weak support gems. Void Manip, Controlled, Added Chaos are the only clear options. Then what? Hypothermia, only if you use Skitterbots or waste a cluster jewel spot. ES Leech? A penetration gem loses its power when you're stacking Cold Res reduction. Empower..? The fact that Concentrated Effect does nothing for single target is a bit underwhelming. Crit seems barely worth the investment.
    • Extremely hard to get Leech. The main options from what I can see: Berek's Grip, Hunter Ammy or Essence of Delirium, Delve rings, or having to use Thirst for Horrors. Occultist basically has no sustain for Life until you get one of these, so you're almost completely relegated to Low Life or CI to have any defenses.

    3) Removing Hexes – the issue with this mechanic

    • So, removing Hexes is cool. It provides the identity of the charged attack, and enables Impending Doom. Here's the problem: Impending Doom is incredibly weak for things that matter. The base damage is 1/3 of Hexblast, no Res scaling, uses up a support link, and only 50% added damage effectiveness. You're better off using Impending Doom as utility for Onslaught at the moment. The cooldown also means you're not making use of it well without Profane Bloom.
    • Instead of removing the Hex, why not let it just reset to 0 Doom and let it gain it again? This incentivizes Doom Gain Rate instead of Doomsday as you would be stuck with the base gain rate otherwise. Doomsday should be a niche Keystone that has clear advantages and disadvantages, and there's no benefit to Curse Duration currently – which makes no sense on Hex Master.
    • Why does Doom have to reset when you cast the same one? If you're self-casting 2+ Hexes misclick and oops, 0 damage.
    • Random name-lock is awful. Make it a soft aoe.

    4) Final Comments

    Overall, the skill feels underwhelming for the investment needed to make it work and the tediousness of the skill to play. This seems to be a common thread amongst most of the new skills in 3.12. I sincerely hope that the Doom scaling gets buffed in a patch, if not end of league. The initial hit needs an aoe portion like storm call to improve clearing qol. More doom cap and gain rate alone isn't enough to make this skill feel good to play. Plus some base ailment chance. Everyone I know has shared these experiences, with almost all Hit variant players rerolling by day 2-3 and Archmage Ignite players on the verge of rerolling. I'm dreading having to kill Sirus.

    submitted by /u/blvcksvn
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    You've never asked for this (Dead Depraved Trinity, you can enjoy as long as you want)

    Posted: 22 Sep 2020 07:44 AM PDT

    What We're Working On

    Posted: 22 Sep 2020 01:58 PM PDT

    I run poe at an average 60 fps

    Posted: 22 Sep 2020 01:43 AM PDT

    Best change of the league, hold alt FINALLY shows gem's quality

    Posted: 21 Sep 2020 09:36 PM PDT

    Kripp RIP to Heist Door

    Posted: 21 Sep 2020 10:10 PM PDT

    A big thanks to all you guys that you play temp leagues from the start..

    Posted: 22 Sep 2020 02:58 AM PDT

    I am a dad with 2 kids and full time job 6 days per week and no time at all.. i want to thank all of you that you play temp leagues from the start... because of you when i start seriously playing the temp league after 1 month from league start all major problems are usually fixed..

    submitted by /u/nikvlast
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